Amina Zidane

Make way, Father, Son, and Holy Ghost, there's a new (un)Holy Trinity in town.

Use Cat Mask offerings to turn Amina's miserable stats into respectable 5 or 5.

When you're out of offerings, add doom to Blood Pact for the same bonus... replenishing Cat Mask offerings.

Sin-Eater removes the icky doom that's lingering around (and incidentally can also refresh Cat Mask offerings).

With a bit of careful sequencing, this lets Amina test at base 7 and 7 for damn near every test. This opens up lots of options for Amina, including:

And on top of that, Amina can play assets at a 3-resource discount! (Be aware that Amina's ability causes the asset to enter play with the doom, and so doesn't trigger Cat Mask, but moving it onto a fresh Sin-Eater will).

Edit: Amina might trigger Cat Mask. Check the comments below!


...There's a downside though, which is that it's kind of tricky to assemble. There are two problems:

  1. Sin-Eater costs 6xp (and the permanent Blood Pact costs another 3xp)
  2. You need to find Cat Mask (and potentially Blood Pact)

Solving the second problem means card draw and tutoring. Scroll of Secrets and Scroll of Prophecies both draw quickly through the deck, and Backpack ties it all together. All of it discounted by Amina!

The experience problem isn't really solvable in deck-building. Needing to play the first scenario without Sin-Eater is... grim. There have been some suggestions floating around of "fixing" Amina by having her start with 5xp like some other investigators, or by having her start with Sin-Eater itself. You can figure out what your group enjoys!


I hope people will give Amina another go! I'm not going to lie, she's pretty bad, but with the new toys, she's no longer a deadweight and can hold her own, with a fun and unique doom-management mini-game.

Remember to pack your Wards of Protection! Always practice Ancient Evils safety!

Frost · 271
You can also add Sign Magic (3) to trigger the Sin Eater for free. — Tharzax · 1
FWIW there is an existing email ruling out there that amina's ability does trigger cat mask. but its one of those email rulings that you just have to decide if you're table is going to squint and believe because it doesn't really make sense and hasn't made it to a proper faq or anything yet — NarkasisBroon · 10
It was given on 24th January 2024, and I haven't seen it be corrected since, but I might have missed it. — NarkasisBroon · 10
That's a disgusting review. It's truly sad in this this hypocritical world, where people can be fined 150000+ Canadian dollars for not using the "correct" pronouns , and everyone wants to talk about love and inclusivity, yet the amount of slurs and dissing of my Heavenly Father YaHuWaH Elohiym Most High and anything related to the Bible is astounding. I hope you come to know the everlasting love of our Father YAH Most High and his only begotten son Messiah Yahushua. Shalom — Quantallar · 8
Power Word

I think this might be the only Taboo in the game that I ignore. I like the responsibility to re-test 3 each time the Parley is used as that is a thematic win and doesn't alter the original text too much, but to completely mess with the Customization sheet is a bridge too far for me.

wedgeex · 88
yeah this feels like too far of a readjustment. I suspect it was to curb how much an autowin card it would be for Allesandra but playing with the full taboo feels like it makes the card ao much harder to use and justify now. I'll probably ignore it or atleast just add the willpower check. — phillosmaster · 177
Cleaning Kit

"Okay... okay. We're alive. I gotta calm my nerves. Anything in that flask?"

"Well... technically, yes? But-"

"Gimme."

* swig *

*PTHOOOOOOOO *

"Holy... HELL... tastes like... battery acid... and gasoline!!!"

"Funny you should say that-"

"From now on I'm only drinkin' stuff that's labeled. The Sour Mash ain't empty, right?"

"... Well..."

HanoverFist · 725
I have an emergency cache under the floorboards... — MrGoldbee · 1463
Transmogrify

Hmm, This becomes Interesting when you engage and evade an aloof enemy with transmogrify, and the enemy become: "Aloof, Massive, Cannot move".

Does anyone know how to resolve these keywords? I treat this as an enemy that won't engage the investigator automatically, but when an investigator takes an engaged action, every investigator at the same location is considered engaged too.

randyt1027 · 2
I think the massive keyword is leading, since the enemy counts to be engaged with every investigator. Aloof means the enemy didn't engage but there is no engage step. Compare Zoey ability and interaction with massive enemies. — Tharzax · 1
I recommend checking out the mythos busters discord for rules questions, they have a really friendly community and dedicated channel there. But the answer is that an aloof massive enemy cannot be engaged (by the engage action) because of massive. It is treated as engaged with everyone at the location if it is ready, and it is treated as engaged with noone and cannot be attacked if it is exhausted. — NarkasisBroon · 10
Cleaning Kit

I would say the level 0 Cleaning Kit is one of the best cards of Hemlock Vale, sitting in the relatively uncontested Accessory Slot and adding huge value to anything with slightly scarce ammo (Lightning Gun, Shotgun, Old Shotgun and especially the Ornate Bow) and also to other off-class cards which use supplies (Fingerprint Kit, Chainsaw, Strange Solution, Thieves' Kit). So, does the upgraded version perform quite so well? For me, not quite.

At one extra supply, the Cleaning Kit (3) won't go much further than it's level 0 counterpart - and usually decks built around Cleaning Kit in general will have other means to make supplies go farther, such as Emergency Cache ••• and occasionally Contraband. The main aspect of this therefore is the utility of the +2 boost, which is one per turn given it exhausts the Cleaning Kit.

For over-succeed gun builds making use of a shotgun (Old or otherwise), most will use Custom Modifications. In these cases, the Extended Stock upgrade achieves the same effect as a persistent boost and for just 2 XP rather than the 6 XP you would use on two copies of Cleaning Kit (3). What's more, Custom Modifications is also a candidate for the perennial Guardian-enabler Stick to the Plan, making it dramatically more reliable. Even discounting Custom Modifications, cards like Enchant Weapon will usually provide a bigger one off boost. The only niche it becomes useful is on Guardians who can't take high level Guardian cards (and so can't access a fully tricked out Custom Modifications or wouldn't be keen on guns anyway - Parallel Roland Banks for the former with an Old Shotgun and Wilson Richards for the latter). Even then, 6 XP is a lot to spend when the base Cleaning Kit is a level 0.

On the side of generically providing a boost, I'd say other cards often do this better. Girish Kadakia provides fat soak with an unlimited +2 per turn boost, and costs just 1 more XP than the upgraded Kit (and you can still keep the level 0 Kit for its supply utility alongside). Likewise, Well Prepared can provide stronger boosts if used well. Even the humble Reliable accesses a persistent +1 for the asset you want to be using at much less XP. While Girish and/or Well Prepared are extra assets you need to get into play, Guardians love Ever Vigilant on Stick to the Plan - so additional assets typically do not have the same opportunity cost usually that they do for other classes.

EDIT: People say this is a false equivalence because of the cost to source the card and get it into play and the resource cost (which I thought was too obvious to mention). It's a cost I would take personally as the boosts on the other cards are more flexible, just flagging the discussion below.

Overall, I'd say there's vanishingly few reasons to use the upgraded Cleaning Kit over its level 0 counterpart - there's just better ways to get boosts and most of them cost less XP as well. What would have made this better would have been adding more icons to the card (e.g. having it as ) so it too could have been a target of Well Prepared, but even then I'd still say it doesn't offer enough for its price.

HungryColquhoun · 7941
As a Tool, Kymani can take it. — MrGoldbee · 1463
True, but I still don't see any particular utility so didn't think it was worth mentioning. I guess you could run both Thieves' Kit (3) and Cleaning Kit (3) to over-succeed on Thieves' Kit and get more resources - but it feels like a waste of time when you can just pair level 0 Thieves' Kit with usual Rogue resource economy events. — HungryColquhoun · 7941
This review in comparing other stat boosting cards seems to entirely gloss over the fact that adding an extra card to your combo is in and of itself a cost. In comparing to well prepared for example I would be all too happy to pay one exp to staple my well prepared to another card I'm already paying for and using. — Spamamdorf · 5
It's not covered in my review because I don't infantilise the people reading it and I assume people will know basics such as opportunity cost and be able to make their own decisions. If you want a review that states the basics so clearly every time then write your own review, personally I think it's unnecessary. However, to spend some time addressing this, particularly for guns where this should see use if it were good then as mentioned Custom Modifications and Stick to the Plan are more or less an assumed cost of an effective firearms deck. So, all things being equal, Cleaning Kit (3) then becomes the unnecessary extra cost to the gold standard engine for guns. Using Cleaning Kit 0 will generally come with a support cost as mentioned to work well (Emergency Cache [3], Contraband, etc.), so if you're looking for a lean uncomplicated deck then likely Cleaning Kit isn't the card for you. I mean honestly Unexpected Courage with the level 0 Cleaning Kit provides half of the benefit here - of course there's a cost getting an Unexpected Courage in your hand when you want it there, but I wouldn't say the opportunity cost break offered by Cleaning Kit (3) is anywhere near worth the XP needed for the upgrade. — HungryColquhoun · 7941
I take the general point of this review, but I disagree with a lot of the analysis. There will almost always be more expensive cards in other slots that provide bigger value, so pointing to Girish (a 4xp ally) and claiming that invalidates the use of 3xp accessory is a false equivalence. What if my ally slot is already filled? The other suggested alternatives (Custom Modifications, Well Prepared, Enchant Weapon, Contraband, and Emergency Cache 3) also come with downsides, if nothing else that they require additional deck space as well as costing xp of their own. Deck space is so tight these days, is it really worth it to run support cards for my support cards when I could have all the bonuses on one copy of Cleaning Kit 3? I agree that many decks will find the level 0 Cleaning Kit sufficient, but I think the level 3 version provides more value than this review indicates. — Pseudo Nymh · 60
@HungryColquhoun "Not infantalizing" looks a lot like "having no idea what you're talking about" when you make direct comparisons and state that it is "cheaper" to buy a well prepared than to upgrade your cleaning kit however. Because that's just flat out false. It is in no way cheaper to run multiple stat boosting cards alongside your ammo reloading cards when you could get a card that does both at the same time. No one says "I dont run Pete Sylvester (2) because I could just run track shoes and Earthly Serenity for cheaper" that's crazy talk and has nothing to do with opportunity costs. — Spamamdorf · 5
Spamamdorf, looks like you do an awful lot of reviewing other people's reviews rather than properly contributing to the community and writing them yourself. Why don't you do that if I have no idea what I'm talking about? XP wise, it is cheaper - it's clear what I'm talking about from the context of the review. And the Peter Sylvester comparison is baseless and you know it - he has infinite healing and a boost as a level 0 card. The comparison here is more like people running base Sylvester over the upgrade, which plenty of people do. You're leaving a lot of these comments on my reviews TBH, so much so that I think you're seeking them out. As mentioned, write your own stuff and actually properly contribute if you feel like the current standard here is not up to scratch. — HungryColquhoun · 7941
Psuedo Nymh as mentioned the +2 boost is a one per turn, so I think it is appropriate to draw comparisons to Extended Stock on Custom Modifications where it's not for a major category of assets people would use this on (Firearms) when 95% of people will take Custom Modifications. — HungryColquhoun · 7941
Edit added in anyway, you can all calm down now. — HungryColquhoun · 7941
Adding discussion to reviews is adding to the community. I mostly just comment on reviews that miss things in their arguments, if those happen to be you more often than not... — Spamamdorf · 5
Telling someone they don't have a clue what they're talking about is not discussion, it's flat out rude and definitely detracts from a community. I'm open to discussion, I'm not open to people giving the community a bad name and lowering the tone. If you want to discuss things, then discuss, but don't take jabs at people while doing so - it's not hard to do. — HungryColquhoun · 7941
As a last point your criticism on my Katana review is entirely contrary to your criticism here. There you said I was "overselling the problem of getting 3 damage in one action once a turn", even though this almost definitely requires extra cards to support which have an opportunity cost (e.g. Steady Handed) and that was the point of my review, which seeing as you're supporting that point here then by your own words would mean you have "no clue what you're talking about" over there, no? Good job nothing can be deleted on here, isn't it? — HungryColquhoun · 7941
Get a room. — MrGoldbee · 1463
Lol — HungryColquhoun · 7941