Key of Ys

Many people think this card is totally broken. Is it really? Let's analyze it.

Costs

  • 5 XP: Very expensive, but reasonable for such a powerful effect. We're lucky it's not exceptional.
  • 3 Ressources: Reasonable price, which most investigators should be able to pay. Only Dark Horse decks may find it too expensive.
  • Relic Slot: Shares the slots with some other powerful cards, like Elder Sign Amulet, Holy Rosary or St. Hubert's Key. Most of these cards are mystic, so the slot is ok. Relic Hunter is also an option.

Requirements

In order to get the most out of this card, you need:

  • In play as early as possible
  • A reliable source of horror
  • horror soaks to protect it

Getting the key into play

Only way to draw this card early is hard mulligan and seeker cards:

Horror Sources

  • Forbidden Knowledge
  • Scrying 3
  • Shrivelling, but very situational
  • Painkillers, but only if there's damage on your investigator

  • Most of these are cards. Other than these, enemies are the most reliable source of horror. But they often deal damage as well, so you need damage soaks (Bulletproof Vest) and/or healing (Strange Solution).
  • To play it safe, stop taking horror intentionally after the second, so it it's bonus is only at +2. Then it won't leave play when you take another horror wihtout a soak.

Horror Soaks

Other things to note:

  • When taking more than 1 horror, you can place any of them on Key of Ys
  • This card can replace other boosters, like Spirit Athame or Dark Horse
  • Direct horror can't be redirected, even when this card is in play.
  • You can't use Agnes Bakers ability while this card is play, unless it's direct horror

Summary

This card is definately powerful, but uesless if you can't put any horror on it or it's destroyed. So i wouldn't put my first 5 XP into this card, unless your deck (or your party) is built around it.

Django · 5164
- you forgot Painkillers as a source of horror — Adny · 1
- the key isn't redirecting horror, it works in step 2 of the process; direct horror prevents assigning it to other assets in step 1 — Adny · 1
Thanks, i added painkillers. However they can only be used if there's damage on the investigator, see the cards page, comment from " CSerpent" — Django · 5164
You forgot the most important source of horror (at least in the Carcosa campaign): saying 'Hastur'. For those who don't know, there is a story option in the Carcosa campaign that gives you one XP but in exchange punishes you with 1 horror whenever you say the word 'Hastur' while playing. Well, guess what, that's free horror on Key of Ys. gg no re, Mr King in Mellow — jeermaster · 19
Huge spoiler. Thanks. — aramhorror · 704
When you say "Direct horror can't be redirected, even when this card is in play." does that mean if you take direct horror it does not go to the Key? Do you have a link to a ruling on this if this is the case? (most people seem to think it is the other way) — Quilzar · 6
Don’t the Composure cards all work to shield the key from excess horror as well? — Setzu · 336
# Quilzar: Direct horror MUST be placed on your investigator card; nothing will affect that unless it specifies direct horror. #Setzu I use plucky in Yes, This is Dog True Suvivor when needed, because Key of Ys will generally save me spending resources, and I can get plucky back with resourceful (or some other soak) — CecilAlucardX · 10
as already stated above, direct horror must be ASSIGNED to your investigator in step 1 of dealing horror. The key then takes the horror, that is PLACED on you in step 2 of the process — Adny · 1
Meat Cleaver is a source of horror as well, and one that can ramp Key of Ys up to full power really quickly on a fighter. — ClownShoes · 161
I am not sure about direct horror. According to the rules, damage/horror is first dealt and then assigned. When is direct damage/horror means that you can't assign it to an asset. Ok, I "assign" it to my investigator card, but then the Forced effect of the key triggers and you must put it in the Key. The difference with horror not direct is that if is dealt 2 or more horror, if is direct you only place one of them to the key. Am I wrong? — rastrom · 1
Knuckleduster

A strong contender for most unplayable card in the game right now, at least if we're talking Hard/Expert. The upcoming Finn Edwards (who will have 4 Combat) may be able to use this card, especially since he will be very good at exhausting enemies first (which turns off Retaliate). But for Skids or Jenny, this is 100% unusable on anything but Easy, and even there it's unnecessarily dangerous and I would not recommend it. Obviously, Sefina can't even consider it.

(Update: Finn actually has 3 Combat. So I think this is pretty bad even for him.)

Although consistent +1 damage is one of the most desired traits in a weapon, the fact is that most enemies in this game don't have Retaliate. Given that Knuckleduster lacks a to-hit bonus, and that Rogues have low strength, using this card means subjecting yourself to a ton of unnecessary damage. You can evade and exhaust the enemy first to avoid this, but I really don't recommend this. Evading enemies and then fighting them is incredibly wasteful for any investigator not named Finn. Either just kill them or evade them, but don't waste actions doing both. Rogues have plenty of other weapons to pick over this.

This card continues a very weird trend in the design of Rogues where the class gets cards that don't remotely fit the investigators. Rogue weapons like Knuckleduster, Switchblade, and .41 Derringer all seem designed to work for investigators with really high strength. Except, you know, none of the Rogues actually have that, so Rogues are terrible with their own weapons. (In contrast, Survivor weapons like the Fire Axe and Baseball Bat are much more sensibly designed to work for low-strength investigators, so Survivors are actually good with them.)

Anyway, if you asked me to name the least useful card in the game right now, I think I might pick this one. Although, come to think of it, at least it doesn't cost 4 XP like the Springfield M1903 does. So maybe it's the only second-least useful card in the game. That's something.

CaiusDrewart · 3200
Many Rogue cards seems to be built around gaining/spending ressources and succeed by X for extra effects. So pushing your stats with ressources may work with this card, but hardknocks is the only rogue talent, that helps. — Django · 5164
Actually, Finn Edwards is only 3 Combat. — Katsue · 10
Yep! So he can't use this either. — CaiusDrewart · 3200
Does it work in combination with survival knife for leo? U got both out - attack - get attacked back in the best case u deal the damage to a guard dog and than triger guard dog and survival knife. Sounds not that terrible to me. — Ben_em · 7
@Ben_em: Survival Knife can only trigger in the enemy phase. — CaiusDrewart · 3200
Daniela Reyes might take this with Versatile though: 2 damage on a hit, 1 on a miss ;) — AlderSign · 416
No Stone Unturned

This card can target any card in a players deck, including weaknesses. This aspects usefulness depends on the weakness in question:

Other combos:

Django · 5164
This card is insanely strong. 5xp is worth every penny; if your board state isn't vastly improved after playing this card, especially in multiplayer, reconsider your deck. — SGPrometheus · 849
I agree, this is in the top tier of Seeker XP cards. But it's probably best in multiplayer because other classes are more dependent on key assets. Fetching Shrivelling V, Lightning Gun, etc, is probably the commonest excellent use of this card. It has the flexibility to do anything, of course. — CaiusDrewart · 3200
Yes, i'm not saying it's a bad card, just the "aspect of targeting weaknesses" usefulness depends on the weakness in question. For example, it's pointless to target stuff that is shuffled back into your deck, like rex curse or "the thing that follows". — Django · 5164
No Stone Unturned

At the time of writing this had only been out a few days - and I've used it in 3 games...

This card is quietly awesome - if you, or a fellow investigator, have another card that you really need.

It's not flashy. It isn't fancy. There's no cool combos I can see. Letting someone draw any card from a deck doesn't seem that spectacular. But...

  • your Guardian needs his Shotgun - fixed.
  • Minh needs her Analytical Mind - no problem.
  • Your mystic needs a Shrivelling right now, okay ... done.

No fuss, no worries about weaknesses or where it is in the deck, just for 2 resources take any card. It doesn't even cost you an action.

Okay, that is spectacular.

The down side is that 5 XP is a lot of XP. It's up against flashier cards, like the The Red-Gloved Man, Deciphered Reality, Strange Solution. And it's only as good as the card you need to grab, so it probably isn't a good pick for early in a campaign. However, later on, when you've a few high-value cards in the deck - this one is a solid choice.

(That said, for Minh Thi Phan, Analytical Mind is so central to her that I could imagine taking this early for her)

A really solid multiplayer pick.

Solo, it loses too much benefit to be worth it's XP, and Seekers have plenty of access to filtered draw through Old Book of Lore, Eureka!, and No Stone Unturned anyway.

AndyB · 956
Key of Ys

I think this is the best card Arkham Horror: LCG has released since Higher Education. Key of Ys is absurdly broken.

For best results, try it with Duke and Peter Sylvestre as Pete. Those two allies will keep the Key in play more or less indefinitely, and you can enjoy what is effectively an 8/7/7/7 stat line. That is totally gamebreaking.

Or try it as Yorick. He can also use the Peter Sylvestre combo, and if the Key somehow does get discarded, Yorick can just play it back! (More often than not 10 discarded cards actually helps him, too.)

Survivors are best poised to take advantage of the Key, but really, anyone can put this to great use.

Yes, it's 5 XP, and you need other sanity-soaking assets in play for it to really work, but the benefits it grants are so absurdly strong that these drawbacks don't come close to balancing it. No matter who you are, the Key makes you an all-around dominant investigator. This card makes Wendy fight like Zoey and Skids resist treacheries like Agnes. What is more, it augments every investigator's strengths, to the point that even the Expert chaos bag stops being that scary. No other card in the game comes close to that.

The "discard the top 10 cards of your deck" proviso is totally irrelevant unless the scenario features Beyond the Veil. Even then, you might not draw Beyond the Veil, and if you do, you can just be careful about keeping the Key in play. That's not a major concern at all.

CaiusDrewart · 3200
@CaiusDrewart, does the wording on the card "+1 to each of your skills" mean that #Duke can get a boost as well? Does it add to the ally skills or only to the investigator's skills? — JuSTiN · 15
@JuSTiN: Duke lets you investigate or fight with a base skill of 4. Any card that provides a passive boost to a stat, such as Magnifying Glass, Dark Horse, or Key of Ys, will modify this new base skill as well. — CaiusDrewart · 3200
+1 for needing other sanity soaks. You really want at least 3 horror available for those "1 horror for each point you fail by" treacheries... — AndyB · 956
Additionally, if the discard effect mills your entire deck, the Key gets shuffled back into your deck! It actually allows you to draw it later! Insane. — SGPrometheus · 849
Based on the card wording, can you avoid putting horror on the Key, by assigning all horror to allies/items? — Daerthalus · 16
@Daerthalus: Yes. That's why this card is super broken if you get it into play with e.g. Peter Sylvester. — CaiusDrewart · 3200
I have played 3 campaigns (2 with Pete and 1 with Minh) the diffrence between having and not having the card is "doing good" to "complete and utter god mode" I don't think a single card should have so much impact, I think it is broken and it needs (imo) to be changed, if you always had to assign horror to the key first I would be fine with it (I would really like the design of the card at that point) :) — Quilzar · 6
@SGPrometheus, not if you have less than ten cards left. The 10 discards are triggered by the key leaving play, which means they are resolved before the discarding of the Key is resolved (see "Nested Sequences") — CSerpent · 126
Why does this card and some other cards don't show up in the deckbuilder screen? I notice this card doesn't show up in the filter for Ashcan Pete Neutral lv1-5 filter on. — XTruFinale · 7
I got it in my opening hand for Marc last friday for The Boundary Beyond. Oh my god. — Apologised · 4
@Apologised: Right??? This card is so broken. — CaiusDrewart · 3200
Incidentally, while I think my initial review has mostly held up, I was incorrect in calling this card the best card since Higher Education. This card is way more broken than Higher Education. — CaiusDrewart · 3200
Agreed. Higher Education is a strong card. This is a broken card. Why it's still not errata'd is a small wonder by itself. — ratnip · 68
Incidentally, ruling via FF customer service: "If an investigator suffers 1 direct horror while he or she has Key of Ys in play, the horror must be placed on Key of Ys instead. However you may assign a non-direct horror to another asset (like Elder Sign Amulet) and it doesn’t have to be placed on Key of Ys. In other words, the horror most only be placed on Key of Ys if it would otherwise be physically placed on your investigator card. Cheers, ––––––––––––––––––––––––––––– Matthew Newman Senior Card Game Developer" — Cluny · 52
Whats the difference of direct and non-direct horror? — Fuzer · 1
Direct horror must be put on your investigator. Non-direct horror can be put on any of your cards. — ddbrown30 · 3
"According to our current rulings, “you” are “dealt damage” when your investigator or an asset you control is dealt damage." (latest FAQ entry) - so does it mean now you can't dodge assigning horror to key of ys?? I'm so confused ... — klarki · 1
I would say no because the wording specifically says "Placed on you" rather than "dealt horror/damage." So it implies if you are to put allocate the horror to yourself, the 1st horror must be placed on the keys. — linarc · 1