Shotgun

This 2-handed firearm is the big granddaddy of damage.... BUT ONLY IF THE GODS OF THE CHAOS BAG ARE WILLING TO SMILE UPON THE INVESTIGATOR CARRYING IT. Luckily you can build your deck to increase your chanches. With only a Beat Cop ally in play and an Overpower or Unexpected Courage to commit to a fight test, a Roland Banks investigator can rack up his attack value to +10, greatly increasing the chanche to pass the skilltest and do some big damage (up to +5!!!).

The shotgun has some drawbacks to balance its potential huge power. With a cost of 5 resources it's quite expensive and it's 2-handed, so it's the only hand asset you can have at a time. It only has 2 shots, so if you really want to go to town with the shotgun you might want to invest some extra XP in Extra Ammunition. Having 2 copies in your deck to reliably draw the shotgun requires you to invest a whopping 8XP (9 or 10 XP if you want to fuel the shogutgun with 1 or 2 copies of Extra Ammunition )

And last but not least... it has the potential to backfire BIG TIME on the poor fellow investigator who you just tried to rescue,..... but tragically ended up dead because those nasty gods of the chaos bag handed you the auto-fail token.

(please let me know when this happens to any of you guys and gals.) :-D

Heyenzzz · 7519
This damn card along with one dynamite a martyrdom level 2 beat cop, and Lita Chantler ( with the other investigator Agnes) was the only way possible for me to defeat the Elder god along with a significant amount of luck from the chaos bag gods. — bullettrang · 13
Arcane Initiate

One thing to remember with this card is, if you are playing Agnes Baker, her unique Weakness, Dark Memory, is a Spell card. If it is the only Spell card drawn, you are obligated to draw it.

"When resolving a search effect, a player is obligated to find the object of the search should one or more eligible options be found within the searched area." Rules Reference Guide - Search

Holy crap, I missed that one. Good to know. — Heyenzzz · 7519
Forbidden Knowledge

Forbidden Knowledge is the definition of Risk-Reward that makes Mystic a tricky faction. 0 cost for 4 resources is great, 4 Horror is not so great. Agnes Baker can use this to her advantage by dealing damage when she receives Horror, but you are limited to once per Phase. During your investigation phase you can take a free resource, take a horror, and deal a damage. If you're in a really tight spot where you need to eliminate an enemy, you have a player window during the Mythos phase after encounter cards are drawn and immediately before enemies attack. That's a total of 3 damage dealt, 3 resources gained, but also 3 horror taken in a single round, without having to make a skill check.

This is a useful asset, but you should only use it when absolutely necessary, or you'll find yourself dropping out of scenarios from sanity loss. Unless you're with friends that can patch you up with First Aid, you're going to be saving your second copy for the Intellect icon, or replacing it with leveled up cards as a campaign progresses.

PaxCecilia · 426
Something I messed up too, this card exhausts when you use it, so it is once per round. It still works great with Agnes though. — Kamalisk · 335
Yep, scratch a large portion of the review, but it's still a very strong card out of Agnes. Actually found it to be strong in Daisy if you don't have Dr. Chris out yet for cash. — PaxCecilia · 426
Don't forget you can take the horror on an asset, which improves survivability. This pays for, say, Elder Sign with 2 resources to spare, and it can sink 4 horror. — BD Flory · 245
I think this card is better when played with Jim, as with his trumpet out he can recover without using actions, thus preserving the action less bonus of forbidden knowledge — arkham · 1
Unexpected Courage

If you are a fan or follower of LotR LCG it will not surprise you that "Unexpected Courage" is a Core Set card with style, versatility and the promise of longevity in many decks. It is Level 0, Cost 0, Neutral and provides a +2 Skill Boost to any trait. Additionally, it has a cool keyword "innate" and the artwork is pretty awesome in a kitschy Kid vs Dinosaur kinda way. This card will certainly still be in decks many years from now.

whaggardjr · 45
What I love about this card is that it is not stupidly powerful but still very useful. Sometimes the simple things are the best. — Felagund · 547
Old Book of Lore

Just finished our first game, and this was a standout card in my deck. Daisy Walker gets a free action to use tomes, so this is a free card draw every turn (doubling your basic rate of drawing) and it's filtered, meaning you won't ever draw a Weakness at the wrong moment on your turn. Plus, of course, it turns on her ability.

A fringe benefit is that it gives a shuffle (not sure how useful this will ultimately be, but gives a nice combo with cards like scrying to shuffle your deck if you don't like 2 of the 3 you see), and also note that it isn't unique. Sure, I can't often see having two, as there are likely more crucial tomes to take (especially over time as we get new cards), but extra card draw for your colleague could be nice.

I mean... what's not to love? I can't ever see Daisy not running 2 of these, and in fact I'm going to be packing Research Librarian as a two of to get it to my hand as quick as possible.

unitled · 2309