Card draw simulator
Derived from | ||||
---|---|---|---|---|
Carolyn Fern - International Arms Dealer | 2 | 2 | 0 | 1.0 |
Inspiration for |
---|
None yet |
unremb · 251
Designed for a 4-investigator campaign (Taboo compliant).
Difficult choice to include Foolishness (and To Fight the Black Wind), but I felt the +1 is necessary with the higher difficulty.
Has limited healing ability at the start, which will be boosted significantly once Kerosene and Ancient Stone (4) are added.
Overview
Difficulty: Hard
Primary role: Support/Healing
Secondary role: Cluing
Investigator | |
---|---|
Complexity | High |
Clues | Moderate |
Combat | Very Weak |
Card Draw | Weak |
Resources | High |
Treachery | High |
Tradecraft | |
Hand | Hawk-Eye Folding Camera |
Hand | Magnifying Glass - Ancient Stone (4) with XP |
Accessory | Hallowed Mirror - Police Badge with XP |
Ally | Peter Sylvestre - Peter Sylvestre (2) with XP |
Arcane | - perhaps Protective Incantation with XP |
Tarot | - Death • XIII with XP |
Mulligan
Priority goes to Magnifying Glass and then to Peter Sylvestre.
If you have both Hawk-Eye Folding Camera and Read the Signs, keep both, otherwise, mulligan both for the Magnifying Glass.
Piloting
Foolishness is only used as an Unexpected Courage in the earlier scenarios before Ancient Stone (4).
Delay the Inevitable on Dynamite Blast is a hilarious combo.
Use Solemn Vow to move horror from other investigators to Peter Sylvestre - this will provide you with action-less economy.
Upgrades
High Priority Upgrades
- Pathfinder (1) - mobility is key
- Ancient Stone (1) - to be quickly identified and upgraded to Ancient Stone (4)
- Peter Sylvestre (2)
- Kerosene (1) - preferred to Clarity of Mind
- Stand Together (3)
Medium Priority Upgrades
- Stick to the Plan (6) - Definitely worth adding if you are including Ever Vigilant, Custom Ammunition, and Dynamite Blast (2)
- Ever Vigilant (1) - the tempo/resource boost early on can be game changing, but I'll hesitate to include this without Stick to the Plan above
Low Priority upgrades
- Well Prepared - powerful when Foolishness or Hypnotic Therapy is in play
Support Upgrades
- Custom Ammunition (3) - especially if you're funding Tony Morgan
- Beat Cop (2) - both to whittle at enemies and to Teamwork to your friends.
Include Inspiring Presence if you are planning on bringing Beat Cop (2) - Emergency Cache (3) - to refill Painkillers as well as your friends' assets
Playing on Standard
See my Carolyn Fern - International Arms Dealer deck for a standard difficulty build.
Playing on Expert
I would add more test-less events like Working a Hunch, Scene of the Crime, etc.