☻ 2 Packs Deck Guide : Two Packs Lola?? (Fight)

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Derived from
None. Self-made deck here.
Inspiration for
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5argon · 7989

I love this hobby of creating low expansion count decks but damn, Lola really put me to test to finally get a deck that is able to do decently on Standard campaign.

Despite hardship needing to be in the correct role to do stuff, Lola has access to Lv. 3 of multiple factions unlike most characters, so let's take advantage of that.

We have a whopping 8 generic skill cards which stays til the end. This is as beginner-friendly I can get with Lola deck. (She is supposed to be for advanced players.) You can't even commit if you are in wrong color, unless it is neutral. So at least you have 8 cards that won't get stuck on hand if you misplayed your role swaps. 6 of them also have True Survivor support, so not completely mindless inclusion!

► About "2 Packs Deck Guide"
 A series of decks made with the new distribution model in mind, requiring a Revised Core Set box + just 1 more Investigator Expansion box. ☻ character on the deck's name means the additional box it uses is The Path to Carcosa Investigator Expansion.
 It maximizes the chance of newcomers being able to build and learn to play the game, enjoying the story on Standard difficulty ASAP. They can then get into deck-building later if they wished to do so. See other decks in the "2 Packs Deck Guide" series here.

 Cost  Total
19 XP Deck 0 XP
   .45 Automatic    .45 Automatic •• 2 XP 2 XP
   .45 Automatic    .45 Automatic •• 2 XP 4 XP
   Stealth  →  Lupara ••• 3 XP 7 XP
   Flashlight  →  Lupara ••• 3 XP 10 XP
   Stray Cat  →  Will to Survive ••• 3 XP 13 XP
   Stray Cat  →  Will to Survive ••• 3 XP 16 XP
   Flashlight  →  True Survivor ••• 3 XP 19 XP
 
29 XP Deck 19 XP
   .32 Colt  →  Police Badge •• 2 XP 21 XP
   .32 Colt  →  Police Badge •• 2 XP 23 XP
   Beat Cop    Beat Cop •• 2 XP 25 XP
   Beat Cop    Beat Cop •• 2 XP 27 XP
   Leo De Luca    Leo De Luca 1 XP 28 XP
   Leo De Luca    Leo De Luca 1 XP 29 XP
 
Extra 29 XP
    →  Charisma ••• 3 XP 32 XP
   Emergency Cache    Emergency Cache •• 2 XP 34 XP
   Emergency Cache    Emergency Cache •• 2 XP 36 XP

(View at arkham-starter.com)

Difficulty Notice : Lola's deckbuilding requirement is obviously meant to be stronger the more player cards you have. She is 6th investigator in Carcosa, a "gift" kind of thing to also incentivized you to stick with the game longer. So her concept is completely against this economical 2 Packs Deck Guide series. Still, I want to provide more value for as many players starting out as possible with this deck series, that I tried making this Lola deck. So if you find she is underpowered playing this deck, seems like it is supposed to be that way. Good luck with the challenge! (And maybe you can discover other version of 2 packs Lola that I hadn't thought of?)

You may notice that this is similar to lower "Skids" O'Toole with a splash of Wendy Adams (Will to Survive access, and 0 cost soaks Cherished Keepsake + Leather Coat)

Please use the Taboo

Notice that Lola Hayes herself (front side) and Crisis of Identity got a positive Taboo. It is much better than what was printed on your physical copy. Limited card pool Lola would be a challenge even with these positive Taboo.

Early upgrade notes

The first 10 XP focuses on getting +2 weapon into the deck and making Sleight of Hand not a dead draw. Even so 5 is kind of unreliable. You still better find Beat Cop ASAP or hoard Overpower / Unexpected Courage for that important strike vs. 4 enemy.

Sleight of Hand is natural with Lupara but into .45 Automatic (2) is a bit trickier. You probably need to be from earlier turn, so you can use Sleight of Hand and then change to to shoot the guns the next turn you want to fight. Taboo Lola can swap role 2 times with but you don't want to waste actions in Sleight of Hand turn.

Stealth : This card is getting removed but until then, use it to evade non-Hunter enemy. You need to move away once to left it there. If it is Hunter, then you need to move away twice because it didn't exhaust and it is going to come whack you, that's your whole turn! The only merit of this card is that it helps with Lola's middling with no boost by making it easier. We upgrade her to fight better so she don't need to do this roundabout escapade anymore.

"Look what I found!" : Her 3 is actually kind of nice to intentionally get activation on 2-4 shroud on Standard. I decided to remove all Flashlight (which requires setup) and left 2x of these for clue helping she could. (But remember that her primary role is a fighter, get a clue finder teammates.)

Mid upgrade notes

You will get the next Lv. 3 card : Will to Survive, to add to Lv. 3 Lupara. This card is similarly tricky that you need to be in role the earlier turn, so next turn you can Will to Survive and swap to whatever you want to do. (Likely to shoot the guns.)

Though, if you want to stay with enemy this turn so the next turn you have full actions to Will to Survive, you may use Cherished Keepsake / Leather Coat to take hits. Play Leo De Luca will give you more 100% success actions. Improvisation can also help with the cost and bypass one role swap.

The final Lv. 3 card is 1x True Survivor, to take advantage of 6x generic skill cards with Innate on it. Only Overpower is Practiced and incompatible.

Late upgrade notes

The final piece of constant buff is Police Badge. With 4 , Guts will finally work to fully cancel those 2 horror treacheries she might get.

The badge's +2 action combo with Will to Survive and Leo De Luca to give you a big, stage drama protagonist turn. Please try going for this! (You need to be in to use on the badge, and likely .45 Automatic (2) with a lot of ammo ready.)

An another 3 card combo costing 4 resources to deal guaranteed 6 damage in a pinch is using Improvisation to to play Will to Survive at 1 cost, then swap to to play Lupara at 3 cost (ignoring AoO, you must be already with enemy) then shoot 2 times at starting 5 . Without touching the chaos bag she probably can match almost all enemies in the game.

The remaining is upgrading the poor Beat Cop allies and patch things up with Charisma so you can have both Leo De Luca and Beat Cop. (Or 2x Beat Cop) You probably need both on the field for end game for buff and soaks. Try using Improvisation to help with Ally play cost while gearing up. Good luck!

Ways to shoot yourself in the foot

Examples :

  • You cannot play .45 Automatic (2) while engaged and skip AoO with Narrow Escape, since to play the gun you must be in , but to play Narrow Escape you need to be .
  • Narrow Escape has very nice icons, but you need to be .
  • If you were just fighting with Lupara then you can't Dodge unless you didn't role swap or you spend extra to do the Taboo role swap.
2 comments

Mar 10, 2023 oswald2kobun · 67

If I have dunwich, EotE and every Starter pack which card I should add?

Mar 11, 2023 5argon · 7989

@oswald2kobun I don't have Starter packs either so I can't really recommend anything... but Edge of the Earth is like a huge buff to Lola due to not losing access to Multiclass cards after swapping roles and they count for all listed class for the 7 7 7 deckbuilding requirement, so likely that with EotE available, this entire deck would change into something that outclass this deck completely.

You can start with adding either Combat Training (3) or Plucky (3) for double buff. (If you use both, you cannot put down both at the same time due to Composure) And then splash in some card with Synergy trait (like Cheat the System, Gang Up, Strength in Numbers) since Lola can get many classes on board even without Multiclass gold cards. (You should still add some, like Brand of Cthugha to utilize Arcane slot) If you add the deckbuilding Permanent like Down the Rabbit Hole or Underworld Support, then you get one class for free for Synergy.

Dunwich I would choose Flare, since it can cheat summon Beat Cop or Leo De Luca while you are in class. Teamwork might be interesting, you can use Improvisation's discount to play things and give them to your friend that could use them better for faster setup.