
This card is way too strong I doubt I would ever want to play it again. Bless in bag not going to go down and keep recycling into damage after you played this cat girl. Give me almost Cyclopean Hammer vibe ngl.
This card is way too strong I doubt I would ever want to play it again. Bless in bag not going to go down and keep recycling into damage after you played this cat girl. Give me almost Cyclopean Hammer vibe ngl.
Contrary to another reviewer, I do not think this card is an auto-include on Tommy Muldoon. In fact I think the card is rather mediocre on him. You want to be placing damage/horror directly on assets on Tommy to get rid of them sooner. Wrong Place, Right Time encourages you to place damage on your investigator and then move them off of you to defeat your assets. Waiting until you can defeat multiple assets simultaneously with Wrong Place, Right Time seems counter-productive on Tommy. You could have killed off the assets yourself to gain resources sooner and then used the two actions (and 1 card) from playing this card to draw cards the regular way. Wrong Place, Right Time may help you later on in the scenario since some damage/horror will inevitably leak onto Tommy himself, but usually I'm not very willing to spend multiple actions to draw a couple cards late into a scenario.
Wrong Place, Right Time is however a lot stronger in multiplayer when played with Tommy, when another investigator can use this to place damage/horror on Tommy's assets to defeat them.
The best use of this card is in a deck that can take advantage of the big heal, and ideally plays a lot of assets that are expendable (e.g. Leather Coat, Cherished Keepsake, Improvised Shield) and assets you are encouraged to get rid of (e.g. "Devil", Hunting Jacket, Brother Xavier, Tetsuo Mori). Hank Samson is an example of an investigator who could run this, since you can even circumvent the "no healing allowed" on the bonded side of Hank.
I am also eager to try this out on Agnes Baker, who really benefits from being able to move horror off her. Agnes Baker can also conveniently run assets like Hunting Jacket and "Devil" which work well with Wrong Place, Right Time.
Overall though, while this card may have some niche uses, the high action cost really limits the playability of the card. On the plus side, it is also 2 willpower/2 agility commit card, which is rather rare for level 0 events.
Done using Scroll of Secrets? Use Library Pass and play your second Scroll of Secrets. When the first copy goes to bottom of deck, draw it out with your second copy and continue the cycle. Scavenging might be better if you have access, but this is an alternative that doesn't require passing a skill test.
Just since I don't see much discussion- I think this card is a good deal for Trish Scarborough. She can reliably get 2-3 uses out of it, far more with Dirty Fighting or common boosts like Streetwise or Magnifying Glass. As an alternative to Obfuscation, it means you can reliably trigger your ability even on locations with high Shroud, where an investigation success wouldn't be guaranteed- with the nice side effect of gaining up to two clues on that location if the enemy's otherwise easy to evade.
Trish has some pretty fierce competition for Hand slots, so Obfuscation does win there, but Credentials goes down a lot easier with a Hidden Pocket to defray the slot cost, especially if you're running a Tool Belt deck with other rogue/seeker staples.
At level four, it just keeps getting better, all but completely replacing Obfuscation and Pocket Telescope and very nearly outcompeting a similarly-costed Damning Testimony and Breaking and Entering.
Thanks to "You owe me one!" and Black Market, you can potentially turn anyone into anyone else. Having Norman Withers pick up a copy might be the best way to set up a guaranteed hit on Black Market, or let a teammate know when to play You Owe Me One without table talk. So what is this crazy thing actually good for?
Access an investigator's stats and ability without having to cope with their weakness
Combine one investigator's signature card or deck building options with another's abilities.
Swap in or out of Investigators whose abilities affect set-up, are one-shot, or have notably better value in the late game or early game.
Theoretically you could just take it as a toolbox card planning to adapt yourself to the needs of specific scenarios. But it's probably not really worth it without a plan.
What am I most excited for?
Turning Preston Fairmont into anyone who's not Preston Fairmont. You get real stats + a special ability + remove the handicap on normal resource-generation effects. The same "My ability is really a permanent" trick works to bring Lily Chen's disciplines or Luke's Gat Box into any other investigator.
Turning any mystic into Patrice Hathaway so you can draw 5 cards per turn with a lean deck and access to level 5 purple.
Turning other Seekers into Norman Withers or Monterey Jack to get their powerful abilities without thier deckbuilding restrictions.
Turning Sister Mary into Michael McGlen?
Turning anyone with a lot of healing directly into the second-stage versions of Hank Samson, or turning Hank Samson into someone else to get around his no-healing rule.