
I'm a bit confused over how this card works or not works. When does the trigger for When you play an event actually trigger and resolve?
Under Appendix I: Initiation Sequence it says: When a player wishes to initiate a triggered ability or play a card, that player first declares his or her intent. There are two preliminary confirmations that must be made before the process of initiating an ability or playing a card may begin.
These are Check play restrictions and Determine the cost. I see the two points of injection either After declaring Intent or After resolving preliminary confirmations. If it is before validating preliminary confirmations this card makes it possible to play event during other player's turn and during other phases which I'm unsure if it is the intent. But otherwise if it resolves after it creates other problems that you need to be able to pass the preliminary confirmations before actually applying Chuck's changes to the event, thus always needing to have an action left and original resource cost needed.
This also comes together with how do you trigger the play of an event here, if you do it with the play action it makes it even illegal to go forward with it as a fast action as stated both under fast action and play action. Under play action it says: Cards with the "fast" keyword are not played by using this action (see "Fast" on page 11). And under fast: Fast Fast is a keyword ability. A fast card does not cost an action to be played and is not played using the "Play" action.
So I can see this card being either too generous, very clumsy or just mechanically broken depending on how and when, when you play triggers the trigger?