Card draw simulator
|None. Self-made deck here.|
Dr.Macaquito · 325
I love the idea of Stealth and after several failed attempts to make it work, I finally found a version which I love playing in solo mode. This deck is built around tricks you can do with Stealth. I think it might work as a flex build in multiplayer mode as well.
Stealthy tricks you can do with this deck:
Stealth and Survival Knife: Use stealth to evade an enemy. It will engage you at the end of your turn. Before it can attack you in the enemy phase, you can use your Survival Knife (or even two) to kill it.
Stealth and Alice Luxley: One health enemy? Use Stealth and find a clue. Alice will kick it for one point of damage. Three health enemy? Finish the job with your Survival Knife after kicking it with Alice.
Stealth and Dodge: An enemy with too man hit points? Evade with Stealth. Attack the enemy with your Survival Knives when the enemy initiates an attack against you during the enemy phase. Then use Dodge to counter its attack. Finish it next round.
Stealth, an enemy with the hunter keyword and Evidence!: Use Stealth, move to a connecting location with clues. The enemy will move to your location in the enemy phase. Kill it with your Survival Knives before it can attack you. Play Evidence! to find a clue.
Stealth and Nimble: You want to get far away from an enemy or just save actions you would otherwise waste on movement? Use Stealth and commit Nimble. Run away without using an action. You need to pick up the final clues at the location before leaving? Play Scene of the Crime, use Stealth, commit Nimble, run away.
Stealth and Delilah O'Rourke: Trigger Delilah's effect while using Stealth. The enemy has -2 evade, so the cost of Delilah's effect will be two less, usually zero or one ressource. This will deal one damage to the enemy. If the enemy gets killed due to this effect, you will sadly not get to use the effect of Pickpocketing, because the process of evading the enemy will be cancelled as soon as there is no legal target left.
The other cards:
Most of the other cards are there to commit while investigating in order to boost your .
I did not include Lockpicks for three reasons:
- I think it is boring to use the same card in every rogue deck, but feel free to include it :)
- I is heaps of fun to have two Survival Knives in play.
- I like a quick setup and there are already alot of assets in this deck.
A starting decklist:
There are alot of possibillities to upgrade this deck. Here are some upgrades I like:
Sweeping Kick can be a good emergency card, when there are too many enemies to handle.
Another Day, Another Dollar is good for a quick setup. You need quite a few ressources during the first turns if you draw all the keycards of the deck.
Have fun and feel free to comment.