Rita Passes her Hyperphysics Exams|30k Series|Deck Guide

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
Desperate Silas Shotcaster swings between Combat and Agility 8 4 0 1.0
Rita Passes her Hyperphysics Exams|30k Series|Deck Guide 0 0 0 1.0

Valentin1331 · 43675

Rita Passes Her Hyperphysics Exams.

Patrick McEvoy and JB Casacop.png

Credit: Patrick McEvoy and JB Casacop


This deck is posted in collaboration with Justin from the Youtube channel PlayingBoardGames.

Rita Prepares her Hyperphysics Exams

Click on the image to start the video.

If you don't know them already, they have tons of Arkham Horror content as well as other board games!

Rita has received a lot of hype with the latest releases, and I wanted to see if it was justified. She used to suffer from 2 main issues: poor access to cards that truly leverage her and a punishing weakness.

My initial intuition was that Breaking and Entering (2) would be a game changer, using her to investigate, engage, evade and deal one damage/move, but it turned out to be far more unreliable and expected. So another tool caught my eye, one that uses your for _everything, introducing the Hyperphysical Shotcaster. I was unsure about wanting to publish a deck with this card because the community has overall been quite negative about the mere existence of this card. And because I haven't done it yet with Rita, here's another Ice Pick (3) build!

Following the success of the 20k Series, this 30k Series will focus on the investigators that are much harder to solve. Expect some jank, some outside-of-the-box thinking and hopefully some love for the underdogs of this game.

Click here to see all the previous decks. I will keep releasing a new standalone-ready deck concept every week on Friday, so stay tuned and keep supporting the Series by pressing the button if you want to see more!

Table of Contents:
  • Overview

  • Main Strategy

  • Applied Hyperphysics Understanding

  • Crushing Enemies Like Your Exams

  • Pass All Your Exams:

  • Other Cards

  • Upgrade Path

Difficulty: ★★★☆☆
Enemy Management: ★★★★☆
Clue-getting: ★★★★☆
Encounter protection: ★★★☆☆
Survivability: ★★★★☆
Economy: ★★★☆☆
Card Drawing: ★★★☆☆

Main Strategy:

Applied Hyperphysics Understanding:
  • Use the Hyperphysical Shotcaster to discover clues at any revealed location.

    • With Peter Sylvestre, Track Shoes and Ice Pick (3) used on the test, you have 8 .

    • This means of course skipping Locked Doors and anything that would happen while investigating said location.

    • Use your Ability as well as Track Shoes to explore the map as fast as possible, then stop on the lowest shroud location available and empty locations from there. You can also stay at the same location and let your group do the revealing work for you.

Pro tip: Every time it is possible, at the end of your turn, use the ability of the Hyperphysical Shotcaster to switch it to its Railshooter form. This will allow you to deal with potential enemies you draw during the next Mythos phase, then switch to Telescanner afterwards instead of being stuck for the whole turn.

  • Use Scavenging (2) to cycle the Hyperphysical Shotcaster.

    • The mechanic is too good to be true: on the last Aether, the Shotcaster discards itself, and it can be Scavenged on the same test for an infinite loop.

    • Schoffner's Catalogue finances this expensive cycle.

  • Ice Pick (3) completes the loop for an additional clue at your location for maximal efficiency.

  • Breaking and Entering is pure action compression.

    • Find a clue at your location, with 7 to 10 Skill value based on your assets in play.

    • Evade any enemy at your location. This means that this is better played on an Aloof enemy to ping a damage

Crushing Enemies Like Your Exams:

This deck has many ways of dealing with enemies. Remember that they do not all have to be killed. A non-hunter/dooming/VP enemy is as good evaded and left behind as killed using many actions, especially as a killed enemy returns once the encounter deck shuffles.

But for enemies like the KKK, you need to take matters into hands.

  • Hyperphysical Shotcaster also fights with your for 2 damage.

    • Add Ice Pick (3) on odd-health enemies to save actions and Aether. This is helpful to deal with the Hoods easily.

    • Another way to delete the Hoods is the simple, yet effective Sweeping Kick. You get 2 damage by the attack plus a 3rd one from your ability. Note that this will still trigger an attack from the pointy hats.

Pass All Your Exams:

Because consistency is key, this deck is packed with tutors/deck thinners:

Other Cards:

Later Upgrades:

Another Standalone-friendly version of this deck uses 10 more experience, adding notably Dirty Fighting.

Upgrade Path:

Disclaimer: This decklist is published in the version that I tested. The upgrade path is just one possiblto could upgrade while maintaining the best experience and value of the deck. As these decks are made to be universally good, feel free to adapt them to your campaign and change the upgrade order around based on your experience.
Thanks to @Nicodemus for taking this deck through a campaign and helping me consolidate the upgrade path.

[Link to the 0xp deck](0xp: https://arkhamdb.com/deck/view/2941305 )

 Cost  Total
   In the Thick of It  →  ☑☑ Railshooter 2 XP 2 XP
   In the Thick of It  →  Sweeping Kick 1 XP 3 XP
Core Upgrades 3 XP
   Hyperphysical Shotcaster    ☑☑ Telescanner 2 XP 5 XP
   Perception  →  Sweeping Kick 1 XP 6 XP
   Perception  →  At a Crossroads 1 XP 7 XP
   Backpack    Backpack •• 2 XP 9 XP
   Backpack    Backpack •• 2 XP 11 XP
   Scavenging    Scavenging •• 2 XP 13 XP
   Scavenging    Scavenging •• 2 XP 15 XP
   Flashlight  →  Ice Pick ••• 3 XP 18 XP
   Flashlight  →  Ice Pick ••• 3 XP 21 XP
   Track Shoes  →  Easy Mark 1 XP 22 XP
   Emergency Cache  →  Easy Mark 0 XP 22 XP
   Emergency Cache  →  Easy Mark 0 XP 22 XP
   Breaking and Entering    Breaking and Entering •• 2 XP 24 XP
   Breaking and Entering  →  Dirty Fighting •• 2 XP 26 XP
Luxury Upgrades 26 XP
   Hyperphysical Shotcaster    ☑☑ Realitycollapser 2 XP 28 XP
   Hyperphysical Shotcaster    ☑☑☑☑ Aetheric Link 4 XP 32 XP
   Peter Sylvestre    Peter Sylvestre •• 2 XP 34 XP
   Peter Sylvestre  →  Plucky ••• 3 XP 37 XP
   Manual Dexterity  →  Plucky ••• 3 XP 40 XP
   Manual Dexterity  →  Cheat the System 1 XP 41 XP
   Hyperphysical Shotcaster    ☑☑ Matterweaver 2 XP 43 XP
    →  Observed •••• 4 XP 47 XP

(View at arkham-starter.com)

[Link to the full xp deck](Full XP: https://arkhamdb.com/deck/view/2941319)

To create your own guides, find the template I have created here


Jun 18, 2023 Nenananas · 229

I feel like every deck you make runs Dirty Fighting and/or Ice Pick xP don't get me wrong, I still love the effort you put into these!

Jun 18, 2023 Valentin1331 · 43675

Thanks for the feedback @Nenananas.

I actually not only joke about it in the video, saying that at this point I've placed Ice Pick (3) in every deck that could Scavenge it, but also made an actual post on Reddit to ask people whether they were tired of seeing this combo in my decks because I was becoming self-conscious.
The overall answer at the time was: if it's the best option, go for it.

This also exposes all these decks to a certain threat, as they may look at tabooing Scavenging (0) & (2), which would make most of my decks irrelevant, but the truth is, at the current state of the game, this combo is just too good not to take it, if you're looking at optimisation to a certain extent.

Same for Dirty Fighting, for everyone that has access to it and has any sort of benefit from evading, it would be silly not to take it, the same way as Pickpocketing (2) is a building block of the evading strategy. These cards play a big part in making Evading a viable enemy management option.

Jun 18, 2023 Phaed · 110

This looks like the perfect deck to take through my next Forgotten Age.

Jun 18, 2023 Nenananas · 229

Thx @Valentin1331! I didn't expect such a in depth response on my silly comment, but what you shared makes a lot of sense, so thank you for that. I do hope we get another taboo soon that shakes things up a bit again.

Jun 19, 2023 Pr1celess · 1

I like this deck! Ice Pick (3) + Scavenging is powerful combo and look like Hyperphysical Shotcaster really worth something in this deck (because 0 exp. Hyperphysical Shotcaster is useless and usually it's a pity to spend experience on it).

Jun 20, 2023 Taevus · 547

@Phaed We just finished RttFA and Rita was an absolute champ. 10/10 would recommend. This deck looks like it would work really well in 2 - you can specialize more in 4 .

Jul 21, 2023 Pr1celess · 1

One point: you cannot return just discarded Ice Pick in hand with Scavenging, because Scavenging is triggered earlier (on step 6) than Ice Pick will be discarded (on step 7). So you can return it every second successful investigation.

Aug 20, 2023 camipco · 28

Just posting to say I love your decks, and miss them :)