⌂ 2 Packs Deck Guide : A Reliable Fighter Jenny

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5argon · 9346

More than a year since The Dunwich Legacy Investigator Expansion release and always been playing limited deckbuilding, finally I think I nailed it for Jenny!

The splash cards, 2x Baseball Bat + 2x Prepared for the Worst combines with in-class 2x Chicago Typewriter + 1x Jenny's Twin .45s to prevent disappointing start in all 8 scenarios. Switch through 5 two-handed weapons with little down time using her fast charging resources.

Make up her lacking with all the +2 weapons, 8 (!) never removed neutral skill cards, and 2x Sure Gamble that or even Lucky! user might envy. All these fit in 19 XP which is right around Scenario 5~6 of RT Dunwich.

This deck cleared Return to The Dunwich Legacy Standard being the main fighter in a 3 players team. (Can setup fast / replay weapons to fend off hoards enemies in RT The Essex County Express at 9 XP point where she has just 1x Chicago Typewriter!)

It is also a sort of homework turn in for DerBK's nice article : How I Learned To Stop Worrying and Love the One-Off : There are assortments of 1x Talent in the "Other" slots which she is not in desperate need to get any specific one, but she will be versatile when you gathered some combinations of them, they augments bigger part of deck that has redundancy.

► About "2 Packs Deck Guide"
 A series of decks made with the new distribution model in mind, requiring a Revised Core Set box + just 1 more Investigator Expansion box. ⌂ character on the deck's name means the additional box it uses is The Dunwich Legacy Investigator Expansion.
 It maximizes the chance of newcomers being able to build and learn to play the game, enjoying the story on Standard difficulty ASAP. They can then get into deck-building later if they wished to do so. See other decks in the "2 Packs Deck Guide" series here.

 Cost  Total
9 XP Deck 0 XP
   .41 Derringer  →  Chicago Typewriter •••• 4 XP 4 XP
   .41 Derringer  →  Hired Muscle 1 XP 5 XP
   Flashlight  →  Hired Muscle 1 XP 6 XP
    →  Streetwise ••• 3 XP 9 XP
 
19 XP Deck 9 XP
   Flashlight  →  Chicago Typewriter •••• 4 XP 13 XP
   Knife  →  Sure Gamble ••• 3 XP 16 XP
   Knife  →  Sure Gamble ••• 3 XP 19 XP
 
Extra 19 XP
   Elusive  →  Ace in the Hole ••• 6 XP 25 XP
   Leo De Luca    Leo De Luca 1 XP 26 XP
   Leo De Luca    Leo De Luca 1 XP 27 XP

(View at arkham-starter.com)

This plan works on removing placeholder one-handed assets until 13 XP. 25 XP is hard but possible in Dunwich, may require some luck to get randomized victory enemy and locations throughout the campaign.

If you made it, Ace in the Hole + Chicago Typewriter is the power fantasy combo. Important that this one does not require setup or drain resource like other Dunwich Exceptional cards : The Gold Pocket Watch or Lucky Dice. Weapon replay + Sure Gamble + Streetwise + Elusive/Sneak Attack is already at limit of this deck's resource curve. If you feel like you can't get 6 XP for it, just skip to upgrade Leo De Luca.

How it works

This Jenny plays like a , that is you play big assets and ally to buff up your stats, then commit skills on top. Her fast resource recovery meant she can reload weapon / ally when needed, or play reactive Event like Sure Gamble. The goal is to not use resources while fighting so the classic pump to win strategy is going against this. (Though I have added 1x Hard Knocks just in case, but she is not desperate for it.)

But it is a hard work getting from 3 stats to 5+, which even then won't win easily vs. 4, and if that costs ammo, ouch! (.41 Derringer is a bad case, as even if you do hit with its +2 , it usually deals 1 damage.. many times Knife is just better.)

This is where 2x Baseball Bat splash comes in. It is an "unknown ammo" weapon that requires some lady luck on your side, but it has the +2 and 2 damage, and not draining resource compared to Fire Axe. 2-handed weapon also flows well to Jenny's Twin .45s if it breaks, and later Chicago Typewriter. Now that we are making her a fighter and foregoing Flashlight / Lockpicks, might as well go all the way 2 handed that all have "+2 " written on them.

Then we come to Skill cards. It is critical that when you don't have resources to do tricks like Streetwise, or is waiting for resources to play Jenny's Twin .45s / Chicago Typewriter (just a few rounds away with Jenny's passive and perhaps Lone Wolf), you have enough / commit to fill in the gap.

Because Jenny gains 2 resource per round (or 3 with Lone Wolf), each time you managed to make do with commits or Evade (without Streetwise) to fill each gap, you actually recovers compared to others that just survive round by round doing this. You can create rhythm of working with resource and working with commits this way, you can't work with resource every turn like Preston Fairmont.

Therefore : 2x Overpower + 2x Unexpected Courage + 2x Manual Dexterity trio are not removed and they makes Jenny a reliable fighter! With other investigators the neutral skill cards might be waiting to be replaced with something else, but the number +2 is so important to hit sweet spot going up from 3 stats.

Aside from Manual Dexterity and "I'm outta here!" commit which let you perform no-resource evade, Unexpected Courage is an excellent card that let Jenny do either or , just like Hard Knocks but more ready-to-use. Not to mention can help her complete Searching for Izzie sometimes, or win some tests. 2x Sure Gamble will come to help you about these off-role tests later in the campaign.

How to use..

Scavenging

Scavenging (1x) is interesting : I have designed it not to replay big guns but rather recur commit icons from Item assets, using Streetwise +3 to trigger the over-succeed. Baseball Bat () is OK, and they are usually in the discard pile. But Jenny's Twin .45s () + Chicago Typewriter () are great! This splash make your 8 XP on 2x Chicago Typewriter better than pure fear of not getting the gun. You also need a good rhythm of fighting and downtime to investigate and recover the items with huge icons, as investigating triggers attacks of opportunity.

Also you can use it to fight against deck milling or Crypt Chill unexpectedly taking your Chicago Typewriter away, so it is never hopeless. Now this is a reason to play Jenny Barnes like a rather than go play real because she can add utility splash like this.


Sure Gamble •••

Sure Gamble (2x) completes the Chicago Typewriter, and your ability can help with its play cost. You are now more willing to spend just 1 action for Chicago Typewriter to attempt to squeeze multiple 3 damage in one turn : In case you got lucky and not having to use Sure Gamble, you keep going on your hot streak! To play this way your is already equal to or a bit over enemy's so you also have a chance to win without using it.

Chicago Typewriter tends to leave 4 HP enemy with 1 HP you don't want to spend any more ammo on, and this enemy hits hard so it is important that it is dead in the next action. However your base is low, even with commit it is just a bit over enemy's . Holding Sure Gamble on hand can help you muster courage land this finishing punch (still should be with some commits), not even have to play it if you got lucky and draw 0, -1, -2.

To take advantage of its ability to swap - to + without any over-succeed mechanics in this deck (other than Scavenging), try holding it on hand while doing various treachery tests. You will find interesting change in your thinking whether it is a fail-by type or fixed type, depending on what you have on hand to commit. The freedom! Again, this deck is light on icon other than Unexpected Courage. This card is valuable to pass test especially those that "gates" you.

As a sort of card that you are happy to have just by having it ready on hand, they improve the value of 2x Perception + 2x Overpower + 2x Manual Dexterity draw effect. When you are in a messy fight with few neutral skills on hand, you would want to chain your successful actions into more draw-skill or Sure Gamble. Getting Asset that needs to be played and cause Attacks of Opportunity would be dead card in front of enemies.


Elusive

Very good card as Jenny has assurance that she has 2 resource to play it. If she is very rich at the end of scenario, this grants a free Move that can make difference in tight doom clock even without enemy problems.

When you play with an another fighter you can drop engagement to the other fighter instantly regardless of who gets what in Mythos Phase, as well as getting a free Move. This can solve a round that team gets a lot of enemies nicely as the other fighter can fight without worry about AoO and turn order, and you can go to other location perhaps to help enemies on clue finders.

Mulligan

Leo De Luca is not a priority as you might think, prefer things that make your stats exceed 5 rather than action (weapons), or things that let you get more things (Lone Wolf = more resources, Pickpocketing = more cards). Leo's action often gets Jenny nothing than more Move. (You can't even Play more as you are now poor.) But he is good after you have Baseball Bat or Chicago Typewriter. Math says Leo is bad at late game, but that doesn't mean he is best at first round either. However, sometimes action is what you want. Scenario has tax to do quests and you can be that person if it allow spending clues, etc. from others around you.

I found throwing away Leo De Luca on mulligan is generally better if you are a primary fighter... if round 2 the team got enemies and you only have Leo De Luca with no weapon (and you need 2 rounds to get resources back to setup talents + weapons) then it is your fault! (You only have 2 resources to survive with Streetwise, then you have nothing again.)

Lone Wolf + either Hard Knocks or Pickpocketing is a workable starting pair. 3 resource you have left can setup a weapon to go with them. You can still end your turn with friends, but make sure your friend all moved away before you begin your turn the next round to collect Lone Wolf.

After 9 XP, Pickpocketing starting Talent became much better due to Streetwise +3 . You still spend 2 resource to evade which is not good in early turns, but at least now you get a card back.

Smoking Pipe needs to be played before you get one of 2x Hired Muscle, so he gives 2 horror heals when you smoke at him. (Try using the remaining 1/1 to take 1/1 attack and kill him.) But generally I would throw away on mulligan. This deck is light on icon other than Unexpected Courage, so healing horror give you chance to make a comeback after unexpected burst horror. Both Smoking Pipe and Hired Muscle are better found in the middle of scenario, I always throw them away on mulligan.

Scavenging + Streetwise tech is cool but it is probably too early to keep on mulligan too due to no discard pile.

Helping out with clues

Being based on a bunch of 2 handed weapon, I don't include Flashlight or Lockpicks. You can use Streetwise to help a bit with clues. She has no other clue acceleration, being a fighter.

You have Perception and dead Prepared for the Worst on hand to commit . They can help getting rid of Searching for Izzie or improving Scavenging over-success chance. (I think you still need Streetwise pump in any case, pitching Prepared for the Worst will just get you more protection against -3 or -4.)

4 comments

Feb 18, 2024 Airbrush · 1

I really like this 2 packs guide. I have Rev Core and Dunich so I will be referring to these to learn from. Also, I am playing mostly Solo due to life and time restrictions. Would this be good to pair up with another P-pack Dunich deck for 2 handed Solo?

Thank you a lot for posting these. I copied them to my deck list, but could not figure out how to copy the description and deck playing hints. Your explanations of these decks really help a lot.

James

Feb 20, 2024 5argon · 9346

Hello @Airbrush! For my core + Dunwich decks, you can pair this Jenny with the following to handle the clues :

ArkhamDB won't copy description, unfortunately. There is however a quite technical way to copy raw description text from any deck. Try visit this URL arkhamdb.com (This is this deck, but you can change the number to any ID you see on the URL of published deck.) then you will see a lot of raw text. Copy and paste it into some online JSON formatter tool, then you will see the content you can copy in the "description_md" section.

Mar 07, 2024 K_oroviev · 151

Hi! I love this series of builds! I think it is an amazing way to explore the Investigator Expansions and to try out different cards and builds. I will be using some of your guides, but you have also inspired me to try limited deck building myself. Thanks again and happy gaming.

Mar 13, 2024 5argon · 9346

@K_oroviev Hello and glad you liked it! I still enjoy playing this way after all these years I accumulated player cards following the repackage. Though, there are definitely "hard ones" that I was not able to get a working deck in 2 packs. (Like Lola Hayes or Amina Zidane)

It takes a while to get this Jenny too despite owning Dunwich repackage a year ago. Really speaks about depth of this game.