Finn Edwards, a little bit of everything all of the time!

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

aleanjir · 140

The idea is essentially to buy Underworld Market Immediately and add the cards from the side deck in, although they do not make up the 10 cards you will necessarily but placing underneath it. And of course abuse Finn's affinity for "item" assets and his ability to investigate.

Cards you want underneath Underworld Market:

1) Smuggled Goods

  • as it's always good to have that close at hand to search for the perfect card or retrieve it from the discard.

2-5) Finn's Trusty .38, .45 Thompson, .18 Derringer, .41 Derringer

  • having 4 guns and smuggled goods means you have a 50% chance every turn to get a weapon or tutor the .25 Automatic or Mauser C96 you kept in the deck. The reason the two Derringers are here is because the deck is heavily skewed towards even cards for Jeremiah Kirby and they are both odd (3) in cost, the .45 Thompson is a biiig two-hander with a lot of ammo that's nice for the end battle (when your market deck will be very small and access to it is fairly easy) but you don't want to be sitting on it all game. You could swap the Mauser C96 with Finn's Trusty .38 but I prefer to keep his signature weapon closer to the chest.

6) Contraband

  • Very situational card, but useful to both you and the proper guardian.

7) "I'll take that!"

  • Very situational card, you want access to it but you'd rather draw the items you'd be playing through it first.

8) Hidden Pocket

9) Thieves' Kit

10) Tennessee Sour Mash

  • This card honestly doesn't even need to be added, you can resign to your fate of never passing a check ... But it does help with the Rotting Remains and once upgraded Tennessee Sour Mash you can test at 4 which isn't nothing. If you find yourself mid to late game already limping along mentally, you haven't seen your Cherished Keepsake, or there just happens to be a willpower test that you really need to pass and the only way is with a Tennessee Sour Mash and some Unexpected Courage, it's nice. Or you can test at 4 and then ping your Heavy Furs until it breaks, or you pass, or both.

Essentially everything under the market should be situational items plus your Smuggled Goods.

Other ways to obtain your best cards:

Jeremiah Kirby goes looking, only 6-8 cards in the main deck should be "odd" depending on what you choose to slip under Underworld Market or upgrade/change out as you progress, so you can reliably grab at 3-4 cards with him.

Friends in Low Places (Helpful, Clever, Experienced) lets you deck fix. Choosing "Talent" gives you a smaller pool to grab but will be able to grab Disguise Burglary Scavenging Drawing Thin Pickpocketing Fence. you could also choose "Illicit" to grab just the thief talents listed here as well as your questionable tools like Damning Testimony and simply hope you draw Scavenging through the heart of the cards... though the heart in Arkham is usually... . Once upgraded to be "Clever" it can deck fix everything anyway.

Aside from tapping into the Underworld Market, the other main theme of the deck is to Scrounge for Supplies with some sly Scavenging.

With Flashlight, Lockpicks, and eventually upgraded Thieves' Kit/Damning Testimony and Streetwise, your ability to succeed by 2+ when you need to will be quite efficient if you have Scavenging on the board. It may take a few turns and some returns from Lucky Cigarette Case or Friends in Low Places, or even a desperate use of Jeremiah Kirby choosing "odd;" but you shouldn't need to scavenge right away. If you do get it early, however, you can just throw all your items carelessly at any skill test they're eligible for and just pick them back up later.

Drawing Thin is nice for all those willpower checks you know you can't pass anyway, or if you just feel like evading an enemy you don't need to just for resources, then shoot with a .45 Thompson regardless (as long as it wasn't alert).

Heavy Furs and Lonnie Ritter go without saying...

Last notes on level 0 deck:

In the Thick of It and Thermos go well together, and starting with Lockpicks and upgraded Backpack is extremely good, especially since your first 4 exp from the first scenario is spoken for with Underworld Market, but you could also just grab 1 or the other and bank 1-2 exp to make sure you get your market running ASAP.

Emergency Cache is preferred over any other resource grabber simply because a backpack can grab it, though if you wanted to make room for another trick of the trade, a Sneak Attack, Cheap Shot, or Backstab perhaps.

For upgrades, it really comes down to playstyle and preference, as well as what your allies are up to.

Do you need to fight better? Dirty Fighting and Lupara.

Get more clues? Streetwise Damning Testimony Pilfer, Lola Santiago

Stay alive? Liquid Courage, Tennessee Sour Mash, maybe grab Adaptable and switch to allies like Dr. William T. Maleson or Say Your Prayers.

Kind of whatever? Just need to add value and fun? High Roller, Fence, Quickdraw Holster, Eon Chart, Blur (turn your free evade action into an extra action on top of that!).

The sky is the limit with this lovable scumbag, and with some Underworld Support and the Underworld Market you have every trick you could want stowed away and a high-value mulligan!

(for extra fun, you can run Short Supply and really have fun with the discard, the only downside being losing Scavenging and Scrounge for Supplies at the start will stifle your recursion strategy AND possibly have your best cards sitting there dead with them, but after scenario 1 you can use Underworld Market to house all your BEST cards rather than mostly conditional cards).

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