Daisy is done with being tested!

Card draw simulator

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Sers · 599

Daisy is done with being tested!

Daisy-Walker.png

Credit: Fantasy Flight Games


Introduction:

Daisy Walker is pretty known to be a powerhouse, but one with the ability to take otherwise very niche cards and make them godlike. This deck tries exactly this. The idea was pretty simple: make Forbidden Tome finally work in a decent deck! To to this, we combine the power of (almost) infinite big hands with some cool myriad cards.

Let's go!


Table of Contents:

  • Overview

  • Main Strategy (How to sleepwalk 101)

  • Setup (Getting ready for bed)

  • General hints (Preparing for nightmares)

  • Other Cards/Upgrades (More fancy book-club kid stuff!)

  • Upgrade Path (From Zero to sleepwalking zombie-cluever)

  • Make Your Own Deck!


Overview:

 
Difficulty: ★★☆☆☆
Enemy Management: ★★☆☆☆
Clue-getting: ★★★★★
Encounter protection: ★★★★☆
Survivability: ★★☆☆☆
Economy: ★★☆☆☆
Card Drawing: ★★★★☆

Main Strategy (How to sleepwalk 101):

  • Get your good-night literatur into play by buying it with a discount from a catalogue or just let grandpa run some errands for you.

  • Find your favorite juice so it can grow you some extra hands or fingers, or however the hell it works.

  • Find your nanny to hold your books for you while you write your diary for today.

  • Hold half of your deck in hand but act like you still only have four cards in hand (like the spoiled brat you are).

Once you finished your evening routine, it's time to go to bed. Because you have had enough of failing frustratingly () or failing extra frustratingly(). No no, you are just done with being tested, and the rest of the game will be like a sleepwalk!

  • By holding 12 (or more) cards, activating Forbidden Tome only costs , which is your free book-. So you move and/or discover a testless clue.

  • After that, exhaust Abigail to do it again, for up to two free movements and/or clues for one action.

  • Then, you can ready Abigail (with Interwoven Ink), use her to attach her to the other Forbidden Tome and do it again. Twice. For one action.

  • You can also actually play and not just hold Segment of Onyx for even more free stuff.

Congratulations, you just got 4 testless clues and up to four move actions for two actions. Still have two more? How about ... I don't know? Help your team for once? Investigate normally? Or just take a nap.


Setup (Getting ready for bed):

  • Hard mulligan for Old Book of Lore or Research Librarian and Dream-Enhancing Serum. The rest will come sooner or later.

  • Try to play as much assets as possible with Old Book of Lore. Balance your resources and secrets with Astounding Revelation (and Enraptured until you cut it).

  • Don't worry too much about handslots. Yes, your weakness can be annyoing and discard something if you draw if early, but generally The Raven Quill makes your stuff slotless, as does Abigail Foreman. Just remember, that you need one for the second Forbidden Tome if Abigail and your Quill are on the same copy.

  • You cycle through your deck fairly quickly, so don't be afraid to use your myriad cards until you are setup. Try to be done with Setup ASAP. Once you are, you will catch up for sure.


General hints (Preparing for nightmares):

Other Cards/Upgrades (More fancy book-club kid stuff!):


Upgrade Path (From Zero to sleewalking zombie-cluever):

Link to the 0/3xp deck

This is the deck I would start with. You could opt not to take In the Thick of It and play a Magnifying Glass or a second Dr. Milan Christopher, but I think Old Book of Lore is just too good not to to take.


 Cost  Total
    →  Old Book of Lore ••• 3 XP 3 XP
   Forbidden Tome    Forbidden Tome ••• 3 XP 6 XP
   Forbidden Tome    Forbidden Tome ••• 3 XP 9 XP
   Dr. Milan Christopher  →  Abigail Foreman •••• 4 XP 13 XP
   Enraptured  →  Segment of Onyx 1 XP 14 XP
   Enraptured  →  Segment of Onyx 0 XP 14 XP
   Empirical Hypothesis  →  Segment of Onyx 0 XP 14 XP
   Deduction  →  ☑☑☑ Interwoven Ink 3 XP 17 XP
   Deduction  →  ☑ Spectral Binding 1 XP 18 XP
   Promise of Power  →  Surprising Find 1 XP 19 XP
   Practice Makes Perfect  →  Surprising Find 0 XP 19 XP
   Practice Makes Perfect  →  Surprising Find 0 XP 19 XP
   Eureka!  →  Cryptic Research •••• 4 XP 23 XP
   Eureka!  →  Cryptic Research •••• 4 XP 27 XP
   Perception    Perception •• 2 XP 29 XP
    →  Studious ••• 3 XP 32 XP

(View at arkham-starter.com)


Link to the 32 xp deck



I hope you all have as much fun with the deck as I did. Any feed back and/or criticism is welcome. Have a great day!

PS: As per usual, huge thank you to Valentin1331 for the template and 5argon for the upgrade tool. You guys are awesome!

2 comments

Oct 19, 2023 camipco · 35

Looks neat, I'll definitely give it a try.

Nov 06, 2023 retty · 2

I played something like this in EotE, before raven quill was released, and have a few comments:

  1. The testless mode can be boosted by cutting skills for Knowledge is Power, Extensive Research, Working a Hunch, Cryptic Writings and getting the upgraded Lexicon. Shortcut is also really nice for team support. Getting all of them will take about 35xp (abigail, books, cryptic research and charisma come first).

  2. Maintaining 12 cards while playing the above events, can be tricky without Laboratory Assistant. So an early Charisma is worth considering. Cryptic Research was key in getting to 8-12 cards quickly, and refilling the hand after playing events, so it is a very high priority upgrade.

  3. Soak can be an issue with the cycling speed and use of ward of protection. Heavy Furs and Medical Student worked well enough for me early campaign. Later on, I had the other Forbidden Tome and Scientific Theory.

  4. Getting one of each forbidden tome is pretty nice for enemy management and soak. It has some multiplayer synergy with self-damaging cards like beat cop too. So Shrewd Analysis only has a 25% chance of being bad (double damage-moving books).