
Technology decides wars. In Arkham's scope, technology decides which cards are being played and which stay in the binder. There are circumstances in which the old-fashioned Lantern beats the Flashlight. Every character that can include Lantern without spending xp should have a look at the following passages, all other character classes can adhere to the neutral Flashlight.
Let me start to evaluate Lantern's worth on the background of it's main use, as a clue finder tool. Reducing shroud can either have a very powerful effect or a mediocre effect - depending of the final shroud value.
Reducing a location's shroud to zero is the ultimate chance for success, because any result will match the test difficulty of zero. Only the auto-fail token lets the test fail (1 out of 16). Currently (with Path to Carcosa just released) there are 23 shroud-1 locations across all campaigns, 6 of which do not have any clues on them. 17 of 147 locations can be reduced to shroud-0 with the Lantern. As a result, it can not be recommended for the powerful effect.
The mediocre effect kicks in if the shroud is still 1 or more after applying the modificator. Investigating at that location gives you a bonus of 1 on the skill test, comparable with having a +1 Intellect boost on your investigation attempt. While on Hard/Expert mode failure is unforgiving, this marginal bonus is absolutely neglectable, it can make all the difference in Easy/Normal gameplay. Even better, Lantern does have unlimited uses! So, if you play a Survivor in Easy/Normal mode, add Lantern to your deck!
The Lantern also serves as a throw-away combat tool. For one action you can once inflict 1 damage to one target at your location. Not overly powerful, but a decent weapon against Whippoorwills: Lantern absolves you from spending one additional action and executing the skill test.
Pros
- Unlimited uses to boost investigation tests by 1.
- With the lantern, shroud-3 locations can be conveniently cleared with the help of Look what I found! or Lucky!
- Decent install cost.
- Has an alternate one-time usage as weapon, either as coffin nail for bigger foes or against nerve-janglers: list
- Combo with any skill commitment card.
- Works best on Easy/Normal mode.
Cons
- Almost never sparks the really powerful effect that Flashlight can ignite.
- Can not be combined with Flashlight, because both require an action.