Lucky!

Just wanted to point out something that I didn't see anyone mention in other reviews or comments yet--

The higher bonus of +3 is not merely useful for coming back from harder checks. You can now turn a fail by 1 into a succeed by 2. Rogues and others who care about "succeed by X" take note!

Due to being level 3 there are only a few investigators who would care about this interaction in their own decks--but wait, you can now play this on your friends! If there's at least one deck at your table that wants to oversucceed, consider this upgrade.

I buried it in the review for The 13th Vision, strangely. Anyways there are plenty of Survivor cards that care about you succeeding by 2 -- notably Scavenging and the Sharp Vision suite of skills! — dscarpac · 999
If you add granny orne, you can turn a fail by 2 into a success by 2 at your location — Django · 5072
"I'm done runnin'!"

I think that my group will change this card to just deal +1 dmg for the remainder of your turn whenever you evade an enemy, and add little clause that your investigator ability is not once per round this turn so you can evade whole turn and deal 2dmg each time. Because this card is soooo bad that it just gets commited, i have never even seen it played which is insane considering how Hoods is one of the worst weaknesses in game. I do wonder who balances these things out, when you look at Stella Clark and see her weakness is nothing, but she also gets 3x Neither Rain nor Snow i wonder what are they thinking

Blood&gore · 420
They are probably also thinking in $$$ and they understand that if they do a weak investigator in a single pack, it won't sell that many copies... Besides that it makes sense, especially to deal with 2-3 small Hunter enemies scattered around the map — Valentin1331 · 69102
The Man in the Pallid Mask

Question (minor SPOILERS): The rules say that after an enemy is defeated, it is "placed in the encounter discard pile (or in its owner’s discard pile if it is a weakness." However, in the first scenario, The Man in the Pallid Mask has no owner, so where does it go the second time it's defeated?

szwanger · 2
Cards with a player card back that aren't owned by any player are removed from the game if they leave play. (the only citation I can find to back this up is the FAQ on Lita Chantler here on ArkhamDB, though) — Thatwasademo · 58
to clarify, I'm pretty sure I remember a general statement to that effect but I can't find it now — Thatwasademo · 58
It's placed by the book bwtn 1 & 2. — MrGoldbee · 1452
Brand of Cthugha

I'm pretty sure this spell has the best "charges-to-price" ratio at 10-2 for Akachi which makes it sort of a Swiss Army Knife for her:

Better than Hot Streak with Spirit-Speaker: For the same 4 xp, Akachi nets 8 resources for 2 cost up front.

Cheapest way to pay off Angered Spirits: Each charge paid is "worth" only 1 damage, compared to 3 damage for Shrivelling (5), plus you still have 6 charges left afterwards.

For the same reason, you don't feel as bad sacrificing charges for Torrent of Power.

Of course you can still attack with it. Finish off whatever health remains after a Shrivelling attack (especially with Sign Magick (3)). Or if you've loaded up with Shrivelling (5), use this to pick off 1-2 health enemies.

Mix-and-match the above. Pay off Angered Spirits, pick off an annoying 2 health enemy, then convert the rest for a 2 resource gain. Or better yet, use up all the charges, then recall to your hand with Spirit Speaker and play it again to reload 10 more charges.

This probably shouldn't be Akachi's main combat spell as the extra charge from her innate is worth less than Shrivelling (not to mention the action loss risk). But it's a great "side arm" to Shrivelling or its equivalents, and is more efficient to use for the other purposes above. In this way, there's a natural upgrade pathway from Obfuscation to Brand of Cthugha (1) to Brand of Cthugha (4) for her "jank spell" slot.

Forced Learning

Tried this out a few times and the results were quite underwhelming.

A few things you don't think about...

1.) This magnifies the intensity of a weakness. Per the rules, you can never willingly discard a weakness. So, when you draw your weakness, it basically has an additional revelation effect: discard the other card you just drew. This messes with just about everything in your deck.

2.) You would think the double draw during upkeep makes up for the +15 cards, but nope. It essentially just dilutes out your deck, and makes any draw action half as effective when it comes to milling.

I've tried just about every scenario I can think of. Using the boosted deck number to avoid Beyond the Veil, trying it out in gators that can take level 0 seeker cards, etc. The result is the same...

The +15 is just simply too punishing to make this worth it. Even if it was just draw 2, the extra discard with each weakness can really bone you. Skip.

drjones87 · 191
Did you try it with any card that cares about the discard pile? cause thats what you should have tried. — Zerogrim · 292