Counterespionage

A rare card to have for Rogue! Easy upgrade from Guts to make your deck more Rogue-like. I find I use the commit icons just as often as playing it, a flexible option to help other players beat the treachery other than the 4 cost if you happened to be at the same location. (Beat it entirely instead of drawing a new one.)

5argon · 11237
I've never played this for 2, only for 4 or 6, because the difference between drawing another encounter card and drawing another player card is so huge — Thatwasademo · 58
Good for Wendy to first commit, than play with her Amulet (if you have the resources). — Nenananas · 270
How does this work if you take the second reaction? Does the player of the card have to draw the replacement card? If you do both reactions who draws from who's deck? — brdanner · 5
@brdanner it is always the player playing this card who draws the card (whether it's from their personal deck or the encounter deck). — Nenananas · 270
Archive of Conduits

Every time this ritual comes into play, you have the chance to displace four non-elite enemies. You’re not exactly defeating the foes, which is good because in Edge of the Earth: some enemies punish you for defeating them. And it only works temporarily on hunters.

It also allows people to move from locations outside of their turns, which is again an EOTE benefit. (There are scenarios in Innsmouth where this could be useful, where you need someone to get to a location or onto a vehicle and they are elsewhere fighting off a monster.)

This is situationally useful, especially in campaigns with huge HP enemies or Vengeance foes. It’s probably not the best of the leyline books, but there is a use for it and that’s what a card should do: give you ideas to build around specific instances.

MrGoldbee · 1491
Precious Memento

This is a rare Item, which Bob Jenkins already running Scavenging for other stuff can get back (with e.g. Lockpicks) when you feel like you already have enough damage sponge items to recurse. Instead repeatedly commit it like Unexpected Courage to make it quickly go to discard pile again rather than wearing it for soak risking having longer period you don't have it in hand to commit. A combo newcomers with just Revised Core and EotE can perform.

5argon · 11237
Good choice for Well Prepared, too -- Yorick, Carolyn, or Skids — dscarpac · 1217
If you're doing The Forgotten Age campaign, you could substitute this with the Relic of Ages for 3 wilds commits! — Nenananas · 270
Underworld Support

I'm a horrible numbers cruncher, I'm just here to say that I have been having a TON more fun with this card than I thought I would. I originally paired it with Short Supply in a Bob deck, but once I corrected that error it's been a blast. It adds a fun wrinkle to deck building and maybe offers a mathematical advantage? Who can say, that would depend on a number of factors. But it's certainly a tincture if you're having deck-building humdrums, and since you can take it from the start in many a investigator, it can really shake up an entire campaign (or two). There are also some particularly horrible includes for this card (Sefina comes to mind, considering it makes one of the worst weaknesses in the game even more difficult to deal with), and I do intend to give some of them a try.

Either way, I think you will find an unexpected smile on your face if you give this card a try, at least once you've managed to rack up the 40 experience points or so you need to make it worth it!

endoviking · 21
Sef digs it: helps her find Double Double. Kill weakness with Scroll of Secrets. — MrGoldbee · 1491
Arcane Enlightenment

เทียบกับ Sign Magick แล้วดีกว่ามาก ตามสาเหตุดังนี้

  • ใช้ Resource น้อยกว่า 1
  • เพิ่มการ์ดในมือสูงสุด 1
  • Commit ได้ Will มากขึ้น 1 เพราะ Seeker มักไม่ได้ใช้ Arcana slot และการ commit ได้ 2 Will ก็มีประโยชน์สำหรับ Seeker มาก

ข้อเสีย

  • ช้าเพราะใช้ 2 source + 1 action
  • ตัวมันเองช่วยเพิ่มแค่ การ์ดในมือสูงสุด ซึ้งปกติก็ไม่ถือเกินกันอยู่แล้ว
AquaDrehz · 204
Ye, you are 100% right — Pawiu14 · 202
I concur. — suika · 9511