Harbinger of Valusia

I vastly prefer this version to the original - the change is subtle, but impactful. This enemy is primarily an action sink, so having it be perfectly symmetrical in Fight/Evade values while also having all the keywords in the world PLUS the ability to Retaliate while exhausted made it just slightly too annoying to tackle, especially considering how omnipresent it is. This version has evolving Fight/Evade values, and it's not able to bite back anymore when it is being hit while down, so the annoyance is slightly mitigated. Also, putting Damage on it is now a more viable strategy, simply because it's now the more efficient way to get rid of it.

ratnip · 68
"I'm done runnin'!"

I find it odd that this card doesn't have a review after so long, so let's change that.

Honestly, it feels like a very underwhelming signature card. Essentially it lets you deal up to 4 damage in a turn, by spending every action to evade an enemy. This feels awful. You could combo it with Cunning Distraction but why?

Ultimately if you want to do damage you will tech into Ornate Bow, so perhaps you could use this to tide you over? but then again this is, unless I'm misreading, 3 actions for MAX +3 damage IF you hit all the checks.

So how is this card decent? The its ability to handle multiple 1hp enemies, or two 2hp enemies, then it's 3 actions to kill 2 or more, which feels alright.

I find the situation in which this card can do its job, deal with multiple 1hp enemies, is slim but it can happen. If you play Rita and focus on dodging enemies throughout the game, chipping away with 1 damage from her ability, you can clean them up in one big turn.

Important note It readies all enemies and makes it terrible to exhaust them, so if you don't kill something get ready for a smack.

. · 35
It's better than you're giving it credit for solely because it's effectively a Taunt. Rita's biggest hurdle is that evading stuff as enemy management usually requires having to engage enemies off of other people, which is very action intensive. This lets her engage anything for no action. You still have the option to exhaust them as well. You can also use her ability to get an extra +1 damage for any one of those actions. . — StyxTBeuford · 13049
It aint great. — MrGoldbee · 1492
I have not played Rita yet, but it seems to be much better with swarming enemies, right? — Susumu · 381
Per the ruling on Zoey, it should work once per enemy. On an evasde, you would disengage and exhaust each swarm enemy, then replace the effect with dealing 1 damage to each swarm enemy. — suika · 9511
This works because there are multiple "exhausts and disengages" occuring on a successful evade, just like there are multiple "engages" happening when Zoey engage a swarm. What is splendidly unclear is what happens if you don't choose to deal 1 damage to all swarm enemies. What if you deal 1 damage to every enemy, except the host, whom you choose to disengage and exhaust? Enquiring minds want to know. — suika · 9511
For swarm, I take it as you deal 1 damage to it, not to each. IF we could get a clarification on this card spesifically it would help A LOT with how strong this card could be. — . · 35
I play Rita a lot, and this card ALWAYS gets pitched for the icons as an extra Overpower or Manual Dexterity. — Pinchers · 133
Note that the replacement effect of one damage is optional. You can still do a ‘classic’ evade if you want. — Death by Chocolate · 1489
Hear me out. All you have to do is save up 10 resources and hold on to a couple of Cunning Distractions and boom, you've got yourself a 3-card combo that's kind of like a single grenade. — OrionJA · 1
Rita's ability has (Limit once per round) — Joannes · 1
Mechanic's Wrench

Read the full card before you get an opinion. Because you don’t have to use that ability if the enemy attacked you last turn. That hunter made a huge mistake coming to you, and now you’re going to bash its head in. Consider it at a cheaper, more specialized machete that pairs especially well with your power and level zero guard dog.

MrGoldbee · 1492
Thanks for this, I definitely missed the timing subtlety here that makes this effective vs. hunters from the prior round. — HanoverFist · 748
I still don’t understand how this weapon works — Aslan_IFLY · 1
Did the enemy attack you recently? Cool. You can use the wrench to attack that enemy. — Darthcaboose · 285
Enchant weapon cannot be used on this card as it is not a weapon. I too don’t understand how o use this card properly. Is it just that if you were attacked in the enemy phase, you can use the Fight action of the wrench on your next turn, since you have been attacked since your last turn? The lightning bolt would allow you to have an enemy spawned during the mythos phase, attack you, but then you would have exhausted the wrench and couldn’t use the fight action on the wrench. — 2DotsontheI · 1
The fight action on the wrench does not require exhausting it as part of the cost, so you can use the fight action even if the wrench is exhausted. — Frost · 280
The entire point of the fast trigger on the wrench is to let you use Daniella's reaction trigger and the Wrench's action trigger later that turn. The action trigger doesn't exhaust the wrench or check if it's exhausted, so the most straightforward way of using the wrench is to exhaust it, deal 1 damage back, then attack however many times you need to in the same turn, to relatively efficiently kill any odd-health enemy. — Thatwasademo · 58
Hunter or no hunter doesn’t matter. If you get attacked in the enemy phase, you can use the action arrow on this card your next turn (up to 3 or more times depending on how many actions you have that next turn). In addition, you can use the free trigger ability to have an enemy attack you if you haven’t been attacked so that you can use the action arrow your next turn on that enemy. Heck, you can even attack multiple enemies with this action arrow if you were attacked by more than one enemy since the end of your last turn. — rainman1646 · 2
Descent into Madness

I have a dubt with this card. It means 3 horror in my main chara or 3 or more horror in total including assets? Because I have a case with Yorick has 2 horror and the asset beat cop has 1, the total is 3 but only 2 on me. So should lose the action or not?

Emisario · 4
"You" here only means your investigator card. So in your case, no. — toastsushi · 74
High Priest of Hastur

This guy unsettles me. What exactly IS that thing on his chest? A nipple? A huge snake eye? And the end of that trumpet is SO not even near his mouth, it's lodged in the middle of the throat, and he's happy as a clam to be blowing through that gaping throat wound hidden under the hood.

Also, any enemy that can outright eliminate you is scary as all hell. Objectively this guy is not REALLY that much of a threat, meaning you need a serious bout of bad luck to step on his landmine, but still...I don't like seeing him, and once he's out and about, he just makes me nervous.

But mostly it's that eye.

ratnip · 68
Daniela, be careful! — MrGoldbee · 1492