Ward of Protection

This is amazing for support Daisy as well as a god send for Norman who I have doing extensive write ups and experimentation with. Being able to skip them, which I have already been doing, and buying them at a manageable 2 exp even on solo to make room for level 0 staples opens so many doors. Pairing either Daisy or Norman with a guardian, OR William to run let me handle this... or how my friend and are running Yorick and Agnes... let me handle this, ward of protection, and 4 test of wills. Not to mention the new on the hunt card too for our duo...

The ability for seeker/mystic, mystic/survivor, guardian /anything to control the encounter deck have just become insane.

Carcosa expansions are DELIVERING.

aleanjir · 169
i agree that it's a really good card, but the that it's only 2 exp isn't really relevant for solo though. i'd rather just upgrade something else because the only thing you get for WoP (2) is the option to use it for another investigator. don't get me wrong; that's a very good ability for 2 exp, but it's useless for solo since all the other values on the base version are the same. even as a stepping stone to getting to WoP (5), i don't think it's worth it for solo though. if you save your experience or spend it now, there's no difference. — dr00 · 13
Note that this card cannot cancel an Encounter with a Peril keyword, since it is forbidden for team-mates to play cards until such an Encounter has been resolved. — Cluny · 52
Stick to the Plan

Like most Permanents, Stick to the Plan is really good. It basically says you start the game with three extra good cards in your hand. What's more, you can choose cards to let you consistently execute specific strategies. Here are some possibilities for our three Guardians (not all of these cards are legal for all of them):

Prepared for the Worst: If you put this under Stick to the Plan, you're vastly reducing the chance you'll be stuck without a weapon.

Emergency Cache, Ever Vigilant: These cards are very powerful on turn 1 as they let you set up far faster. Now you can start with one (or both) every game. Ever Vigilant, in particular, is a gamechanger for asset-heavy Guardian decks. Guardians have (except for Zoey) hitherto struggled to pay for all their powerful, expensive assets; with Stick to the Plan I think those struggles are mostly a thing of the past.

Extra Ammunition: Starting with this is a huge boon to any investigator who's running a Lightning Gun or Shotgun deck, since it basically doubles the power of those (already very powerful) cards. Goes well with the two options above, since Prepared for the Worst will help you find your gun and an economy card will help you afford it. Then you can load it up. Zoey could even take Contraband for even more ammo, theoretically. You can fetch the upcoming "Eat lead!" to complement your Extra Ammunition, too, if you want.

Shortcut: The upgraded Shortcut just dominates certain maps, especially those with a central nexus location you have to travel through repeatedly. With this Roland can always get the upgraded Shortcut down on turn 1.

Elusive, Dynamite Blast: These are really powerful but slightly situational events, and they're pretty nice things to have in your back pocket. If you have foreknowledge of the scenario, you might know in advance if one of them is going to be needed.

6 XP is a lot, but I think this card offers so much power and consistency to a deck that most Guardians will want to pick it up sooner rather than later.

CaiusDrewart · 3202
Not sure how to report it, but the card is incorrectly showing up in the deck and counting towards deck size, despite it being a permanent. Also, due to timing, it doesn't look like Lola could trigger this since she won't be in any role at the time this would trigger. — slothgodfather · 7
Note that Stick to the Plan exhausts to use one of the hosted cards, so you cannot Emergency Cache + Ever Vigilant turn 1. — Barif · 2
You can do Emergency Cache plus Ever Vigilant if you buy 2 copies of Stick to the Plan and attach those cards to different copies. — timzania · 6
You cannot bui 2 copies of Stick to The Plan because it's an Exceptionnal Card ! Only one by deck per the Rule — halrik · 1
Good write-up. Thank you for listing the cards it can fetch. — Ohnomycoco · 2
Now thats a darn good plan! Zoey with her plan. Lighting gun + ammo + contraband. 12 ammo of pure UNLIMITED POWER! — Euruzilys · 14
Historical Society

How does this Location interact with Rite of Seeking?

Does it reduce the users willpower to their intellect? Or doesn't it have any effect at all, as the investigator is not using their intellect?

Does this prevent commited Cards from increasing your ? Or do These modify the test itself and not Count toward base ?

Django · 5171
According to the errata, your intellect cannot be increased, so you can use Rite of Seeking and it will have no effect on your willpower. — YourGo · 2
And although you can commit cards to the test (for example, to gain two clues via Deduction), those cards will not be able to boost your intellect. Note, however, that the Flashlight will work to lower the shroud value of the Historical Society because it does not increase your intellect. — YourGo · 2
How does this card interact with cards like Lucky! or Duke's search ability? — Donel · 13
I think Duke is a different case because the investigate ability replaces Pete's base skill rather than adding to it. — Signum · 14
This includes skill cards or assets? Can I increase my (book) with an ally, like Milan Christopher? — MarcMF2 · 8
Calling in Favors

This is in Response to the FAQ entry: Can you use Calling in Favors on Helpless Passenger or Innocent Reveler?

If you play any Version of A Chance Encounter on an ally from another investigator and later Calling in Favors, the ally will return to it's owners hand, not yours.

Django · 5171
Question: Can Lola Barns play a non-neutral ally that does not match her current role using Calling in Favors? — Daerthalus · 16
Who the hell is Lola Barns? — Quantallar · 8
Waylay
  • This Card can defeat any exhausted enemy at your location, so you don't need to engage and evade it yourself.

  • Playing as Minh Thi Phan, you can use Prophecy to evade any enemy (ignoring its Location and who it is engaging)

  • Snare Trap can exhaust hunter enemies, as well

  • Use Cheap Shot to evade enemies engaged with other investigators

  • Can be used on Brood of Yog-Sothoth, to defeate them. So you gain victory Points, unlike Disc of Itzamna or Close Call.

  • Resourceful can recover this card
Django · 5171
Or how about an auto-kill Yorick with @Stray Cat and @Waylay and then recovering the cat with Yorick to do it again later. Yorick's Elder Sign ability let's you recover Waylay again. Sweet stuff — ellonellanfair · 7
Prophecy can only evade enemies engaged with you. (See FAQ.) — Death by Chocolate · 1491