Card draw simulator
|None. Self-made deck here.|
|[EXPERT SOLO] Paintbrush agility to campaign breaking FullXP||1||2||4||1.0|
Valentin1331 · 749
Do it all Sefina, Expert campaign breaker for True Solo
This is a deck for Sefina that can be used both in True Solo and Multiplayer, that can make it through Expert while considering the latest Taboo List.
I created this deck because I was always surprised to see that most of popular Sefina decks are orientated, using her high , but almost no deck was using the good range of events and her great .
The theme is based on Sefina's flavor text.
Well, first of all, why killing one enemy when you can evade it in one turn, get all the clues and move? You were made to hold paintbrushes, not shotguns. If it's not a hunter, save time, energy, and don't make a poor beast suffering for no reason, especially as some of them tend to seek vengeance in some places...
But some bad boys out there are following you around, and these you need to take care of. Being a woman in a patriarchal society taught you to Backstab when necessary, or aim for the eyes and right after that a Sneak Attack in the crotch is really effective. If that poor blind and impotent thing is still whining, it's time for a Coup de Grâce or leave the dirty job to Delilah O'Rourke. All of these being events, they are The Painted World friendly and will be fast and free when the Driver arrives!
The atelier of an artist is always full of dark dusty places and to make a living out of the art of forgery, you need to steal some models to copy. You know how to use a flashlight to find whatever is hidden in easily reachable corners (<2 shroud). For more sophisticated places, pray not to lose your Lockpicks too early and it should be fine. As you will gain experience, you will be much better using your upgraded Lockpicks and you'll even feel confident enough to Pilfer high-value art pieces in world-known places.
If there is someone guarding that piece of art you're looking after, feel free to Break and Enter by the back door and you can then investigate freely before leaving as fast as you can with your extra action.
Encounter Deck Management:
Life is full of surprises, but you've been through stuff already. You have a high , you know what you're here for, and you learnt at a young age that being will prevent you from most challenges life can bring a woman.
And when you have that one thing that falls on you at the very worst moment possible, the type of thing that will kill you instantly if you don't act accordingly, you can always count on your one Ward of Protection.
Damage / horror:
Unfortunately, Sefina does not have the best immune system and coming from Tahiti can lead her to fast hypothermia living in temperate climate. But her friend Winni taught her how to pull out her Leather Jacket real fast.
As soon as summer arrives, she trades her jacket for friends that will be able to support her, her best friend Delilah for example. When she get too bruised, we can always Call in Favors to get Someone Else to help over and give a little break to Delilah.
On the other hand, she has a strong mental and everyone knows she's a solid mind.
Sefina, as a good artist is making enough to live off, but is not crazy rich. Being a Lone Wolf gives her time to work on her own projects and "Watch this!" teases her art good enough to make a decent living.
And when she needs a free drink, she knows that she can easily Sneak By an opening and if someone does not really think the way she does, after a little bit of experience, she'll be able to Pickpocket them... you know, to teach them a lesson.
Soon enough she'll be offered the help of her O'Bannion childhood friend Chuck Fergus who makes most of her events fast and free. Yep, he's an even better Driver than Ryan Gosling.
Besides that, she's not a big spender as she learned what it is to live on a penny during her art studies.
At level 0, tutoring is lacking especially to manage her weakness: our usual best friend Arcane Initiate is useless as most of our Events are not Spells. So we live with Scrying every time there's an extra action you're not so sure what to do with. And yep, witches used to be artists in many cases, so it's no wonder that Sefina is also interested in Scrying to see the future, even though she knows inside her that it's not going to save her.
But wait for the XP to come and it becomes funny, when your Lucky Cigarette Case (lucky because it's empty, you know it's bad for your already low health) helps you to overkill a Lockpicks for example, you can dig the cards you need in your deck, working around that feared weakness.
If by any chance you didn't succeed to avoid it, don't worry, Deny Existence is here to save your butt, because you need it to sit on that stool all day to paint.
In parallel, to get all your crew up and running as fast as possible, you know everyone's number by heart and you know you can always Calling in Favors.
When you know that there is not much value in the deck anymore, feel free to paint the Magellan Cloud or some weird Quantum Flux and here you start again, a fresh deck full of Events!
We all like these moments when things are all falling into place and when life seems so easy.
The Louisiana Lion gives you an extra action per turn, your Driver makes one event per turn fast, "Watch this!" gives you cash without spending an action other than drawing it (Pickpocketing it is better of course), Breaking and Entering gives you 2 action in one, Delilah O'Rourke allows you to kill an annoying enemy without spending an action.
But when the things are becoming fun for real is when you go to this art performance where you learn the Ritual of Double, Double. From that day on doing your shenanigans from the backseat of your Driver's car can be done twice for one and the price of one. Sounds like a dream.
And knowing things about fashion taught you to be Versatile especially when it comes to Shoes. All those fancy openings in high heels are not so interesting for you, neither for your toes. These ones are not only funky, but they also bring you places twice as fast!
Long story short, life as a Mythos investigator is like the art of forgery, it seems complex at first, but with experience, things go muuuuch faster. This will allow you to put the increasing number of helpful assets down in each scenario.
Charon's Obol x1 - 2xp, total 2xp
Charisma - 3 xp, total 12xp
Relic Hunter x1 - 3xp, total 21xp
Charisma - 3 xp, total 32xp
Double, Double x1 - 8xp, total 42xp
PS: with Sefina's opening hand technique, the Tarot cards are much more likely to happen, so feel free to get them earlier if you have 1 or 2 extra XP to spend before the big Double, Double.
The total of XP in this deck is over 44xp, it is explained by Charon's Obol that gives 2xp per scenario. On a base of 30xp per campaign and +2 XP during 7 campaigns, the total is 44.