Forget the A-Team, here's the S-Team|20k Series|Deck Guide

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

Valentin1331 · 53057

You thought the A-Team was the best? Charlie takes over the S-Tier with the S-Team, staring The Tactician, The Con man, The Mechanician and the "Howling Mad one"


Credit: DerBK & ItsTangilicious


"For this job, Bonnie, I need la crème de la crème."
"Sure, sir, here's what I got for you."
"Hey there, I can fix your engine in the feistiest way.."
"Alright, it could always come in handy, I guess?"
"You call me, you hold the gun, you pay me, and I push your finger on the trigger, so you're innocent.."
"Is that how it even works?"
"Greetings Mr Kane, I'm an experienced hunter.."
"Wait, are you even from the same planet? Your face is freakin' green! - Hey, what's that lass doing behind the window?"
"Ok, Bonnie, I think we've had enough..."

This series is a celebration of the 20k points on ArkhamDB to thank you all for all the support received.
I will release a new standalone-ready deck concept every week on Friday for the following months, so stay tuned and keep pressing the button if you want to see more!

Let me know which investigators you would like to see next in the comment!

Table of Contents:

  • Overview

  • Main Strategy

  • Fighting

  • Use dead turns to investigate

  • Consistency

  • Other Cards

  • Upgrade Path


Difficulty: ★★★☆☆
Enemy Management: ★★★★★
Clue-getting: ★★★☆☆
Encounter protection: ★★★★☆
Survivability: ★★★☆☆
Economy: ★★★★☆
Card Drawing: ★★★★☆

Main Strategy:


Your weapons:

  • Your weapon of choice is the Switchblade (3) because it is cheap, fast, and most importantly, it gives you an unlimited supply of 2-damage attacks, as your skill value will secure success by 2 or more.

Static boosts:

Once these 3 Allies are on the table, this takes us to a solid 4 .


Charlie's ability turns the icons into stat boosts with a +1.

Base skill modifiers:

  • Eye of the Djinn offers you one test per turn with a base skill value of 5 , to which you add the static boosts of your allies for a stunning 8 once fully set up, before even using Charlie's ability.

  • Trigger Man gives you a attack with a base of 4, to which you also add your static boosts.

    • When readied by Bonnie Walsh, you can pay a second time for another attack each turn.

Example of a fighting turn once fully set up:

: Use Trigger Man's ability to fight with a base skill of 4, +3 with your allies, +2 with Switchblade (3) = 9 .

1: Fight using Bonnie Walsh's icons for a skill value of 1, +3 with your allies, +3 with Bonnie's icons, +2 with Switchblade (3) = 9 .
Use Bonnie's ability to ready Trigger Man.

: Use Trigger Man's ability to fight with a base skill value of 4, +3 with your allies, +2 with Switchblade (3) = 9 .

2: Fight using Eye of the Djinn and exhaust Michael Leigh for +1 damage, with a base skill value of 5, +3 with your allies, +2 with the Switchblade (3) = 10 .

3: Fight using Grete Wagner (3) and Lonnie Ritter's icons for a skill value of 1, +3 with your allies, +5 with your icons, +2 with Switchblade (3) = 11 .


Later improvement:

  • Haste will give an additional attack per turn with a skill value of 9 .

  • Garrote Wire will also add another fight action for 1 damage and at least 6 .

  • I tried as much as possible to avoid another Charlie deck with Miss Doyle, but she is too good to fully ignore. If you are interested in using her, you can add Charisma and replace the second copy of Lonnie Ritter with the cat, keeping Augur in play at all times, to benefit from her icon.

Use dead turns to investigate:

Investigating will not only advance the game, but it will also store Vicious Blows on Michael Leigh.

Boosting your skill value:

Example of an investigating turn once fully set up:

1: Use Eye of the Djinn for a base skill value of 5, +2 with your allies = 7

2: Use Michael Leigh and Bonnie Walsh (ready Michael Leigh) for a skill value of 1, +2 with your allies, +6 with the icons = 9 .

3: Use Michael Leigh and Grete Wagner (3) for a skill value of 1, +2 with your allies, +6 with the icons = 9 .


Later improvement:

  • Later in the campaign, Haste will give an additional clue per turn.

  • Adding Miss Doyle and Augur to the mix, and you have another investigation with a base skill value of 5, +2 with your allies, +2 with Miss Doyle's icons = 9 , which can be used with the additional action of Haste.



Because using the Trigger Man and Lonnie Ritter regularly costs resources, we fill the rest of the deck with resource generation.

  • Lone Wolf is excellent in this deck as you are highly independent and can even investigate high-shroud locations reliably.

  • Speaking of the devil, "Watch this!" is a fantastic 3 resources that are easy to secure with these ridiculous numbers.

  • Faustian Bargain gives you resources and tokens.

    • Why would you want the latter, you may ask? Your skill values are going so high that you will not mind the . Also, you will want to use Heavy Furs to bounce them back, to damage it and be able to trigger Lonnie Ritter, and also because they give you an additional action when pulled during Eye of the Djinn tests!

    • If you do not know what to do with your end-of-campaign experience, you can also purchase the False Covenant to add another chance for the to be drawn during the Eye of the Djinn test, as well as protecting our teammates and helping them using Promise of Power and Deep Knowledge.


Other cards:

  • Inspiring Presence is often used differently early and later in the scenario:

    • Early, it helps ready allies to use their icons twice during the same turn.

    • Later, it can be seen as a Vicious Blow as it can ready Michael Leigh for another chance to spend evidence on him while giving you another damage/horror soak, or a testless clue when readying Grete Wagner (3), or yet another use of Trigger Man! You just cannot use Bonnie Walsh's ability twice in a turn.

  • Grete Wagner (3)'s clue, unfortunately, doesn't store evidence on Michael Leigh, but don't forget that it also works at a connecting location!

  • Daring fits well at the beginning of the scenario when you do not have many allies and, therefore, little icons to commit. It can also help with panic evasions.

  • You want to avoid as much as possible drawing Burden of Leadership once all your allies are exhausted. My advice is to use your Eye of the Djinn and as few allies as possible on your first action, trigger your Lucky Cigarette Case, and hope to draw it. Once your allies are damaged or exhausted, never draw cards anymore during the rest of your turn.

    • You could keep your tutors for the turn when you draw Burden of Leadership and still make the best of this turn.
  • For that reason, too, after your first cycle of the deck, as soon as you are fully set up, you have no more interest in drawing cards as they are more enablers than pure value. On the opposite, this would bring your weaknesses back.

    • For that same reason, we purchase later in the campaign Garrote Wire to replace Lucky Cigarette Case to maintain value once we have drawn all our assets.

    • I would advise never assigning damage to Lonnie Ritter as she can heal her horror, and therefore you can use her for her icons on your first action, taking fewer risks to discard one of your key allies with Burden of Leadership.

    • Note that it has been confirmed by FFG that Burden of Leadership will receive an errata, adding the word "Must" to it. This means that as intended by the designers, you have to choose, no matter what, between exhaust and damage/horror, and if the ally is already exhausted, then you have to give them 1 damage/horror.

  • We are allowed to use Switchblade (3) even though it is 3xp because the taboo list stipulates: "Each card’s level remains the same — only the experience spent to purchase the card is altered."

Upgrade Path:

Link to the 0xp deck

 Cost  Total
Core Upgrades 0 XP
   In the Thick of It  →  Switchblade •• 3 XP 3 XP
   Beat Cop  →  Trigger Man ••• 3 XP 6 XP
   Beat Cop  →  Michael Leigh ••••• 5 XP 11 XP
    →  Charisma ••• 3 XP 14 XP
   Grete Wagner    Grete Wagner ••• 3 XP 17 XP
   Lone Wolf  →  Eye of the Djinn •• 4 XP 21 XP
   Daring  →  Black Market •• 2 XP 23 XP
   Daring  →  Black Market •• 2 XP 25 XP
Do Your Job Better 25 XP
   Heavy Furs  →  Haste •• 2 XP 27 XP
   Lonnie Ritter  →  Miss Doyle 1 XP 28 XP
    →  Charisma ••• 3 XP 31 XP
   Enchanted Blade  →  Switchblade •• 3 XP 34 XP
   Enchanted Blade  →  Mauser C96 •• 2 XP 36 XP
   Lucky Cigarette Case  →  Garrote Wire •• 2 XP 38 XP
   Vicious Blow    Vicious Blow •• 2 XP 40 XP
   Vicious Blow    Vicious Blow •• 2 XP 42 XP
Luxury Upgrades 42 XP
    →  False Covenant •• 2 XP 44 XP
   Prepared for the Worst  →  Backpack •• 2 XP 46 XP
   Prepared for the Worst  →  Backpack •• 2 XP 48 XP
   "Watch this!"  →  Cheat the System 1 XP 49 XP
   "Watch this!"  →  Cheat the System 1 XP 50 XP

(View at

Link to the full xp deck

To create your own guides, find the template I have created here


Feb 03, 2023 lok1686 · 8

How did it work on haste? I don't think it will start at 9

Feb 03, 2023 Eruantalon · 102

The only way to make the blessed decks you do is memoizing all the cards xD When I grow up, I want to be like you mate.

Feb 04, 2023 ojey · 1

Seems great! I had a similar idea but your switchblade trigger man combo is better. Just onecquestion. Why did you Not include leo da luca?

Feb 04, 2023 Valentin1331 · 53057

Thanks for the comments!

@lok1686 Well spotted, this is a sloppy copy/paste that went through my proofreading! Haste will give you an additional action, and with Miss Doyle into play, you have additional icons: 1 skill value, + 3 static boosts, + 2 from Miss Doyle + 2 from Augur +2 from Switchblade = 10 .

I will edit the guide to add this info :)

@Eruantalon I wish you better than spending all your time on ArkhamDB when you grow up ahah But yeah, we're a bunch of nerds here that do know each and every card by heart, indeed.
Still, in my view, this is nothing compared to the people who know every rule and all the FAQ/corner cases of the rules as written/intended. So huge shout out to them. I would make hundreds of mistakes and publish completely irrelevant decks without their help.

@ojey I didn't take Leo De Luca for multiple reasons: additional actions in Charlie Kane are usually bad since you need to work on boosting your skill values for each and every test you take. It is much more efficient to do little tests and maximise their yield.
Then there is also the fact that this deck is primarily a fighter, so I was looking for boost and icons. The cost is also hard to cover, and finally, we are already reaching the maximum number of allies allowed with 2 Charisma once we add Miss Doyle.

Feb 05, 2023 ojey · 1

Thx for your reply. I see your point but i just love leo so much that i will try to squeeze hin in. Another thing that came up was how you prevent trigger man from dying charlies personal weakness? If he is exhausted and you draw it he dies … right?

Feb 05, 2023 ojey · 1

I just read the part about how and when to draw with the cigarette case. That answers it. Just dont draw, when he is exhausted.

Feb 07, 2023 chirubime · 25179

@ojey Burden of Leadership doesn't say that you "must" either exhaust or damage your ally. You can choose to exhaust an already exhausted ally meaning there is no situation where you're forced to kill off allies via Charlie's weakness.

It mostly just makes you choose between having a blank round where you can't much or pushing through and damaging your ally a little so that you can still do something the round you draw Burden.

Feb 08, 2023 heyo · 1

@chirubime If I'm reading the FAQ on Burden of Leadership's page correctly, while it currently doesn't require you to deal damage to an already exhausted ally, it will in the future (as soon as it gets errata'd). So there's some sense in playing by the new rules. Might as well get used to them early, since this change is inevitable.

Jun 07, 2023 drassain · 1

This deck is possible play in true solo? Or need any changes?

Aug 27, 2023 jtesorie · 1

Just some praise for Valentin. My life is busy with work and kids, so I really don't have time to build decks cleverly. This Charlie Kane deck is super fun. I admire and am thankful that you contribute so much work to the community.

Sep 29, 2023 gaudaloht · 1

Im having a blast playing this deck in dream eaters, thanks a lot, i was super scared of playing a 1 1 1 1 gator, but he is super strong

Nov 19, 2023 Vosos · 1

I just wanted to say I've been using this site pretty much since it started and I've never commented before but I've been taking this deck through RTTCU and it has been so much fun--thank you for putting it together! This is possibly my favorite deck I've used.

Jan 31, 2024 CHA · 1

Old deck but it doesn't really make sense to waste 3XP on trigger man when you could just play Beat Cop level 0 (or 2).

Exhausting beat cop also gives you +3 skill value and it gives the combat on all of your tests. You save resources which is important on one of the most resource intensive investigators in the game. In addition BC2 can use his ability to do the bonnie extra action thing and do 1 damage without a test, and has more soak.

Jan 31, 2024 Valentin1331 · 53057

Thanks @jtesorie @gaudaloht and @Vosos for your comments! These make all the work worth it! @drassain if you used this deck for True Solo I'd be curious to know what you ended up changing and how it went :)

@CHA, thanks for your feedback. The Trigger Man's main reason to be in this deck is for the activation of the asset that is attached to him while increasing your skill value for this additional action.
The challenge with Charlie Kane is that you have only so many actions that you can pump with your allies, so more actions are usually detrimental to him, but since trigger man increases your skill value during this action, it's actually pure tempo. I hope this makes sense :)