Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for | ||||
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Lily Chen Small But Spicy | 0 | 0 | 0 | 1.0 |
HungryColquhoun · 6682
Boxing with Knives
I'm continuing my series with new decks every Sunday and using the new Hemlock Vale cards. This uses Occult Reliquary to enable Boxing Gloves with Blessed Blade, adding and drawing Spirit events frequently with kills...
Overview
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Occult Reliquary provides an extra slot for Blessed Blade ••••, meaning you can also use Boxing Gloves allowing you to draw a Spirit card for each kill with the Blade. I like to think of this as the best of both worlds: regular tutoring of powerful and useful events, with an ammo-less weapon to fall back on against easier enemies - letting you save the good stuff!
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One-Two Punch, Sweeping Kick and Radiant Smite all provide decent Spirit Fight events for Discipline - Balance of Body and boss battling. Damage in a Discipline turn can be as much as 16 (two fully loaded Smites, two Punches, one Blessed Blade attack), and otherwise is typically in the range of 10+.
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Sixth Sense and Clairvoyance with Holy Rosary and Discipline - Alignment of Spirit mean you can investigate at a 5, and there's several icons dotted through the deck. For a secondary clue-finder, it's decent!
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While the isn't crazy here, Blessed Blade •••• will add in tokens every turn you're fighting an enemy. Think of this less as a dedicated Bless deck and more of a way to soften the chaos bag. It's easily good enough to make Radiant Smite worth it - which is good enough for me.
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Beyond Fight Spirit events, both Ward of Protection and Meditative Trance are very useful, with the latter healing off bad Clairvoyance pulls. Later in the upgrade track, Stand Together provides great team support as well as resources to fund your events.
Campaign starter and planned progression
With In the Thick of It this a 30 XP deck (I'd advise two physical trauma). For the starter deck you can include Wolf Mask or Glory over One-Two Punch if you like, but generally I found an extra Fight target for Boxing Gloves to be far better. Your starting Discipline is Alignment of Spirit. 0 XP deck is as follows (and link here):
A recommended order of purchases/upgrades for remaining cards is:
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Stick to the Plan (load with Emergency Cache, One-Two Punch and Prepared for the Worst)
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Free addition of Discipline - Balance of Body at 15 XP (factoring the In the Thick of It XP)
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1 x Uncage the Soul → 1 x Ever Vigilant (replace One-Two Punch on Stick to the Plan)
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Free addition of Discipline - Prescience of Fate at 30 XP
Final thoughts
This deck was really, really good. If you're wondering whether the juice is worth the squeeze for so many high XP upgrades so early - yes, yes it is. It definitely helps that the campaign starter deck is solid, so you don't feel put out while waiting for XP for key assets. It is easy to get both Blessed Blade •••• and Boxing Gloves into to play when you have Stick to the Plan, and from there it worked exactly as intended: adding to the bag (typically with 4 or 5 tokens left at the end of a scenario) and fishing out Spirit events. Getting Discipline - Balance of Body early-to-mid campaign really takes this to the next level, letting you completely demolish bosses. Having Alignment of Spirit as your first Discipline is however very sensible, as this deck clue-finds well enough from scenario 1 (and it's great healing!).
You might be thinking why isn't this a Nate deck? For me: (a) with Blessed Blade and Boxing Gloves he can't really clue find (no Hyperphysical Shotcaster); (b) I really want Blessing of Isis on a Nate deck for event recursion, which makes it too expensive in terms of XP with the main combo here (Ancestral Token without this combo is better); and (c) even ignoring Blessing of Isis, given the early sunk cost of XP for this tech it's hard to get the high XP events which make Nate feel worth it. As a last point it's also tricky to make Nate outdamage the five actions you get in a turn with Balance of Body, and damage is what you want Guardians to do!
I think this is more or less the only combo I would recommend with Blessed Blade and Occult Reliquary, given it's quite XP intensive. For me what you're pairing it with has to be two-handed (otherwise just run the one-hander with the Blade without Reliquary), and it can't just be another +X damage weapon as the damage from the Blade is already good. There's very little that meets that narrow criteria, fortunately Boxing Gloves fits it to a tee! Anyway, hope you like the deck - it's definitely one of my favorites from this series so far. What do you see as the best uses of Occult Reliquary in general?
15 comments |
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Mar 26, 2024 |
Mar 26, 2024
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Mar 27, 2024In respect of allies. Early on, Acolyte can be your additioal source of deck-thinning, horror soak and card draw engine in general. Later on, Michael Leigh can be a nice luxiary upgrade, as you are doing both clueing and fighting. |
Mar 27, 2024Honestly, I don't think the deck needs them. I use allies for (a) soak if healing isn't adequate, (b) stat boosts, and (c) for an ability I can't get anywhere else. As mentioned above, (a) and (b) this deck has and when considering (c) the extra damage on Beat Cop isn't something this deck needs - as the recruitment of events already gives damage compression (and the cost of the Beat Cop is resources you could be using the play events). Beat Cop would be the only ally I would consider for this personally, as Blessed Blade •••• doesn't release easily for Nephthys and other allies don't have much synergy (e.g. Field Agent who boosts ). Then again, Beat Cop needs support to stay alive and get the most out of your XP investment. For Michael Leigh he's absurdly costly in terms of XP (I would rather just upgrade into One-Two Punch •••••, and in fact I did do as Hemlock Vale was richer in XP than I thought). I only ever use Michael where I want to be investigating with and killing things with (which is usually just Joe). Even more deck thinning with Acolyte I don't think is worth it - Boxing Gloves does enough as it is. You could include Acolyte in the starter deck and upgrade out of it, but I like everything else in the deck better - all the events are very useful. If you think the opportunity cost of an ally is worth it, then by all means fill your boots though! Discipline - Alignment of Spirit does such a good job of healing and flips back to unbroken often (and has zero opportunity cost) that for me it was very much surplus to requirement. |
Mar 28, 2024Yes, I understand that it it is a common prejudice that an ally slot is the strongest therefore it is a waste not to include anything there, while it is not the truth for every given case. And again, one can create a deck meaning some particular campaigns in mind where they can include a story ally and go with them exclusively. I've just suggested the allies for those who love playing through allies but at no point I meant that these allies will make this deck work better. |
Mar 28, 2024
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Apr 19, 2024I'm sorry but who's the acolyte you're talking about? Is it arcane initiate? |
Apr 20, 2024
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Apr 24, 2024I'm very new to this game (played only 1 game so far) so I still don't know all the cards in the game or what's good and bad, synergies, etc. But I used to play Eldritch Horror a lot, and Lily was my favorite character there. Looking forward to trying out this deck, thank you! |
Apr 24, 2024
This deck is a bit non-standard given it's designed around the Boxing Gloves plus Blessed Blade •••• combo with Occult Reliquary, but I found this to be a great way to power up for a big Balance of Body attack and the tokens give you a much easier time too. I think it's probably one of the decks I've liked most from this series - having both power but being quirky as well. |
May 04, 2024Hi nice deck. I’m going to trying this out tonight in a the circle undone campaign |
May 05, 2024
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May 26, 2024Thank you very much for the great deck guide. I will use it as the main fighter in a 4-player blind run of Innsmouth. Two things caught my eye while assembling the starting deck. Maybe you can help me with them? Firstly, the card costs seem quite high. Are the two Emergency Caches enough? Secondly, do I need four investigation spells as the main fighter, or should I swap one for more combat power? |
May 26, 2024
I found the resource generation to be enough, as you're not firing off your events all the time as Blessed Blade does perfectly good damage by itself - and the usual combo of Ever Vigilant and one Emergency Cache sets your assets up. It's really only when you want to use Discipline - Balance of Body where the events are more needed, and that's more often than not mid to late scenario (where a few enemies have gathered, or there's a boss out). The easy fix if you are concerned is to move Stand Together further up the upgrade track - but for me it wasn't needed. Re. more combat power, there's not really many level 0 cards that are convenient to swap in. Innsmouth can provide similar XP to Hemlock Vale, so I suppose you could buy Strong-Armed or Brand of Cthugha or Enchant Weapon if you feel the need. TBH the damage here is already good though so I think the better hit rate on your clue-finding spells is worth it, even if you will be one of the main damage dealers. 1 extra damage from time to time doesn't offset the utility you get from clue-finding persistently, for me at least. |
Sep 01, 2024Another really cool deck! I was a bit tired of guardians/monster busters having to juggle ammo/spell charges, well this is a fantastic answer. By scenario 7, I am all set up by end of turn 1 to hit anything that comes with 9 fist, casually throwing a couple of bless tokens in the bag every first attack. XPs have been good in my current campaign and I got the Ace of Swords, but frankly, I’ve never needed it! Thanks for a great list! |
I just noticed, you did not use any ally! :0 Are there any options here? What motivates such choice?