At a Crossroads

A lot of positive reviews here, but I will go one step further:

This card is S-Tier, S like Staple.

3 cards for one action and 0 cost is already that good. Another way to read it is: draw 10% of your deck in one action.
Deep Knowledge will get you 2 for this and is considered one of the best lvl 0 cards, Preposterous Sketches will require 2xp and 1 clue at your location, and Cryptic Research will ask you 3 more xp per copy to get your action back. And as you probably noticed, all these cards are in , was one of the remaining draw-starved classes (with and ), until this card arrived.

So this card already goes in every deck that has access to it to increase consistency, but where it becomes insanely good is when you do not need the draw:

  • Not only can you decide to take the other option, getting rid of one of your less useful cards in exchange of an action that will get you ahead of the game;
  • But also, you can decide to give that draw to any investigator at any location.

Most dilemmas are "it could go well in the right moment, but terribly bad in the wrong moment", like Fickle Fortune that could heal your whole party for free during the Witching Hour but also have you deciding between killing Calvin Wright or turning into an Ancient Evils.

At a Crossroads, on the other hand is literally a win-win-win.

Valentin1331 · 88483
Ironically, this card is probably the least of an actual dilemma of all dilemmas. At a crossroads? More like choosing from a menu where everything is your favorite — Nenananas · 273
Love it as Patrice, who's action starved. — MrGoldbee · 1520
The cost is 1 card, 1 action, 1 XP, which is equivalent to 2.5 actions for 3 Draw Card actions. — Senji975310 · 1
@Senji975310 The value of different actions is much more complicated than that, and you know it. Boiling everything down into their basic action cost is being willfully ignorant of the tempo of the game. — snacc · 1039
Lola Hayes

As of the current state of the card pool, considering everything up to TSK (Edit 06/2024 - added the FHV cards), I thought it'd be interesting to make an inventory of cards that provide a benefit to Lola even when she is not in the card's role.

Hopefully, this will help some of you break down Lola's deckbuilding puzzle by spotting in this list some possible combos between multiple cards in it (The Red Clock (2) helps you to oversucceed your first test, which collects evidence on Empirical Hypothesis) or with other cards from another role (Celaeno Fragments will boost your to help you trigger Scavenging).

Guardian:

Level 0:

Level 1+:

Seeker:

Level 0:

Level 1+:

Rogue:

Level 0:

Level 1+:

Mystic:

Level 0:

Level 1+:

Survivor:

Level 0:

Level 1+:

Other honourable mentions:

  • All the Neutral assets that will work no matter which role
  • Lvl 1 Tarot cards that keep their static boost no matter what
  • Assets that provide a static boost that will remain
  • Events that attach to a location like Makeshift Trap
  • All the Masks from FHV work with replenishing.

PS: If I forgot anything worth mentioning, feel free to suggest it in the comments and I will edit my review.

Valentin1331 · 88483
The Lv.3 Talent from EotE might also deserve honourable mention? (Bruiser, Prophetic, etc.) The Fast boost requires a matching role, but the discount is always usable. If you are planning to mainly discount expensive test-less Event, Lola can cover many traits with her Lv. 3 access. — 5argon · 12300
I think you might have missed Tooth of Etzli giving the bonus for treacheries always? And I believe Dario always gives the stats when at 10+ resources — AppleSaws22 · 14
Sadly, she can't take the upgraded Dark Horse, as it's 5 XP — celtics345 · 1
I have a doubt... Can i use Sign Magick to activate Borrow Time, without switch mine rol from mystic to Rogue? — Dr_sMoKe · 124
Discovering this today while building a Lola deck that transforms into other investigators. Really nice and useful overview. Thanks!! :) — Scarx · 54
Friends in Low Places

www.reddit.com

Good discussion about traits to name. Innate, practiced, gambit, fortune, item, illicit, talent, ally, spell can all be useful.

dubcity566 · 112
Apex Strangleweed

Apex Strangleweed always feels like it should be stronger in some way. It has retaliate and alert, but both tests are at a fairly low skill level, and you encounter this in the fourth scenario when you should be easily able to clear a 3 test. Losing all actions would be rough were it not for the fact that this is only AoOs. It's also perfectly situated to be killed with one turn of fight actions, with VP that stops it from going back in the deck.

This card would probably be more relevant if it had a per investigator health modifier that kept it around for multiple turns or was harder to cut down. As it stands, It's hard to justify ever grabbing pocketknife to help deal with this card.

SorryLaurie · 638
Cyclopean Hammer

So now that this has been Taboo'd, how good is it?

The answer is still very good - what's changed is that the maximum damage per round for a fully invested hammer has dropped to 7 damage (2+2+3) from 9 damage (3+3+3). 7 damage for a full round of attacks is still great. It still interacts with Enchant weapon for the same effect. It still has no ammo issues, it still only costs 10XP for the set.

What this taboo did do was give Lightning Gun a place in the meta again, as the 3/3/3 damage option.

This still requires a lot less overall deck-investment to make good than M1918 BAR, Lightning Gun, or even Chainsaw and with the nerf is probably at the level of a Contrabanded Chicago Typewriter for raw damage output, but has the benefit over the typewriter of being much easier to succeed with.

Did this taboo go far enough? I think it did, in the sense that it's no longer clearly the best 2-handed weapon available for any investigator that can take it. But I can also see the argument that, even if it's not clearly the best, it's still got by far the highest floor of the big 2-handed weapons, since the exhaust is optional and it'll never run out of ammo.

jericho · 1116
I do not agree, even taboo it is a king weapon. reliable give this card +2 but only +1 for other card. so it is still king. — plfires · 2