Robes of Endless Night

I think this compares somewhat poorly to Leather Coat coat and I'd rather take that if I can. Waiting for 3+ spells over 3+ turns to just breakeven makes this a hard sell. Sometimes you draw it late and you arent playing any more spells. Even early on, it feels slow to play this, gather more resources and play your main spells.

But not every can take leather coat. Robes of endless night does however compare favorably to the neutral Trench Coat and decently to Heavy Furs. Only Sefina has enough agility to even think about evading but she is even more heavy on spells.

Heavy furs might be useful in Diana Stanley and maybe Jim Culver but for the most part, the economy is better than an extra reroll because mystics usually do want the health soak for themselves. The reroll on symbols is occasionally useful to avoid the downsides of your spells but mystics have other avenues to avoid that.

It's generally obvious when you'll take this, a mystic with low (5) health and lots of spells (maybe around 10 spells). With around 10 spells, you should be able to play 1 every 2 turns and make back your cost after 6 turns (about 1/3 of the scenario).

fates · 51
I saw this card as bad when I first saw it, but then I realised 2 health soak is such an amazing thing for mystics I'd run it just for that, now we have heavy furs its a little harder to justify just for that but its pretty trivial to get 3 discounts and make this a much cheaper option. the upgrade is bonkers good though. — Zerogrim · 290
Have Bob help pay :). — MrGoldbee · 1441
Untimely Transaction

The wording of this card seems to respect the play style recommended in the guide book about staying in-character and not saying what cards you have in your hand to play/commit. Because the text makes you reveal what you would like to offer first, then "may" and "if they do" decide whether anyone actually want it or not. (You can probably say you have "good stuff" and call for a group-up, for immersion.) Otherwise, you would not play this card in the first place if it would ended up that no one choosing to play...

If you are playing "hard mode" that an entire table is staying in-character, it is possible that this card's net result turns into a few giggles at a cost of 1 action. (giggles are worth it at only 1 XP!)

5argon · 9170
Reliable

There is a neat little trick combining this card with Eye of the Djinn to get a based skill test +6 (two copies to get +7) once per term using Eye of the Djinn's ability. The three investigators who can make use of this combo Tony Morgan, "Skids" O'Toole, Leo Anderson will all appreciate it.

-- Update: after checking with Fantasy Flight AHC about the ruling. The combo unfortunately does not work.

This is what Fantasy Flight wrote:

  • All of the ability text on Eye of the Djinn would resolve before drawing skill tokens for the test. Eye of the Djinn will set up a “lasting effect” (base skill of 5 for the test) and two “delayed effects” (if you draw a Bless or Curse token, do X) that can still affect the game, but the card itself has resolved.
  • Consequently, Reliable will only grant you +1 to your skills while the asset it’s attached to is resolving a triggered ability. The timing window for this modification ends when the asset it’s attached to is finished resolving—in this case, Eye of the Djinn will have finished resolving once you begin drawing tokens for the skill test, and you would revert back to having a base skill value of 5 until the end of the test.
  • (This is different than if Reliable were attached to an asset with an action triggered ability, such as a weapon with a Fight action.)
liwl0115 · 41
This combo doesn't work due to timing of the ability of the eye. The last sentence of reliable say you get its bouns while you perform the ability. The ability of the eye says set a base skill on 5. If this is done you lose the bonus of reliable since the ability of the eye is performed and you just have to test with 5. — Tharzax · 1
I don't think it works, but for a different reason than Tharzax listed. Eye of the Djinn isn't where the skill test is triggered... It's just something you can do in response to a test starting. The duration where Reliable would apply only lasts as long as it takes the Eye to set your skill value. For a fleeting moment you have a value of 6... then Eye finishes resolving, and Reliable turns off. — Hylianpuffball · 27
Though honestly, it's a pretty confusing case and I'm not sure of the exact ruling. What is the true duration of EotD's resolution? It's clearly started when a test begins, but does it last all the way through step 5 of the test? I don't believe so, but I couldn't tell you the exact step where it ends; I'd believe either step 1 or 4. — Hylianpuffball · 27
I read it as when EotD's reaction triggered abilities got triggered, Reliable's +1 would apply- since it says "While resolving a 'triggered ability' on attached asset, you get +1 to each of your skills". The application of Reliable is not necessarily predicated on the skill test timing — liwl0115 · 41
There is also the if sentence with bless/curse tokens, which are part of the ability. But even then in my opinion all aspects of the ability would be performed before determining the success of the test, where the bonus of reliable count. — Tharzax · 1
Springfield M1903

Question for all our rules lawyers out there:

Does the latest Taboo stack with scope?

“This attack may target a non-Elite enemy up to one location away from its standard range, ignoring the aloof and retaliate keywords.” Taboo basically reads "Standard Range +1 Location away".

Scope as a reaction allows a Firearm to target adjacent location. Would that be considered the new standard range then and allow the Springfield plus Scope to target two locations away? WHich would be awesome and very unique

If not it would mean, you could gain basically the same effect but better with sticking the newly tabood scope to your shiny 4 or 5-xp-firearm. you would only ever take the springfield to save on some xp as the BAR or the Lightning Gun are still better in their own right. You could always take a higher value two-handed firearm and stick a scope on it for whatever xp your weapon costs +3xp for the scope. And lets face it, which guardian skims on the xp concerning the primary weapon?

Don't get me wrong. This new version stands head and shoulders above the old one. But XP should not be a concern for the guardians primary. So I would always take the best or most flexible base weapon and stick scope to it, if wanted to target adjacent. But targeting two locations away by adding a scope on top? That would really allow some unique camper playstyle in MP where you guard your team by sitting at a center location and picking everything off from a distance.

Skeith · 2367
Yes, this is the explicitly intended reaction. The article announcing and explaining the latest taboo made it very clear that the Springfield and Scope effects were designed to stack. — Death by Chocolate · 1428
And you could add a Brand of Cthugha for enemies at your location and if you are Leo a Cat Burglar to change location and snipe. That would be really clunky but fun! — Valentin1331 · 66500
Just to clarify: is this rifle now a 3 pip, 3XP weapon with the upgraded text above? Or is it back up to 4 pip, 4XP for to the extra buff? — Quantallar · 7
Serpent of Tenochtitlán

This enemy can be an annoyance with that poisoning attack. Even if you can hit the 3 Evade target reliably, that's still a loss of actions as it chases you.

The ability gain conditions cause it to stay on an Ancient location with clues, which you can potentially use to leave it behind. You won't be able to clear that location without confronting this enemy again, but it will be easier to clear all the others. You could deal with the location it guards last, or even just consider it abandoned.

Or maybe you just take the vengeance point.

Signum · 14
There are also some other options since this enemy isn't elite: Hancuffs, mind wipe, slip away etc — Tharzax · 1
Good point, Tharzax. We always killed this guy, because the Victory sweetens the Vengeance. But if we would ever challenge us to a zero vengeance run, "Mind Wipe" and Handcuffs would be certainly availble in the team. — Susumu · 361