Working a Hunch

It's a testless clue, fast, for a reasonable price.

This card is flat amazing. Anybody who can afford the cost and doesn't emergently need to draw something more important will directly contribute to winning the game with this card. Doesn't care about shroud, doesn't care about enemies. This is an absolute staple.

If you are able to get a discount it gets even better so it's set for my hunch deck if I play Joe and also Norman will be happy if he find this card on top of his deck (except you are at a location without clues) — Tharzax · 1
it really comes down to the cost at the end of the day, some decks can't afford to spend two turns worth of money to get a single clue, but if you are running Milan and the deck isn't too expensive it is pretty nice. (a lot nicer in Trish) — Zerogrim · 296
Also scales poorly above 2p. — MrGoldbee · 1497
There's no drop-off at higher player counts because there's more players getting clues. Seeker economy makes affording this easy, and even if you can't afford playing it it's 2 book icons. — suika · 9522
Still takes a deck slot. — MrGoldbee · 1497
it's universally useful to use this card to clear up that last clue on an xp location — liwl0115 · 42
Fast, saves you an action AND a test. Probably one of the strongest cards in the game - even if you are a seeker and are pretty good at otherwise gathering clues. — Blackhaven · 9
Sea Change Harpoon

I’ll take an alternate view. This weapon and the accompanying net are just too complicated, expensive and action-intensive for the simple way I play Silas. Much prefer him with the costly but no fuss Timeworn Brand and cards that recur skills like Resourceful and True Survivor. Sure it’s more xp but Silas can run well with little Xp. Just Meat Cleaver and Sylvestre with Track Shoes, and maybe a couple copies of Brute Force, until you can afford the time-tested Brand.

Krysmopompas · 367
Something to consider - if you don't bother using the bounce ability, just leave this in play and focus on ensuring you always have skills to commit with those cards you mentioned - it's a cheaper Brand that you paid no exp for. — SSW · 217
Yes, this comparison does not make sense, imho. I would rather put the XP in some Chainsaws. If you get the Harpoon out before them, you can return it to your hand instead of discarding, once you want to play the chainsaw, together with all skills committed. Then, you can either replay the harpoon, once the chainsaw runs out of gas, or commit it for it's good icons! — Susumu · 383
To put it in more general words: If you plan to bounce back your harpoon all the times to get back the skills, then play it again, that's of course bad (played). But if you just plan on using it at most once per game, when you want to free up the hand slot for something else, then why not use the bounce back, to regain some cards (INCLUDING the harpoon)? It's just gravy. On top of that, the ability, that makes TB more flashy than a Machete is also a "once per game" thing. So, compared to the Harpoon it is severly overcosted, imho. The condition for the extra damage, to commit at least one skill, is something, Silas will always want to do anyway. +2 instead of +1 might be nice in cases, when he does not need to commit for the extra damage, but I don't think, that's enough. With just 4 base combat stat, Silas likely wants to commit most of the time at least a card even then. — Susumu · 383
If you commit quick thinking and then bounce the harpoon in your hand with the commited skills, you haven't lost an action. And for the resource cost you have Drawing thin + Take heart. — AlexP · 295
These still enable at most twice a game to recoup the expenses. And incents you to build your deck in a weird oversucceed AND fail style. Possible on paper, but I'm not sold on it. — Susumu · 383
Toe to Toe

Daniela can use Toe to Toe on health damage enemy to instantly obliterate it without touching the chaos bag, by having the additional cost go to her Guard Dog. Spilled horrors can go to Precious Memento (Former Life) and spilled damages on Daniela if enemy hits harder than 1 damage required for the dog. Dog bites for 1 damage. Dog is considered "you". She is angry her dog is hurt and auto-whack for 1 damage. Then this Toe to Toe fight deals 2 damages, to the total of 4 damages which should kill most annoying enemies. The dog gets Bandages. Memento can be restored perhaps with Relic Hunter + Bangle of Jinxes to help over-succeeding, which would got jinxed as a part of Toe to Toe. The test to over-succeed can be the next Fight or Earthly Serenity (4), which its difficulty is 0 vs Daniela's 4 , which would also restore some chip damages/horrors off Daniela taken while distributing leftovers from the dog and the stone. Handy!

(This combo also needs only 2 packs : Revised Core and EotE Investigator.)

5argon · 11411
toe to toe itself will also always oversucceed — OrionAnderson · 132
Precious Memento

These two cards are an interesting way to keep the Level 3 Composures in play -- particularly Moxie (3) for Rogues and Plucky (3) for Survivors (Carolyn can also take these and Combat Training, if that's the route you're going). The interesting thing about the Level 3 Composures over their older Level 1 counterparts is that they soak BOTH health and sanity, and in the case of the aforementioned cards, if you want to keep them in play you'll need to soak the lower numbered soak somewhere else. So, for Plucky, you'll need a reliable damage soak, and for Survivors this is another option to Jessica Hyde (although if you're a Survivor who wants to fail, take the other version instead).

For Moxie, you need a reliable sanity soak. Hopefully with that card in play you can spend some money to not TOTALLY fail on a Rotting Remains. You can put one or two points of horror on this card and then heal it back when you inevitably fail some other test. Conversely, this card is perfect for Sefina Rousseau paired with Moxie, as she regularly has other horror soak due to Mystic access, and the damage that she puts here instead is easily healed with Rogue succeed-by-two shenanigans.

dscarpac · 1262
Whitton Greene

Norman loves her at level 0, but he loves her even more at level 2. She boosts his two main stats (turning him into a 5/6 willpower/intellect investigator) and helps him find critical game-breaking assets like Livre d'Ebon and Astronomical Atlas. She also acts as a soak and helps him reshuffle his deck to change his top card.

Whitton is not the right ally for most investigators, but she's great for certain investigators.

Achire · 563
Shame norman can't have her at level 2, barring shenanigans — NarkasisBroon · 13
I realized my mistake too late. :( I have her at level 0 in his deck and got so excited that I didn't think about it. The tragedy! — Achire · 563
She's also absolutely killer with Luke Robinson — snacc · 1023