|Card draw simulator|
Odds: 0% – 0% – 0% more
|None. Self-made deck here.|
Assussanni · 128
Happy 2nd Birthday and 100th Episode to Drawn to the Flame!
Knuckleduster, a card offering an unconditional damage bonus which never runs out of ammo. Surely this makes it the best level 0 weapon in the game? I can't for the life of me figure out why more people aren't running this awesome card. To extol the virtues of going toe-to-toe with a Great Old One and punching it until it's dead I present Leo Anderson, fist-fighter extraordinaire.
Core to the idea of a punching deck is of course Knuckleduster, offering that highly sought after damage bonus with barely any drawbacks. Just boost your combat high enough (we already start with a respectable 4) and you're good to go. Auto-fail token? Ha, what are the chances of drawing that!
If we are going to be nice enough to give our enemies Retaliate, then it is only fair that we are able to do the same. Survival Knife allows us to hit back during the enemy phase (although sadly not on a missed Knuckleduster attack).
And what is better than retaliating once? Doing it twice with two Survival Knives. Of course we can't give up our Knuckleduster (we've already established that it is the best level 0 weapon) so we'll need a Bandolier to act as our spiked armour.
Leo loves allies and, let's face it, even the best boxer takes a few hits now and then. Beat Cop gives a +1 combat boost which could make all the difference between hitting and being hit. Guard Dog allows both soaking damage from Retaliate and then dishing it out anyway. Having two Guard Dogs potentially means two damage with Knuckleduster whether you hit or miss!
Leo is probably in pretty good shape thanks to the Physical Training gained from taking on the mythos with his fists. Lone (except for my many allies) Wolf, Emergency Cache and "Watch this!" all provide resources to funnel into fight tests. Overpower and Unexpected Courage also provide extra combat icons. The willpower boost could be handy for avoiding treacheries too, we might need our health and sanity for those retaliations!
Finally, Prepared for the Worst helps with finding those all important brass knuckles or a survival knife if you've already got them.
Oh, and Taunt? Well, you are using Knucledusters. This could of course be replaced with some more healing (First Aid, Emergency Aid, Liquid Courage), some more combat boosts (Intrepid, Vicious Blow for a 3 damage punch, Double or Nothing for a 4 damage punch and 6 resources with "Watch this!"... prize fighter indeed), added consistency (Backpack) or just something shiny (Decorated Skull). Or you could leave it for when you're holding two Survival Knives and all the enemies are inconsiderately engaged with your fellow investigators.
If you want a thematic weakness instead of drawing randomly, Overzealous or Doomed fit the bill nicely. They are also pretty nasty weaknesses, which should go some way to offsetting the incredible power of this deck. After all, now that you know just how good a card Knuckleduster is you wouldn't want the game to become too easy, would you? ;-)
With no way to investigate, you will probably want at least one other investigator to come along as your personal trainer, picking up clues and trying to avoid accidentally becoming a sparring partner. Daisy and Minh both look good for this thanks to their high intellect and ability to further boost your combat either through use of Encyclopedia or skill cards. Seekers also offer some helpful card draw and tutor effects for when Leo can't remember where he put his Knuckledusters. Alternatively (or additionally in Daisy's case) a mystic could seal away some of the worst chaos tokens to make sure that you don't get counter punched too often. Carolyn Fern could potentially do all of the above and keep Leo healthy, sane and stocked with resources ("Tell me Leo, why do you feel the need to get so close to these monsters when you have access to so many firearms?").
One Last Thing
This deck was inspired by the discussion on Drawn to the Flame's 100th podcast episode and, in case it wasn't obvious, probably shouldn't be taken too seriously! If for some reason you do decide to give it ago, then remember: all that matters is that you are the last investigator standing, laughing maniacally, the ichor of Yog-Sothoth on your bare hands, surrounded by the corpses of your enemies and, most likely, your friends.