A Principle Guide to Play These “Good” Dogs and Be a Winter Olympic Champion:
Contra to some of the previous negative reviews, I shall argue that this combo is actually a "good" combo in its own right when properly built. Here's how the combo can or should be set up:
1) It requires your “full commitment” from the get go in order to make it shine. The combo will cost you 5-6 desk space, 1-2xp (4 dogs + I recommend 2 Rod of Animalism for consistency. If you commit to this build, you might as well go all in for it), five actions and $10 to set up (almost always play your Rod first before the dogs). Seriously consider In the Thick of It for 2 Rod from the start if you really are going for this build.
2) Choose the characters who can make this combo reliably works: they are those with the (innate) ability to do consistent + fast card draws (+ good economy). You want to get Rod and dogs out reliably so that by mid to mid-late game you are all set for it.
3) For example: Harvey Walters can reliably cycle his desk 2+ times per scenario. He’s get strong economy to put the combo down (with free actionless cash in Cryptic Writings, as well as Dr. Milan Christopher, Crack the Case and Burning the Midnight Oil). The same can be said for Winifred Habbamock, especially once you have got Lucky Cigarette Case + Pickpocketing (and, better, its lv. 2 version) down for draws, and $ isn’t an issue for Rogue. Carolyn Fern is another candidate who will find this combo beneficial, and can make is combo work, although her card draw will still be significantly slower comparing to Harvey and Wini.
4) Now the last obstacle for making this combo work is the total amount of action (5!) that it requires (unless you are using Leo Anderson which I won’t address his case here. Guardians minus Carolyn in general don’t need the dogs to help them fight anyways). This obstacle is real, and my advise is to realistically think of this combo as (usually) a mid-to-late game combo. You can get this combo set up early-mid game if you’re lucky. But it’s perfectly fine to be patient and wait. The key is to not feel that you are “forced” to play Rod and dogs down when you have other more important things to do in early game (i.e., stuffs that help you to get clues!). In early game you usually don’t need to use the dogs’ strongest +4 move and +4 fight/damages abilities anyways. So, if you are Harvey, in early game play Rod and dogs down only if you need their soaks that protect you from being badly damaged by his weakness Thrice-Damned Curiosity. Or, If you are Wini, start playing the combo down when you have nothing better to do after your Lockpicks is exhausted. Remember, having 1 dog down is useless, having 2 down is weak (although it occasionally helps you move 2x for an action), having 3 down is the turning point, and with all the commitment you really want all the dogs to fight for you & teleport you across the map.
5) For low fight characters, you will need to prioritize and pack ?? (or fist) skill cards that can help you to land the dog bites. For example, Harvey fight at +5 with 4 dogs out. So you want to pack some (upgraded better) Essence of the Dream (via Dream Diary translation), Plan of Action, Inquiring Mind and maybe even an Unexpected Courage or two. I would take Plan of Action over Perception, for example, if I know I am using this combo in a Harvey desk. And, of course, another way to help with having your dog bites land on a tough enemy is to ask your teammate to give you one of their Promise of Power or Overpower, etc. Wini can fight with +7 with 4 dogs down, plus you will have her signature Anything You Can Do, Better + multiple ? skill cards (Opportunist, Unexpected Courage , "Watch this!", Momentum, Quick Thinking, etc.), so this should not be an issue for her.
6) In conclusion: Is this the most efficient or powerful combo in the game? Well, it isn’t. But it's still rightfully good when properly built. Sure, it is certainly the one combo that requires both careful planning and commitment. So why do it? Because coming with this level of commitment I would argue that the level of satisfaction that you will be rewarded after all the effort made, is also unparalleled. It’s a satisfactory 10/10 level combo when it works and you see your dog bites landed and finished off a boss, dealing as much damages as your fellow Guardian teammates and stealing the show from them; or when you see your dogs sled you to the finish line to resign or pick up that final clue from afar just before that stupid final doom ruin your scenario and spare you from taking (another) mental trauma. You are a Winter Olympic champion in the story of Arkham when all is said and done.