Silas's Net

Silas’s net is tricky. You’re not likely to be engaged to more than one enemy unless you’re doing that on purpose or facing a boss. But the secondary ability, to recover your skills after successful test, is extremely useful. Nimble, manual dexterity(2), quick thinking... Evades can now give you tons and tons of supplemental actions, far and above what it would take to play the net again.

Playing resourceful multiple times a game means not having to invest in cards that get it back, like scrounge for supplies or true survivor. But the net, like the harpoon, needs to be built around. If you don’t have many agility or wild icons in your deck, then the net is meh.

UPDATE: Taking another look at Silas’s net, it can evade massive enemies, especially ones that have alert. That makes fighting bosses as a team much much easier, as the catch of the day becomes “elder gods“. It also lets you tank enemies in larger teams, and the Innsmouth conspiracy definitely doles out more than one enemy per player in many circumstances. Plus, you can take the net back into your hand with quick thinking, and put down your chainsaw.

MrGoldbee · 1493
Solemn Vow

With the recent release of the Winifred Habbamock pack, this card can be added to a combat-oriented rogue / guardian (Skids, Jenny, Leo, Zoey or someone else using Versatile) to be played in combination with Lonnie Ritter and Leather jacket: the fighter play Solemn vow under the control of an other investigator and then this investigator can transfer damage / horror to Leather jacket / Lonnie Ritter respectively and then for 1 resource the fighter heals both his assets.

AlexP · 287
Lonnie can already heal off of allies' jackets. — MrGoldbee · 1493
But she can't heal off their faces, which this can transfer from. It's a bit techy, but it gives your allies a little freedom to run off on their own. — SGPrometheus · 849
Lonnie requires your allies to have armor with 2+ health, that's not everyone's thing. Seeker doesn't even have one. So Solemn vow it to your own armor or Jessica is a good alternative. — Django · 5164
Return to The Devourer Below

I have expend all the morning fighting Umordoth in the Vault of Earthly Demise. We wanted to play the Return to the Night of the Zealot without sacrificing Lita Chandler in hard mode. 2 players. We arrived to the conclusion that the Vault is a card too powerful that makes this impossible. We need more characters or an easiest difficulty. But even with more dakka increasing the combat stat of Umordoth seems a bit unbalanced. Maybe we can fight once or two times against a 6-8 combat stat, but to defeat it we need many combat rounds. Is impossible to sustain many fights againts these numbers. So basically my review of this card is that we need to read the text as: "Kill Lita Chandler, don't even try to challange me, you weak humans." Has been fun though.

Matamagos · 4
Or maybe the point is that you actually have to go for R1? R2 is famously easy in the original scenario! Have a plan; R1 is possible! — Death by Chocolate · 1484
R2 is also possible in the "Return to", but you need to build your deck specifically for this one task. One cheesy strategy is to play Renfield and amass ridiculous amounts of resources (since you don't really care about doom in this scenario after Umordoth already appears, you can gain lots and lots of resources with Renfield). Then use these resources to boost your skill values in order to successfully attack. Supplement this with some testless damage options and some soak/damage and horror cancellation to stay alive long enough and it is possible to beat this 8/20 (given two players) stat monstrosity. — PowLee · 15
I did it with Tony in Hard last week. There is a deck for it. I took Dynamite, Marksmanship, Dodge and his Colts with a lot of ammo cards. It would have been a lot easier if Ursula hadn't perished since she had the Bow and Blood-Rite. Tony had to do all 18 damage. The deck name is - Tony Morgan - The Devourer Meets Its Match. — The Lynx · 999
You could advance the act to reduce the vault's bonus. Or spend a few XP as guardian to get cheap fight boosts, like ace of sword, 2x reliable. Also take 1-2 beat cop and/or grete (2x charisma). With base fight 4, you should have around 10 combat as most XP weapons grant +2 or more. — Django · 5164
Jim Culver

Jim’s weakness, Final Rhapsody, used to be a rough setback. Now, with the Innsmouth Conspiracy, you can mitigate it. Fill the bag with blessings and curses, draw five tokens, and take much less damage than before.

There’s not much else to say, except that Jim’s Trumpet scales well with more players. More players means more tokens, with four people out it’s likely that you’ll trigger every turn, especially if you bring Olive McBride on the road.

MrGoldbee · 1493
The Council's Coffer

Don't play with Mandy on your team, because her weakness cancels the search. (For some reason a review must be 200 characters or more. So you didn't need to read this, but I had to write it. You can stop reading now. I'm serious, it's not necessary.)

Well, only if she hasn't already triggered her weakness, which is ridiculously easy to do turn before turn 3. — StyxTBeuford · 13051
With Mandy's reaction ability, one investigator may play 2 cards without cost. Also, Mandy can avoid canceling by searching her 'discard pile'. — elkeinkrad · 498
If you play Mandy you have much more efficient ways to search decks for cards anyways, this is just a waste of XP and actions. — PowLee · 15
Has anyone played this and been happy with the result? I can see it being a kind of fun puzzle quest, but you'd want to save it for later scenarios to get out high-cost cards fast and free, but then yiou risk not finding it or having the actions to activate it.... — LivefromBenefitSt · 1091
I’ve never run it, but honestly I just find it extraordinarily boring from a flavor perspective. — Death by Chocolate · 1484
Yeah I'm not at all saying this is anywhere close to a decent card- the amount it asks of you and the amount it returns are very disproportionate. Tutoring is really powerful in some card games where card draw is more limited and decks are larger, but it's not uncommon to see your entire deck in a given scenario of Arkham. So... I don't get what the point of this card is either. But, if you did want to run it, Mandy is probably the best case scenario since you can have someone grab 2 things instead of 1. — StyxTBeuford · 13051
OK, Styx, that is Grade A jankery right there — LivefromBenefitSt · 1091