
It's hard to see what makes this card cool, so lets highlight a few cool things about this card.
- Unlike other effects that don't fully affect elites this card still helps against them, that can be a huge plus since even just evading a big foe (such as The Masked Hunter can be game-saving.
- Shuffling stuff back into the encounter deck is usually good, shuffling stuff into the encounter deck means that you get to draw them again! A variety of humanoid enemies are WAY nicer to draw then most alternatives in their deck, Acolyte for example.
- You can target aloof enemies since this card doesn't require engagement, this also means you can target stuff engaged with your friends.
Finally, if you are familiar with the campaigns, your current campaign choice will impact the effectiveness of this card. The following phrases will spoil the humanoid amounts in the campaigns so stop reading at this point if you want to avoid that spoiler:
Core set this thing will be helpful in every scenario. Ghouls are Humanoids.
In Dunwick its very bad, useful mostly in the club, there will be targets here and there but in 4 out of 8 scenarios playing this will be hard or impossible.
It's very good in Carcosa, all of the scenarios have humanoid enemies (often in large numbers) or guaranteed valid targets.
Forgotten age isn't over yet but out of 4 scenarios every scenario has been chock-full of humanoids. Considering the particulars of the enemies in the Deluxe pack there won't be a single Forgotten age scenario without a Humanoid target (Snake people are humanoids!).
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Finally, this is a parley action, thus Fine Clothes will go a long way to make these tests outright easy, although perhaps if you're playing Norman Withers or Daisy Walker you wont really have any trouble anyway. Still worth considering, especially in Carcosa.