kodamojo · 218
Danger Grrl is an updated version of my Trish Scarborough - Danger Girl deck.It was built as the first deck in my, "KoDaMoJo Investigates (which each investigator)" challange. Notably, several of the staple cards have been removed in favor of maximizing the tricks. and tactics. for Chuck synergy. This is the deck after Versatile is purchased—either from including In the Thick of It in the starter or after the first scenario; in the latter case, hold back a copy of Breaking and Entering, Eavesdrop, Scout Ahead, Sneak Attack, and of course Winging It.
Priority Upgrades (10xp) → ⇉
- [Versatile] (2)
- Winging It
- double up on any four trick. or tactic. events, or add Easy Mark (1) (myriad) with one other event if you took In the Thick of It
- Charisma (3)
- Chuck Fergus (2)
- Easy Mark (1) (myriad)
Your upgrade path for Easy Mark (1) depends on which ally you replace with for Chuck Fergus (3).
versus:
Optional Upgrades
- whichever ally didn't upgrade into Chuck ⇉ Lola Santiago (3) (6xp)
- Lone Wolf | Fieldwork | Pickpocketing → Crafty (3) (3xp)
- Tennessee Sour Mash ⇉ Tennessee Sour Mash (3) (6xp)
- Chuck Fergus (3) ⇉ Chuck Fergus (5) (4xp)
- Breaking and Entering ⇉ Breaking and Entering (2) (4xp)
- Sneak Attack ⇉ Sneak Attack (2)
Sidegrades
- suggested: Pickpocketing → Moment of Respite (3) :: You do this if you take mental trauma. The under Crystallizer of Dreams doesn't hurt.
- Persuasion → Counterespionage (1) :: You do this for the under Crystallizer of Dreams
- Persuasion → Forewarned (1) :: More general than Persuasion and with a .
- No Stone Unturned → No Stone Unturned (5) :: Listed here because it's an insight. If you didn't dump the level 0 for something else, its timely appearance makes the game easier.
- Shortcut → Shortcut (2) :: a suite of Shortcut, Shortcut, and Scout Ahead ×2 played will expand your capabilities, but you won't see the upgraded shortcut under Crystallizer of Dreams.
Opening Hand
In order of priority:
- Crystallizer of Dreams is all that truly matters. Failing that, you want card draw in the form of 1) No Stone Unturned (especially if you have its upgrade), 2) Easy Mark (since you can always use early money), or 3) Pickpocketing (and hope to hit the ground running). The previous deck had backpack and its upgrade, but eliminating it didn't much change the frequency of Crystallizer in the opening or early hands and saved actions, resources, and xp.
- Chuck Fergus is the next most important piece. He makes nearly half your deck fast, mostly free, or easier skilling.
- Tennessee Sour Mash and Pickpocketing are pretty good gets.
What Was Dropped?
Nearly all the insight. cards were dropped in favor of tactics. and tricks. Here's a few highlighted, and why you might want them back in the deck (good luck figuring out what to drop):
- Working a Hunch is a fast, testless clue, which for Trish's means 2 clues or a free, testless evade. Drop Persuasion, especially if Counterespionage or Forewarned isn't your thing.
- Deduction was just overkill. You don't need it in solo and partners, and personally I like leaving a single clue behind in trios unless it's a Victory location.
- Cryptographic Cipher was fine but all else being equal, more cumbersome than Lockpicks. Honestly, you can swap these unless you're playing on the more difficult levels (then keep the lockpicks).
Strategy
- Chuck Fergus makes many combos possible.
- "I've got a plan!" (×1) and Sneak Attack (×2) are really the only ways you have of damaging enemies. Follow an evade (see Breaking and Entering) with a fast and/or discounted attack courtesy of Chuck Fergus (2) (5).
- Don't need Lola Santiago? Keep Dr. Milan Christopher and never worry about money again, even playing taboo.