Hold Up

As a card, not bad, Guardians do love economy cards and his can be a great way to get a weapon in hand while engaged with an enemy. Somewhat niche usage, but any item heavy deck will find a use.

What I am curious about is the wording. "Take a fight action" does not specify a basic action. So I believe a fight action on an asset or a fight event could be used. Of course this balanced by it doing no damage. So using ammo on this seems foolish, same with an event. But, it only cancels the damage. So is Leg Sweep or Cheap Shot is used, it would still evade the enemy. There are probably other combos that I haven't thought of where you can take a secondary effect still. Blessed Blade could add blessings. Rita can take this, do an attack that also evades, play an asset and deal damage with her effect since it is separate from the fight action damage. I don't know if One-Two Punch (0) would count the second fight as outside the event. But if it doesn't, could you get two cost reductions? Or you can get crazy and have Skids or Leo use Cheap Shot or Leg Sweep, evade the enemy, tap Dirty Fighting to do a fight action using the asset you just played. Since the order of operations has the playing an item and the evade triggered simultaneously, so the item can be played, then the evade triggered thus making the Dirty Fighting attack triggered in a separate window (After the evade as opposed to after the fight.)

TL:DR - A useful economy card for certain specific builds. But potentially an engine for shenanigans, whether they are particularly good shenanigans or not, I don't yet know.

dkilkay · 4
It does cost 1, so wining one or more is a necessity to make a profit. Compare this with I'll take that, which cost 0, play after success, does not block the success effect. This is pure grabege. However trick keyword may allow some none bule or green character do something with it, but still it's quite bad since it's played before hand and it has a cost. — ben_feng0415 · 1
Ornate Bow

(Update form The Feast of Hemlock Vale Investigator Expansion) Cleaning Kit + Emergency Cache (3) = Unlimited Arrow Works. Especially for Skids who can double it and got a good . Good to see this old cards being useful once more.

OnThinIce · 26
Well-Funded

Darrell Simmons players may want to consider this skill as it is very easy to turn on in most decks built around Darrell's strengths.

Darrell begins every scenario with a Tool in play (Darrell's Kodak), so this almost always commits for at least

In addition, every other asset that generates evidence is a Tool or Science asset, like Hawk-Eye Folding Camera, Empirical Hypothesis, and Research Notes. So are all of the assets he has access to that lower shroud, like Old Keyring, Matchbox, and Flashlight.

If you're planning to run assets to enable evidence-generation or 0-difficulty tests, Well-Funded is a powerful effect to help you or your team pass important tests while you gather evidence.

blackjet3 · 12
Scrimshaw Charm

I suspect Parallel Jim Culver is going to be a fan of this. When you need you can tap for four resources and some extra fuel for your shenanigans. That much compression also makes your economy elastic enough to install any of the Cursed spell suite (Armageddon, The Eye of Chaos, Shroud of Shadows) to your rig from near-poverty. Bonus points if you're Fast sealing them on Favor of the Moon for even more payout over time. You can afford to give up some of the usual -boosting accessories on Jim with allies like Granny Orne or David Renfield in your spirit deck.

Teag · 52
Ceremonial Sickle

Why does this card have an exhaust clause written on it anywhere, let alone on the option that adds doom to the board? Is the risk of adding doom not enough of a cost to curtail the card's potential abuse? I get that it's an ostensibly limitless 2 damage weapon, but you're adding doom to it each time you want +1 damage--that's something you gotta strategize or you're toast. I'm so bummed and confused why this card is so woefully underpowered. Heck, this card would still be fair in my opinion if it's first option read: "Place one doom on it to get +3 skill value and deal +1 damage for this attack. You may exhaust this card to deal an additional +1 damage." Its damage output is still throttled and requires the player to pilot their deck thoughtfully or else they'll wind up in big trouble.

Instead, we have something whose cost has basically no business being anywhere near 4 XP. Mystic upgrades have a bit of a reputation of being poor value for your XP, but even among that crowd of cards, the doom asset suite stands out as particularly anemic. Hopefully they all make their way onto the taboo list at some point.

Sandmole · 46
Becaus the same brains behind this probably designed Flute of the Outer Gods — Blood&gore · 434
Probably it should be used together with the card Sin Eater from the same expansion, which readies cards if you remove the doom as a fast action? — Tharzax · 1
But then, for 10xp (14 two copies) you have a Timeworn brand with +1 fist but some disadvantages. — Jota · 7
Sorry, +2 total. — Jota · 7