Fang of Tyr'thrha

Expensive, but this is a great counter for Zoey‘s weakness on huge maps. At minimum, you get a shot to kill any enemy at a revealed place, which was previously unattainable for anyone but Luke. In ideal circumstances, you can teleport to someone an ally is carrying around handcuffed, or get a variety of bonuses: Zoey can engage with the enemy, getting a one-dollar refund or doing another damage with her cross. Roland gets a clue. Nathaniel will do a bonus damage, killing almost any non-boss enemy this game has produced.

It might be the best fit for him, because he can recur with his elder sign. But it’s not a spirit card, so it will be harder to find than his typical fare.

And it doesn’t engage the enemy, so you can’t use this to deal with Tony‘s weakness. But if you’re planning to take this card, maybe your party doesn’t need Tony.

MrGoldbee · 1484
This is also a card that breaks a number of scenarios where some connecting locations get disconnected, or need to be "explored". You can literally just teleport across the map, as a guardian. — 1337duck · 1
When you teleport, do you take your engaged monsters with you? — MrWeasely · 42
Yes, you would take engaged monsters with you. — PaxCecilia · 424
Close the Circle

OK, you get to take additional actions, that's like having a Leo De Luca in play for a few turns with some restrictions. But actually, since you get to take that additional action during any player window, not just on your own turn, you can do some more unusual things even outside of the investigation phase. There may be some shenanigans you can pull during the Mythos phase or the Upkeep phase, but the most likely target is in the player window in the Enemy phase after Hunter enemies move and engage but before any enemy attacks. You can do a basic fight to finish off a 1 HP enemy, or evade one to prevent it from dealing you any damage or horror. Or -- since playing an event is a basic action, as long as it doesn't have a Bold action modifier on it -- you can play an event card. If you don't mind or can avoid the AoO, or if the enemy isn't going to be engaging you, then you have some great options, like Call for Backup, Sneak Attack (2), and Small Favor. Coup de Grâce, Dynamite Blast (2), Blood-Rite, Manipulate Destiny, Gaze of Ouraxsh don't provoke an AoO, and may be used for different situations.

How about using that during your basic action? Most full-time Mystics will likely use this additional action for an evasion in a pinch, since they likely have a spell or two to do damage or investigate and get additional benefits. A basic evade is probably the most common way investigators with high evade anyhow, so it's not surprising this would be most likely choice for Close the Circle. But "activate" is also a basic action, so you can use this on tests on scenario cards that are otherwise difficult. Yes, most treachery cards have tests on them already, like Dreams of R'lyeh, but Locked Door is common enough. A few of the more recent campaigns have a good chunk of treachery cards at your location or in your threat area that don't give you a option, so be on the lookout if you're trying to leverage your Close the Circle.

dscarpac · 1211
Some other interesting options for that turn a bunch of Hunters move into your location and swarm you: "I'll see you in hell", Cat Burglar, Lily Chen's Balance of Body, Lantern (discard), and Warning Shot. If you somehow ended up with the Flute of the Outer Gods, that will do something, too. — dscarpac · 1211
Lily can't buy this card due to her deck building restrictions. — Tharzax · 1
Yeah, not-a-mystic always gets me, but she might end up with it anyways with Black Market. Anyone can have anything now! — dscarpac · 1211
@dscarpac Almost anything. Still can’t have other people’s signature cards! — Death by Chocolate · 1488
You can play an event even if it has a bold action modifier on it, because play is also a basic action. If it has an action designator, playing it would count both as a play action and as the designated action. See also the card "Haste". — AlderSign · 391
Apparently the FAQ disagrees (Sweeping Kick is the example there), which I find very strange. But if the heavens decided so, so be it. — AlderSign · 391
Perhaps something has changed since then, as the rules state: Activate, Play, Resign, and Parley are not basic actions. — h2ovn · 1
Unscrupulous Loan

This seems to be an absolute no-brainer for standalone play. 10 free resources, and who cares if it's exiled?

Almost seems like it should say "Campaign Play Only".

One does sometimes wonder if the play-testers remember about standalone play at all...

That's just the nature of exile in standalone. Worse with this since it doesn't really turn into RFG, but cheaper exile cards like Flare are also very good in standalone play too. — SSW · 216
It's not actually that much better than, say, buying it for the last scenario of a campaign would be -- either way, you're paying 3 xp for an effect you get to use once. Same goes for any other exile. — Thatwasademo · 58
(naturally, that's still really good, as people have known about other exile cards like A Test of Will since the start, but it's not broken) — Thatwasademo · 58
Directive

This directive can be cheated using Bob Jenkins free action to play item assets from your hand. Since Bob's ability is a free action for himself Roland isn't playing the card. I think that's pretty neat and synchronizes pretty well between Bob and Roland.

marmaid · 10
You're technically wrong, I think, but right in effect. Bob is taking a Play action, but to play your card. You are not the one playing the card, Bob is. It's not actually a free action; people can punch Bob during it, etc. But for Directive purposes it should free you up. — Lailah · 1
Rod of Animalism

Ok, i saw a lot of people doing this mistake, so: This card is unique, you cant have two of them! Relic hunter won't work, nothing can help you! You can't have 4 dogs in 2 accesory slots. Stop publishing reviews/decks with 2 RoAs. Thanks

Pawiu14 · 196
Unique means you can't have two rods out at the same time, but you certainly can have two in a deck. Also, Rod gives you two extra ally slots for creatures and two dogs take up a single slot, so one rod is enough to have 4 dogs out and you still keep your original ally slot free for a human. — TheNameWasTaken · 3
There are four distinct keyword to limit cards in deck or play: 1) Exceptional cards cost double XP and you can have only one in the deck. 2) "Limit 1 per deck" is the same without the added XP cost. 3) Unique means, that there can never be two copies by name at the same time in play, even among investigators. For example, it is not possible, that one player plays Roland, and another player parallel Roland in the same campaign. Two players might have the same unique ally in the deck, but this is generally not wise, because only one cn play it. You can't even play your second copy to replace the first, because the play action will be aborted in the "Check play restrictions" of Apendix I of the Rules Reference. 4) "Limit 1 per Investigator" cards, like "Dark Horse" or "Lone Wolf" can be twice in any deck, that can take them. And several investigators can play them. They are just restricted, that anybody can have them only once in play. — Susumu · 381
From the RR for Unique: "A card with the (star) symbol before its card title is a unique card. There can be no more than one instance of each unique card, by title, in play at any given time. A player cannot bring into play a unique card if a copy of that card (by title) is already in play. If a unique encounter card that shares a title with a unique player card would enter play, discard the player card simultaneously as the encounter card enters play." "Enter play" and "in play" is independent of how many copies of that card you can have in your deck. You're the one making the mistake here. — toastsushi · 74
I know that you can have 2 RoAs in deck, but you cant have 2 in play. — Pawiu14 · 196
Okay, so why does your review tell people to stop publishing reviews/decks with 2 RoAs? It's still legal to have 1 in play and to commit the other copy to a skill test. — toastsushi · 74
I meant based on 2 RoAs in play — Pawiu14 · 196
There had been one review (of HanoverFist on "Sled Dogs") where this fact was missed, and it's been long corrected. Other than that, I agree with TheNameWasTaken: you likely missed the fact, that "Sled Dog" only takes up half an ally slot, because no other review, I've seen claimed to put two Rods into play. — Susumu · 381
You CAN have 4 sled dog on 1 RoA — ProfS · 1