Lucid Dreaming

Lucid Dreaming plus Mandy Thompson plus Segment of Onyx means you can trigger the search aspect twice, so any time you find a single Segment of Onyx, if you have Lucid Dreaming then you will automatically be able to find the other two segments, and assemble Pendant of the Queen.

In fact, if you have copies of Astounding Revelation in your deck (which with Mandy you probably will), then you'll also gather the 2 extra resources you need to play two of the Segments. So a net cost of 2 resources and one action would get you the Pendant of the Queen. Something even worth doing if you are engaged with an enemy and need to automatically evade it!

Obviously you'll have had to clear out your signature weakness Shocking Discovery beforehand, but that's what Research Librarians are for!

Its very feasible to be able to assemble the Pendant of the Queen 3 times in a scenario with two Lucid Dreaming and even an extra two times with Knowledge is Power.

Its a perfect but unlikely play, but thinking about it, Knowledge is Power is also fast, so if you have all three in your hand you could find every Segment; grab 2 resources from Astounding Revelation; play every Segment; deploy the Pendant; and evade the big nasty enemy, ALL without using a single action!

Phoenixbadger · 199
How is KiP helping here? It doesn't work on Lucid Dreaming, not on the pendant. Am I missing something here? — PowLee · 15
Lucid Dreaming is a spell so that's where Knowledge is Power comes into play. However, KIP only works on assets and lucid dreaming is an event. — LaRoix · 1645
It's a spell ... but not an asset ! — AlexP · 265
Oh yeah. Still good pairing with Mandy :-). — Phoenixbadger · 199
Quick Study

Most of the reviews are talking about how this works in someone like Roland but not most typical Seekers - well, there's a new semi-seeker who likes scattering clues around the board.

For Trish Scarborough, this card is very good. Using it in the Mythos phase will boost her to a respectable 5, then prepares your location for a use of Lola Santiago, Working a Hunch, etc, to automatically evade an enemy.

Since Trish is more likely to be a primary clue-gatherer than Roland, this becomes a lot better nearer the end of certain scenarios, when there's no longer a need to spend clues, and you'd rather be evading a big boss monster. But so long as clues don't really matter, and you can make a test that doesn't take an attack of opportunity each turn, you can easily keep a boss monster completely locked down while a monster-slayer partner whales on it. And if it's engaging to them, it becomes even easier - dropping a clue to investigate just to pick it back up and get the evade.

In scenarios where clues never really become useless, or you don't want to drop them on victory point locations, the card has less use - it's still decent encounter protection, but Dr. William T. Maleson can do that job to an extent. But even so, you can generally pick the clues back up, and if you don't need to evade enemies but they're around, you can just use them to pick up clues faster than you drop them.

Overall, it's a good card in Trish, and it's nice to see a niche card find another good niche. Perhaps when/if the Survivor/Seeker is printed, it will be amazing in them too.

SSW · 216
This comment aged really well, since this thing is insane on Darrel with clue-dropping build. — Svyatoslav28 · 37
The Red-Gloved Man

The Red-Gloved Man with Tommy Muldoon is an incredible pairing. Basically if you can forsee any circumstance where Tommy takes 4 health and/or horror damage in a single go, then the red gloved man will be recycled and shuffled back into Tommy's deck before the Forced event triggers, but will have allowed Tommy to have a whole go of either not getting distracted by enemies; or taking damage and horror to reload Becky. also importantly, given you are using him for a single super-go, you aren't at all worried about the impact of Rookie Mistake), because if you play it well, it will all be sorted before you draw any cards in the upkeep phase.

Examples below are just from Night of the Zealot enemies, so there are a couple of spoilers if you read the text here and haven't yet played Night of the zealot scenario 1 - the gathering. (and if you haven't done that, why are you reading about 5xp cards anyway? ;-)

e.g. 1) Tommy just has a single simple enemy but has things to do; not many resources; or has Becky deployed but on zero ammo. (say you are facing a Swarm of Rats or if you are lucky one that does 1 damage and 1 horror, such as Ghoul Minion). If Tommy needs to progress the scenario quickly and get ammo back on Becky: Play The Red-Gloved Man to enable Tommy to just investigate three times (at skill level 6) or move through a few locations. He takes a total of 3 attacks of opportunity and another attack during the enemy phase, so the The Red-Gloved Man is defeated and shuffled back into Tommy's deck; (to quickly fight another day) and Tommy gets either 4 or 8 resources / ammo as well as a good chance of getting three clues or moving or otherwise maintaining tempo.

e.g. 2) Tommy has Becky in his hand, but not in his actual hands yet. He's got a lot of resources. He's surrounded by three enemies (Swarm of Rats; Ghoul Priest; Ghoul Minion, which would be doing him 4 damage and 3 horror every turn. )

Action 0(fast) Play The Red-Gloved Man, give the base 6 stat boost to Evade and to Fight;

Action 1 Fight (with fists, helped by Red) the Swarm of Rats (total strength 6 against difficulty 1). hopefully kill it

Action 2 Play Becky (which attack of opportunity from the two ghouls puts 3 damage and horror to Red)

Action 3 Evade the ghoul priest (skill 6 against difficulty 4)

Enemy phase sees the Ghoul Minion attacking Red, defeating him, and shuffling him back into your deck. you then get 8 resources back, some of which you are likely to want to put on Becky, to help the next round's combat against the ghouls.

Next round, instead of facing three enemies with no weapons and no chance, you now have Becky with anything up to 10 ammo on, just ready to start unloading merry hell on Ghoul Minion and Ghoul Priest.

If you are really lucky, you'll have a seeker with No Stone Unturned at your location to get The Red-Gloved Man straight back into your hand before your next turn!!

e.g. 3) Much more simple but similar to example 2: you have a single big enemy (one that does at least 2 damage and/or horror) again from the Gathering example, lets just go with Ghoul Priest and don't yet have Becky out! Action 0 fast: play Red Action 1 Play Becky. (Red takes 2 damage and 2 horror) Action 2 Fight Ghoul Priest using Becky (1 ammo now left). strength 8 vs 4. Action 3 Fight Ghoul Priest using Becky (all ammo used up). Strength 8 vs 4. Enemy phase defeats The Red-Gloved Man, putting 8 ammo back onto becky.

For round 2, you have masses of ammo on becky, you have 0 damage against you, and you are ready to fight three times against Ghoul Priest before you even begin to worry about taking attacks. In both turns you have a pretty good chance of dealing 10 damage to the ghoul priest in 2 goes, without worrying about receiving any damage.

Basically The Red-Gloved Man gives you something that all good higher level cards give: Tempo. But with Tommy Muldoon you get the Triple-whammy of Tempo, recursion and resources/ammo.

Phoenixbadger · 199
Red Gloved Man in Tommy also becomes basically broken when playing Carcosa and not saying a certain name. ^^ — Soemann · 1
Another easy combo is Solemn Vow. Since RGM doesn’t leave until the end of the Mythos phase, you will have an opportunity to use each Solemn Vow again during the Mythos phase for a potential 2x damage/horror per Solemn Vow in play. — Death by Chocolate · 1488
Although, keeping him around for the Mythos phase does expose him to a potential Mistake. — Death by Chocolate · 1488
Dendromorphosis

First time I get it and it has a nasty effect in my Mandy deck: it forces me to discard my hand assets, especially Occult Lexicon ... which in turns remove the 3 copies of Blood-Rite and makes the Lexicon useless !

AlexP · 265
Mandy is not so dependent on her hand slots as Guardians for example, so it's not that harsh for her. I think I would upgrade the lexicon into a different card when I have this weakness in my deck. — PowLee · 15
Blood rite can also draw cards and my plan was to keep 8 cards in hand almost all the game to use Farsight. In the same game I also had a copy of Otherworld codex to discard the nasty treacheries The Circle undone is filled with. — AlexP · 265
Arcane enlightment easily solves your problems — vidinufi · 69
Fearless

This is a fantastic card for many mystics, especially later in the campaign when they might have picked up some trauma and when there are treacheries/enemies that dish out tons of horror. The two symbols is just what you need, since you use it for almost everything through spells. Agnes in particular loves this, since any horror healed off her allows her to deal more damage, and she is more likely to succeed by 2 with her innate 5 willpower + potential boosts. Even better if you chose to include Arcane Research, since the two mental trauma means this card will be live from the very start.

Cpt_nice · 79