Mind Wipe

With Undimensioned and Unseen, we might have seen the first real target for Mind Wipe. And man is it a big one. Spoilers ahead:

Taking down a Brood of Yog-Sothoth is no easy task. First, you need to find the Esoteric Formula before you can even attack it. Then, you are faced with making a combat check against 6 to damage it - made easier by clues you can put on it, but 6 is nevertheless the highest combat we've seen on an enemy thus far. Even if you succeed, you only deal one damage to it, whereas it has 2-5 health depending on how many investigators you are playing with.

Or, you can skip all that and play Mind Wipe. Better yet, since you are probably playing Agnes Baker anyway and have Forbidden Knowledge, immediately follow up with taking 1 horror using Forbidden Knowledge and kill a house sized invisible monstrosity without breaking a sweat.

Oh, but you don't get its Victory I. But I think that's a fair price to pay for the amount of effort you save.

sgtmook · 1457
Actually you cant use the Agnes Ability and deal a damage to the Brood by taking a horror from Forbidden Knowledge as all damages have to result from the Esoteric formula ann not other sources. — Notturno · 38
@Notturno I am sorry, but the part with the formula is blanked! All that is left are the traits "Monster. Abomination." — Synisill · 805
This works, it's true, but it must be said that the Brood is put in the encounter discard if you kill it this way, NOT the Victory display. When you kill it with Mind Wipe, its text box is blank, which also removes the Victory points from the enemy. It won't have victory points again until it hits the discard pile, at which point they won't matter. — SGPrometheus · 861
And actaully, you can kill a Brood of Yog Shothoth with 1 damage on him since the mind wipe wipes the health added by investigator present. — NotSure · 23
Okay, so I had a very interesting thing happen. A Mind-Wiped Brood of Yog-Sothoth — Treadmill · 1
Okay, so I had a very interesting thing happen. A Mind-Wiped Brood of Yog-Sothoth would be much easier to kill, but, would not go into the Victory display. Unless, that is, you have a Yorick in your party with his signature card, Bury Them Deep. Fascinating combo. — Treadmill · 1
Rise to the Occasion

This Card can be played after Double or Nothing, as it raises the difficulty (if the resulting difficulty is 2 higher than your base value). This card refers to the modified difficulty of a test, not the base value.

With +3 to any test, this is very cost effective solution to resolve Tests, with Double or Nothing, even if another Player uses her Double or Nothing for you.

Django · 5235
Sadly the FAQ for Double or Nothing says something different. All cards are committed simultaneously. :( — Csys · 1
Where can i find this FAQ? I only know about one for the base game. — Django · 5235
He seems to be referring to the FAQ on the page of Double or Nothing on ArkhamDB. However, I cannot find any other sources that corroborates this. — sgtmook · 1457
Some of the FAQ entries explain existing Rules applied to specific cards, but others seem somewhat out of the blue. The FAQ entries on this website never mention any official source or how the author may be affiliated with FFG, so i'm not sure how to evaulate them, without reading all rules again and how they may effect which card... — Django · 5235
All of the FAQ entries on ArkhamDB are based on either official FAQ entries or correspondence with the designer — jayelbird · 1
Dr. Henry Armitage
  • Can you use this ability when you draw a treachery weakness card (like Abandoned and Alone)?
  • Is the drawn card considered "in hand" when you use this ability? If not, it would allow you to discard agnes's weakness without effect.
Django · 5235
As I read it, the revelation keyword triggers as a part of the draw, so you never get a chance to use Armitage. — NatesPromNight · 934
I also seem to remember the rules saying somewhere that you are also never allowed to discard weaknesses by choice. They can be hit by deck milling or in odd cases like Agnes's Dark Memory i believe if something caused you to discard randomly from hand it has a chance of being hit. But not by a player sort of directly targeting the card. — StartWithTheName · 74932
Note that Dark Memories does not have a revelation effect, so it is possible that this card could be used to avoid that card. — FBones · 19991
@FBones, it is correct that Dark Memory does not have the revelation keyword, but Armitage's reaction triggers "After you draw a card", so the card is on the player's hand at that moment. And under Weakness there's this rule "A player may not optionally choose to discard a weakness card from hand, unless a card explicitly specifies otherwise." The text on Armitage does not specifically exclude Weakness cards, so - no, Armitage can not avoid any Weakness. — Synisill · 805
Dr. Armitage's triggered reaction ability fires "after..." (p.3) the card draw is fully resolved. Rex's Curse's revelation ability must be resolved before the card is "in play" (p.18). Resolving the revelation ability puts the card into Rex's threat area. As it is no longer in hand, the rule about not optionally discarding weaknesses from hand (p.21) no longer applies. I see no reason Rex's Curse can't be discarded per Dr. Armitage's triggered ability. — TonganJedi · 53
You can't, as per the FAQ: "Armitage's ability cannot be used on encounter cards." And Rex's Curse is. — jd9000 · 78
as of version 1.3 of the FAQ, you can't use Armitage to discard a weakness — jd9000 · 78
Abandoned and Alone

After this card is resolved, it's placed in the now empty discard pile. So if this is the last card in your deck, it removes the remaining discard pile from the game when you draw it and when you're required to draw a card again, it's the only card in your new deck. So you take 2 direct horror each turn, because it's the only card to draw each time.

Django · 5235
I don't understand that recursion, can you explain it further? Because once the treachery is in your discard pile, how can you ever draw it again? — banania · 417
Because once your deck is empty, you have to shuffle your discard pile, which becomes your new deck. — bricklebrite · 558
Actually, it's even worse than that. You would take 2 horror from that card, but also 1 more horror from recycling your deck — SilverFox · 1
I would have to disagree. From the Rules Reference, p.21: "When an investigator draws a weakness with a player cardtype (for example, an asset, an event, or a skill weakness), resolve any Revelation effects on the card, and add it to that investigator's hand. The card may then be used as any other player card of its type." Please correct me, if I 'm wrong. — Ereshkigal · 1
Please disregard my previous post. I was wrong. From the RR: "When a treachery card is drawn by an investigator, that investigator must resolve its effects. Then, place the card in its discard pile unless otherwise instructed by the ability." — Ereshkigal · 1
"A single card cannot be shuffled into an empty player deck or encounter deck via card effect. If this shuffling would occur during the playing or revelation of a card that is typically discarded after it is resolved, such as an event or treachery card, it is discarded. Otherwise, the card remains in its current game area." — kongieieie · 33
Can't edit comments but ignore my previous one. — kongieieie · 33
I woundn't worry too much, since her amulet lets you place events on the bottom of you library when you play them. — NotSure · 23
Liquid Courage

I'm not sure about about Liquid Courage for many of the investigators in the core set/Dunwich legacy. To be honest, the investigators who struggle with Sanity - e.g. Roland Banks, or "Skids" O'Toole - also tend to have low willpower, so this isn't so useful for them.

Zoey Samaras can make pretty good use of it, particularly if she has something to give Willpower a boost, and her sanity is low enough to need a little help.

However, I've found it fantastic for... Agnes Baker. Yes, she can't actually take this card herself - but another investigator can, and then use liquid courage to heal Agnes' horror. This lets her use her ability to inflict damage when she takes horror even more often, which is awesome, and her 5 makes it unlikely that she'll fail the test to heal the second horror very often.

So if you're hunting Great Old Ones with Agnes at your side, embrace sociable investigating! Come 'ere Agnes, and have wee dram for yer nerves...

AndyB · 960
If you don't plan on using this on other investigators and you got experience to spare, i'd rather use the elder sign amulet, as it's more action efficient and gives you 4 more sanity instead of 2 and does not require a test, that might fail. — Django · 5235
Okay, I agree - mostly due to reliablity - but Liquid Courage could heal 8 horror. Elder Sign can only sink 4 horror, and costs XP, and clashes with Zoey and Agnes' signature Accessory items. It is a gamble, though, and is expensive in terms of actions, so yeah, I actually agree for most investigators - but healing 8 horror off Agnes is a gift... — AndyB · 960
I think that for Jim this card is fantastic. Much better then Clarity of Mind: it is cheaper, it has more supplies and it can heal twice as fast - which means less actions needed. The downside is it uses slot for possibly another fantastic card if might want to use. — XehutL · 48
.. he might want to use. — XehutL · 48
How many resources does Carolyn Fern get if Liquid Courage is used and the test is passed? — unremb · 275
@unremb: One, twice; two total. The ability sets up two effects, one of which definitely heals horror, ands another which may heal horror. Each one of these is a separate effect as far as her ability is concerned. — SGPrometheus · 861
@unremb: More accurately, the single effect set up by paying the cost (spending the action and the supply token) has two possible instances of horror heal, both of which Carolyn's ability can react to. — SGPrometheus · 861
as;lidfjapowijinfqpwonfaw; turns out I'm totally wrong, you only get 1 resource from this heal because the second point of healing is "additional" and therefore not a separate effect, as per the FAQ. — SGPrometheus · 861
Can you heal horror from allies? — Dethvir · 1
One kind of funny fact about this, is that the controller is the one using the ability, so you could force your teammates to do this test and potentially have to discard cards from their hands. I don't know why you'd want to do that, but you could. — Zinjanthropus · 233
I think it's potential a must-take for Dexter. Reasonably reliably healing 8 Horror for four actions is a decent trade and lets you throw around Shrivelling (5) with abandon. — Frandroid · 1