Card draw simulator
|None. Self-made deck here.|
|A Can of Whoopash||0||0||0||1.0|
|A Can of Whoopash||0||0||0||2.0|
|Bebster1 Ashcan Pete||0||0||0||1.0|
|Bebster1 Ashcan Pete||0||0||0||2.0|
Valentin1331 · 15253
Duke is all at once, a Humble Succeeder, a Scrapper Scavenging for food and a Plucky companion with a heart of gold.
EDIT: If you liked these Decks, please try the Carcosa Beginner Deck Series:
Please press the ♥ even if you don't plan on playing the Deck just to give it some visibility for new players.
This Deck is part of a series of Decks created for the release of the Revised The Dunwich Legacy Campaign. Find the other Beginner Deck Guides for the other investigators here:
If you do not own The Edge of the Earth, an alternative only using the Revised Core and The Dunwich Legacy is available at the bottom in "Make your own Deck!"
With The Dunwich Legacy (TDL), players often experience their first entire 8-scenario campaign as a , getting to understand a whole new part of the game: killing enemies and finding clues does not have to come with high base stats.
"Ashcan" Pete was released with a set of cards allowing a so-called Dark Horse mode, named after the card that rewards an investigator for spending all of their resources, granting them +1 at all their skills. We are going to explore that mechanic as well as the Scavenging already mentioned in other investigators but never as well exploited as with "Ashcan" Pete that uses unplayed Items to trigger his and ready Duke.
Limiting ourselves to the newly released campaigns, Revised, The Edge of the Earth and The Dunwich Legacy, we will try to show how to make Pete a good flex investigator who can help find clues and fight enemies.
Hold your leeches tight, and let's go!
Table of Content:
• Main Strategy
• Managing your Resources
• Failing forward
• Other Cards
• Upgrade Path
• Make your own Deck!
Enemy Management: ★★★★☆
Encounter protection: ★★★★☆
Card Drawing: ★★☆☆☆
• Gain +2 at investigation and a potential Move action prior to the investigation
• Gain +2 and deal 1 extra damage
We can see that Duke is a significant acceleration, giving us the equivalent of 1 extra action (whether it's a move or additional damage) and better chances of success. We should try to use it as often as possible, and to do so, the best way is to discard Items from your hand.
Scavenging lets you recur Items from your discard pile if you succeed at an investigation by 2 or more. Meaning that if you ready Duke by throwing away an Item, you can use the good boi to investigate and get it back immediately in case of success by 2.
Later in the campaign, Scavenging is also used for recurring Ice Pick (3) that is fast, so it comes back on the table easily as it is paid by both Bruiser and Crafty, allowing you to maintain Dark Horse online longer.
Note: You cannot Scavenge an item at the same turn when it is emptied or committed. You will have to empty it or commit it to a test, succeed or fail, discard it, and then scavenge it during another successful by 2 investigations. In our situation, though, if you discard the Item to ready Duke, you can get it back immediately after using him to investigate.
Managing your resources:
This Deck benefits from having 0 resources to get +1 to your skills thanks to Dark Horse.
The idea of the Deck is to gather resources during turns when you need to investigate, thanks to Dr. Milan Christopher (that I advise you to play with Taboo in order not to spoil the game too much). You are already investigating with +3 with Magnifying Glass, Dr. Milan Christopher and later Plucky (3). These boosts all apply to your tests using Duke which brings you at 7 . If need be, you can also decide to spend resources to boost your thanks to Plucky (3). Make sure to use Plucky (3) after a fight or you may loose it quite fast.
When it comes to fighting, try not to engage a fight with more than 3 resources. This is because 3 resources spent in your Fire Axe gives you +6 bringing you to 8 , you can then use Duke with Skill cards, or Bruiser and Jury-Rig to boost other attacks with the Fire Axe. This deck should be good enough for you to reliably land 3 2-damage attacks during one turn after the setup.
Every once in a while, you will not be able to overcommit, and an unlucky pull will make you fail your test.
Well, cry no more!
• Prepared for the Worst is an incredible way to balance the fact that there are only 2 weapons in 30 cards.
• Rise to the Occasion is good to balance your 2 base and . You will most likely spend it for a 4-shroud location and make it rather easy for you to collect a clue there thanks to your other static boosts, leading you to +3 on a basic Investigate action with Magnifying Glass and Dr. Milan Christopher on the table.
•• With Plucky (3), you make it to 5 which should protect you from most Encounter Tests. It also allows you to use your resources to boost your .
•• To make better use of Scavenging and get clues/deal damage faster and with a better success rate with the +1 skill.
•• A little bit more a Luxury upgrade, it allows you to gain a lot of tempo: turn a failure into a success AND ready Duke to gain further benefits in your following action.
• Scrapper x1 - 4xp - Total 30xp
•• Helps to spend some resources to boost either some Encounter Test or to boost an attack with Duke and to make sure that you do not end up with more than 3 resources before attacking with your Fire Axe.
Make your own Deck!:
• If you do not have access to The Edge of the Earth cards, you can use this Deck variant. The strategy is roughly the same, in addition to playing Try and Try Again in case you commit some cards and fail.