Recharge

This review is solely for Jacqueline Fine, as the card is obviously much better than its predecessor for other mystics who cannot afford to lose their spell/relic asset (unless they're running Premonition effects but that's another story).

It gives you the safety of not actually losing your Grotesque Statue or Seal of the Seventh Sign like its cheaper version. But still, when you're playing Jacqueline, you are much more safe in playing Recharge 2 than any other mystic thanks to your own ability, so the only reason you would upgrade this is to get one more measly charge...

Here's where the actual value of the card lies: it is a spell, and with Arcane Research you can upgrade your level 2 into level 4 for free over the course of 2 scenarios. Unless you've built your deck around 7 upgradable spells at the start and have no research to spare.

Erdjo · 329
Here’s a question. For this card you’re simply revealing a token, not taking a test. Premonition specifies “next test”, and Defiance similarly refers to a test. Do they even work here? — Krysmopompas · 367
correction: Premonition good, but Defiance refers to a test. I stand corrected! — Krysmopompas · 367
In case you REALLY need 2 uses of your spell and reveal a skull / cultist / ... you have the option to play Eldritch Inspiration. — AlexP · 294
could eldritch inspiration be used to get you 4 charges? it is still an effect that takes place after a chaos token is revealed.... just a bit longer after — Phoenixbadger · 199
Prophesy

This is worse than 'Unexpected Courage' as a standalone card. You just can't consistently time important checks to get that extra '?' icon. It isn't hard to use it with two icons though, so it's not that much worse.

But unlike 'Unexpected Courage', 'Prophesy' can be tutored by 'Practice Makes Perfect.' An investigator with access to just the seeker and mystic pools has a pretty shallow pool of practiced skills with 'Perception' and 'Deduction' as the obvious standouts.

With 4 targets in a 30-something card deck, the odds of missing a search with PMP are significant—especially if you've already played PMP once. So if you want to be sure you won't waste that card and possibly fail the skill test, 'Prophesy' is a reasonable addition. For my part, I've done this in a Mandy Thompson deck and have not been disappointed.

I wouldn't look at this card in any other situation though.

time_cube · 4
Upcoming Amanda Sharpe also probably wants it as it’s a fair choice to throw under her even at 1 icon. — StyxTBeuford · 13052
Neither Rain nor Snow

Listen, and understand. Stella Clark is out there, she can't be bargained with, she can't be reasoned with, she doesn't feel pity or remorse or fear, and she absolutely will not die............EVER.

If for some reason you feel like 3 copies of this aren't enough, upgrade into Grisly Totem (3) and become the immovable object.

Erdjo · 329
If I understand the mechanics correctly, "Neither Rain nor Snow" would not be returned to your hand by Grisly Totem, because the return is an effect of the failed test, which is cancelled by the skill card. — Gobblegobble · 1
Incorrect. Since they have the same triggers, you can choose the order that the card effects trigger. — brandonglee123 · 1
For example, suppose you commit "Take Heart", "Neither Rain nor Snow", and use the effects of Grisly Totem (3) on a nasty encounter card and autofail. You can choose to trigger Take Heart first, then Grisly Totem, then Neither Rain Nor Snow to cancel the encounter card failure! — brandonglee123 · 1
But if you trigger grisly totem first and return NRNS back to hand, does NRNS still cancel failure effects? — niklas1meyer · 1
niklas1meyer: As I understand it, unlike Silas' ability or Try and Try again, Grisly Totem resolves during step 7 of the skill test, which is "apply skill test results." Given the wording of Grisly Totem and Neither Rain Nor Snow are both "if this skill test fails," I would assume that cancelling the effects of the failed test would also resolve during step 7, meaning that you could also get them both to trigger. I don't know for sure though. The combo is confirmed to work with Take Heart, at least. — Zinjanthropus · 231
For additional silliness, you could maybe try to convince a mystic friend to commit Seal of the Elder Sign to the test, thereby guaranteeing that you could fail the test, heal 1 damage and 1 horror, cancel the results of the failed test, return NRNS to hand, then get an extra action. Probably not worth it, though. — Zinjanthropus · 231
Can someone clarify what "all effects of the failed test" mean. Does that include effects that would trigger if I drew one of the special curse tokens (cultist, for instance) that might trigger something like taking horror, discarding cards from my hand, etc.? or only effects directly related to a card (like a treachery) — Giffdev · 85
@Giffdev If a token says, "If you fail, take 1 horror," and you would fail the test, don't apply those effects, as they are a result of the failed test. Likewise, Retaliate and Alert won't be triggered on failed attacks/evades. — SGPrometheus · 855
The most powerful part of this card isn't the wilds. It's the ability to basically ignore any encounter cards that involves a test. And it can be committed to someone else's test. These should Only be used vs Treachery cards. — Taevus · 783
Is this card can cancel retaliate or alert or miss attack to other? — williamz · 1
If you fail after commiting this do you get to trigger Stella's investigator ability? (Since it's "after" the test) — OnTheNightrain · 8
You cancel the effects of failure; you don't cancel the fact that you failed. — SGPrometheus · 855
I'm willing to wait on an FAQ clarificiation of timing this to selectively cancel effects, but tangential to that: How the heck do you expect to be regularly getting this back with Grisly Totem - you just gave yourself +4 to the test! — Death by Chocolate · 1490
So if you were to use this on A Test of Will (2) and you were to fail, would NRNS prevent you from having to exile it? — Wolfyjevjev · 1
@Death By Chocolate: There is Drawing Thin. @Wolfyjevjev: As I understand it you can, in fact, cancel the Exile effect of on that card, as it's the result of a failed test. — Zinjanthropus · 231
Does this card cancel getting horror from remains ? So is the respective sentence on rotting remains an "effect of a failed test" ? — fallaway · 1
Yes, if you commit this to a Rotting Remains you are not taking horror if you fail. I do want to add that you CAN'T combine this with the Survivor Grisly Totem, since both cards have the same timing window (step 6) AND they are mutually exclusive. Which is to say, if you fire the ability on the Totem, you return NRNS to your hand, and then you can — Veronica212 · 301
Continued: you can't trigger Neither Rain Nor Snow since it is no longer committed. If you instead use the ability on NRNS first, you end up canceling the ability of the totem to return NRNS to your hand. — Veronica212 · 301
wern212 - as long Rotting Remains are going to be failed and you have already chosen to use GT choosing another icon with committed NRNS for this test, You can with no problem return that card to Your hand. Card has been committed, during and before you did fail this test and it is not any more after you failed. Timing for resolve of negating negative effects and getting card back are timed on same moment and therefore you can chose what is going to be first. — Bany · 14
Wern is correct. If you choose to trigger the effect of NRNS first, it will cancel the effect of GT just as it cancels any other effect. There's just one inaccuracy, "if successful"/"if it fails" effects are resolved at Step 7, not Step 6. — Killbray · 12575
Does NSNR cancel "Look what I found!" or not? — h2ovn · 1
No it doesn't cancel "Look what I found" because that isn't an effect of a failed skill test at all. Look what I found is just something that you play in reaction to failing a skill test and therefore it is resolved at St.6. Meanwhile NSNR can only be resolved on St.7. — Killbray · 12575
Brother Xavier

The soak ally. He soaks for you, he soaks for others. The willpower doesn't hurt, but he's honestly too expensive for that and the ally slot without charisma too valuable. You should try Police Badge and Bandolier before playing xavier for the +1

If you want to aggressively keep the map free from enemies, you should look for allies in the local police station.

As a defensive card in a slot important for the offensive, he is probably preferred over Beat Cop(2) only by Diana Stanley and Carolyn Fern, who likely do not want the +1.

Mataza · 19
The real reason you play him is the 2 damage on kill. Some Guardians have good enough economy to play him reliably (Zoey and Tommy especially), while others will take him on high difficulties just for the testless damage. — StyxTBeuford · 13052
Beat Cops do testless damage better. They're cheaper, buff a relevant stat, and don't need to die. I ran both in a hard campaign — Mataza · 19
Yeah was gonna say, you would often take both I think. — StyxTBeuford · 13052
After using upgraded beat cop calling in favors for Xavier? — Django · 5165
Hatchet Man

Hatchet Man is useful in two scenarios not listed here: you have Delilah O’Rourke, or your fellow investigators include Rita Young. Card might as well say “for 0 actions, your pal does plus one damage.” Not essential, but in a combat heavy scenario this can help. You could also boost your sneak attack. Perhaps the greatest beneficiary would be Winifred , who already has the dexterity to evade things and loves adding skill cards to tests. And only a daredevil would have the guts to lather up an O’Bannion.

MrGoldbee · 1496
End of turn, not end of phase. This only works with Rita if she actually Versatile’d in the card to her deck. — StyxTBeuford · 13052
Someone else can commit it to Rita's evasion attempt and it will get its trigger. — TheNameWasTaken · 3
TheNameWasTaken is right! — MrGoldbee · 1496
Oh yeah that’s fair. — StyxTBeuford · 13052