
How does The Red-Gloved Man (RGM) interact with Monstrous Transformation? Both set base skill values to a specific value but which one takes priority? The one that entered play last (which will almost always be RGM)?
How does The Red-Gloved Man (RGM) interact with Monstrous Transformation? Both set base skill values to a specific value but which one takes priority? The one that entered play last (which will almost always be RGM)?
Admittedly, I have not used this card in a deck yet.
If I were planning on using Charon's Obol, I might plan to use "I'm outta here!" more, since surviving a scenario without being defeated is that much more important in that case. However, I'm not sure how often I'd use it outside of that.
For investigators who can take it, I think that Elusive is the better alternative. Resign effects are normally printed on either Act cards or Location cards. If the Resign option is on the Act card, then there's no reason to use "I'm outta here!", since you could just use the Act's action normally. If the Resign option is on a Location card, you can use Elusive to get there (since it has the Fast keyword) and then resign. Elusive does cost 2 more resources, but it gives you a lot more flexibility in how you can use it. I think it is probably the better pick in most cases.
The two icons are situationally useful. If you're going to use card for 2 icons, though, you're probably better off just using Manual Dexterity for the card draw.
(Spoilers for the Carcosa cycle)
An interesting rules query for this Path to Carcosa Act card - would this card work for the card's Resign action regardless of the location of monsters and clues? My gut instinct is "yes" because the ability is "in play" - it exists constantly but is only useable under certain conditions. If that's true, then that would be the dream use for a card like this one.
(End Spoilers for the Carcosa cycle)
Ultimately, I think "I'm outta here!" is situational, and Elusive is able to cover those situations on its own (as well as quite a few more). For investigators like Rita Young that have access to "I'm outta here!" but not Elusive, it might be worth considering for those edge cases, but even then I would say there are probably cards that would be more regularly useful than this one.
This card is fantastic with Calvin Wright as it gives him +2/+2/+5/+5 (his base values are 0). The rest of this is to fill the 200 minimum characters. The rest of this is to fill the 200 minimum characters.
Hmm... It's no use for Mystic characters because of the Willpower drop, yet not much better for Guardian characters because the boosts aren't that high over their normal stats.
If only there was a multiclass character who could benefit from both? Enter Diana Stanley, Werewolf! The "drop" to 2 Will is actually a permanent boost for her and the increased physical stats really help with her Guardian subclass!
So she's got almost no intelligence this way. Well she did join the cult in the first place...
Having not played this yet, let's do some theorizing: Who wants this card? Our first guess might be low Will Survivors and Rogues, such as Finn, Skids, Preston, or Calvin. While this may help them pass a Will test (especially so on Easy where the chaos bag is more mild), +2 Will doesn't raise their Will high enough that this will really change a failure to a reliable success. In short, you can use a supply from the card and still be highly likely to fail.
I think the characters who most benefit from the Will boost are characters who have 3 (or more) Will already. This effectively adds a Guts to a Will skill check. A lot of Will tests are against a threshold of 3, which means that if you have a Will of 3 already, Tennessee Sour Mash puts you 2 over the threshold to begin with, which is usually a safe test on Standard. If your Will is higher than 3, then you are even more safe to test with this card.
Once your supplies are gone, you may want to use this for the Fight bonus and maybe take out a small fry enemy. This is honestly the least beneficial part of this card, but at least it allows you to gain some value after this thing is empty (cough, cough, Mystic spell assets, cough, cough).
A lot of characters can take this card, but I think a few people actually like it. Let's review some interesting candidates. But first I want to add that we can eliminate all the people who get their out of class slots wrecked by dual class card rules, i.e., Zoey, Rex, and Jim:
-Agnes can test at 7 Will with this card. You might think, "why do I care about Agnes passing Will tests on treacheries? She's 2 up on tests against a 3 naturally." Don't underestimate this! Agnes regularly stacks horror on herself to activate her passive, deal with her Weakness, or (and this is the big one) use Arcane Research. Being able to all but guaranteed pass a Rotting Remains or similar test on a treachery is important. Plus, since she can deal 1 damage with her horror ability, the Fight on the bottle can help her take down a 2 health enemy in 1 test.
-Leo can test 6 on Will tests with this and refill it with Venturer. This combo makes him very hardy against treacheries and can help protect his low sanity pool.
-Yorick can ALSO use Venturer on this card, but not just that - he can put it back into play after using defeating an enemy. Which means, he can recur this card using its own Fight action.
-Finally, Rita can, just like Agnes, use the 1 damage from the bottle Fight action to take out a 2 health enemy if she combines it with an evasion. Rita also has a 5 sanity pool, so passing treacheries is big for her.
Those are my initial picks for this card: Agnes, Leo, Yorick, Rita. It will be interesting to see who the community ends up deciding actually uses this card once it is finally released.