
Who wants to take this card?:
- solo and , especially fast play ones who make use of shortcut or similar cards
- any character filling a support roll
- no
This card shines most in the upkeep phase, where it can be played to protect a crucial location or at a location from being tangled up by monsters spawning there. If a squishy needs more time to investigate a location this card will insure that they get that time without the need of a or investigator with high babysitting them. This frees up both actions and turn order for other investigators. Even if the investigator does not get a chance to move he will get an entire turn without being attacked. As a little bit of a bonus it can serve the same function as dodge against a hunter, but will not prevent said hunter from engaging at the end of the enemy phase.
As a card in a support deck, it can be placed at any location, even ones that have not yet been revealed. Not only does this allow the support range to take care of other investigators across the map, it means that locations that spawn creatures when they are revealed do not result in that creature immediately engaging the investigator that revealed it. Squishy investigators can spearhead into new locations fearlessly(sort of)!
The most fascinating use for this card is how it would pair nicely with cards that grant movement. In decks that make use of shortcut or pathfinder, Rex could conceivably clear a location out from under the noses of a group of non hunters without them even taking notice, bonus points if he can retreat behind a barricade.
tl;dr
- Protects from the mythos deck dropping creatures on you
- Works best with solo and multiplayer
- Can get fancy with movement cards
- and are made less efficient with this card
- requires planning ahead to use effectively