Reviews here talk about 1 enemy engaged and 2+ enemies engaged a lot, mentioning how easy it is to just kill one before the 2nd one arrives. But also easy to miss for beginners that you can fight with 0 enemy engaged (which won't get +1 damage), often a solution get the tempo back on track. I agree that 2+ engages are rare, even in high player count. But 0 engage situation isn't rare at all. For example :
- Fight enemy that just spawned on the other investigator and you want to go first.
- Fight exhausted enemy when the clue finder wants to go first and start with Evade.
- Wants to Evade first to turn off Retaliate before fighting, now it also turn off the +1 damage.
- Fighting enemy while you are at critical health / sanity. You don't want to have engagement after your 3rd action.
- Quite often your friends still have usable health / sanity to take the Enemy Phase hit. Guns do let you continue dealing high damage at critical condition longer as long as you have your friends grabbing the enemy, even if they can't fight.
- If you bet on your final action to kill the enemy but it didn't, your friend lose turn flexibility as they have to go later and Engage the enemy from you to save your life.
- You want to ensure exhausted enemy to survive 2 dmg/horror hits in Enemy Phase, so normally you start with Evade 1-3 times until it succeeds, use the remaining action if any to Fight. Now, you are incentivised to Fight as much as possible to get the +1 damages then Evade on the last one, which maybe risky if that test fails.
I played only 2P from the start for a whole year and the disadvantage was negligible, Machete was a staple. 3P and above however I realized how useful and exciting the kill-stealing Fight without Engage could be. So many things can occur in just one Mythos Phase on 3P+, and I need more flexibility to resolve it. My group pretty much shoot bullets left and right as soon as Investigation Phase begins without engaging first by default, unless friendly fire would defeat the investigator then we start playing safer. We found something like .45 Automatic to be a better fit for the group's playstyle despite limited ammo.