Hastur's End

Hastur stared at the boxer, who simply stared at the wall of the palace. He'd been doing so for some time, enough time for a Byakhee to fly up to the King and ask him why it wasn't allowed to help guard the Yellow Realm against the invaders. The King turned his gaze on the still-staring boxer, then on the broken-minded other invader, tightly clutching a bottle of temporary madness and mumbling about how she'd "forgotten her Lockpicks," and turned back to the Byakhee, asking "Would you truly be needed?" The petitioner hesitated, then shook its head and took wing, departing for better hunting grounds.

Gathering his robes, the King cleared his throat, reminding the boxer whose court he stood in. The boxer turned, but kept his eyes averted from the King, either out of (hopefully) decorum or the mad desire to keep himself imprisoned within the cage of sanity. The boxer's face was stoic, though strangely appeared confused, almost bemused; the Whispers of Wisdom the King had granted to him turmoiled within his mind, but the King could see that that wasn't what struck his foe. He had to know what had.

"Well?" he unleashed his voice, like the crashing of the sea waves that were breaking the boxer's home free of the chains of sanity. "Why does your mind waver, sense-maker? What truth confuses you now?"

The boxer swallowed, then said, "I know the secret."

The King's spirit ran cold; he was in greater peril than he thought. Desperately, he sent orders to the Byakhee outside the city, calling on them to protect their King.

He needn't have, though; the boxer quickly followed his words up with, "But I cannot make use of it."

The King grew curious at this, and sent his gaze into the boxer's mind. Show me what you mean, he said, and, thankfully, the boxer did so.

The King saw the Agenda, 8 DOOM piled high. He saw the freed woman, her mind only barely held together by the power of the King's realm. He saw his realm, spread out like a map, with two points containing some strange power that could harm their king, though tokens of some sort chained that power for the moment. He saw how the boxer felt he had to go to those points and remove those tokens, unleash the power chained there.

And he saw the 2 actions the boxer had left to do all that.

"I'm sorry you can't kill me," the King said, and truly meant it; it would've been a splendid story if the boxer and the freed woman had been able to, almost as good as The King in Yellow. Though, he had to admit, he was biased in that regard. "If it's any consolation, soon you shall be free, free of the shackles that have choked you your whole life."

*******

Waves crash. Storm clouds boom. Suns, moons, and stars dance in a dizzying ballet in the merging skies above.

Wini took another drink as she impassively watched her world end. "I knew I should've brought my Lockpicks," she grumbled.

https://arkhamdb.com/huh? — MrGoldbee · 1491
A narrative attempt to describe my playthrough of Dim Carcosa, as well as warn players that Palace of the King doesn't deal any damage to Hastur when you flip it over; you still have to explore and flip other locations. — NightgauntTaxiService · 463
Heeeey, that was awesome! I've stumbled onto this while trying to google for opinions on what the secret is. Reading this, I thought, maybe the secret is that the characters realize they're in a game of arkham horror, and so it's totally possible to just kill the boss and win. Ooor maybe the secret is that this whole thing actually wasn't real, and it's mostly happening in your head, so you can do whatever, even defeat the unnameable, indescribable horror that is Joe (I don't call that fucker by his real name, them's the rules) — Rushional · 129
Buenos Aires

If you already hated Wizard of the Order and friends, you're going to really hate Buenos Aires.

Slight spoilers, but this location was probably designed to try to weaken the slightly cheesy strategy of waiting until you have as many locations as you need out and cleared of clues before playing Relic of Ages and advancing the agenda. Not terribly surprising, as Heart of the Elders also has some changes to prevent similar cheese.

Zinjanthropus · 230
Eldritch Initiation

A basic analysis would say you need to draw at least 3, probably 4 to make this even worth considering. You spend an action to play this card, this card itself is lost, and you pay 1 resource (worth approx. 0.5 to 1 action). If you only draw 2 or less, you probably wouldve been better off just using the draw card action.

You can't choose to discard weaknesses so its not useful on that front either. Low arcane slot mystics is currently a rare archetype but obviously pairs with Binder's Jar and Explosive Ward.

Might find a home in Amina Zidane since she doesn't have the willpower for the typical spells, or a Dragon Pole Lily Chen deck? I think at the moment it might be a bit too hard to setup for too little payoff.

fates · 54
Sefina with the jar or Astral Mirror? — MrGoldbee · 1491
Remember that you can discard other cards than the ones you drew. This means you can cycle through your deck, looking for the best card in your current situation. Still not great, though. — andreasskovse · 15
Agent Fletcher

One of the easier enemy weaknesses to deal with.

Kymani's 3/2/2/5 statline already encourages them to handle everything with their , especially as their expansion comes with Thieves' Kit. Delilah O'Rourke, Lola Santiago and Gené Beauregard - all good allies for Kymani - offer static boosts. All Rogue pay-to-boost Assets (Moxie, Hard Knocks, Streetwise, also Well Connected and High Roller in a more roundabout way) can boost their . Having to do the second evasion with 0 is more a mild annoyance than a true obstacle.

If you want to deal with him more directly, his 2 Fight is laughable even for someone with below average like Kymani. Punching him with the on Dirty Fighting is testing at +2 and softens him up for the second evade. There's also the fact that Kymani can Backstab this guy at +3 even without boosts.

You already have plenty of 0XP options (Backstab, saving your icons for the second evade, just evading him once at +2, the sweet spot on Standard, and leaving him to the combat specialist) to get rid of him. Adding XP just make him even easier to handle. If anything, in my personal experience he eats resources (3-cost Backstab and other pay-to-boost- effects) more than actions, but Rogues have no lack of either.

I guess the only thing going for him is that you can see him twice or more during a scenario if you run enough draw, which is very possible with double Pickpocketing and Lucky Cigarette Cases.

koaexe · 34
Ornate Bow also does quick work with him. — AlderSign · 395
Martyr's Vambrace

"Let me handle this!" in asset form. I think it's pretty good for the right characters that are aiming to tank for their team.

Most guardians have good agility and will so they're moderately if not good at defending against the encounter deck. The only downside is that they have low sanity...but this provides some protection on that front.

2 health and 2 sanity soak for 2 resource is pretty reasonable. Accessory isn't particularly in high demand for guardians, the immediate comparison for me would be Holy Rosary. Both cost 2 and give 2 sanity soak, but this also gives 2 health soak, let's you take other players encounters and gives +1 to all skills instead of just will. On the flip side, it costs 1 more exp, you can't actively use the willpower outside of mythos, and you don't have a chance of getting bless tokens. Seems like a fair trade off.

You could probably use this in a variety of investigators but someone like Tommy, Zoey, Roland, Carolyn or Mark would probably be most interested in it. Zoey can get resources for engaging enemies, Roland can kill enemies for his passive, mark gets stuff for wounding his assets and Carolyn can heal herself up easily.

fates · 54
I agree that brings some value with drawing other players encounter cards and getting +1 on revelation skill checks, but regarding health & sanity #Hallowed Mirror sees a lot of use in my tanky decks to heal <h6>any</h6> player, my https://arkhamdb.com/card/01028 or my https://arkhamdb.com/card/09034 . — Eternity · 1